Nemesis Antidote

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Nemesis Antidote

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This tends to happen alot on the server (usually in the last rounds) where 2 or more players decide to buy nemesis simultaneously. Humans usually counter this by using the antigun until their is only 1 nemesis remaining with about half the health they were supposed to receive due to the health balance.

Is this intended? Alot of people have been complaining wasting their time collecting 80 ammo packs for nothing just so they can play a round of nemesis with their friends, or they are completely unaware that another player has bought it.
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ICantFly
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Re: Nemesis Antidote

Post by ICantFly »

Model's = demo bug.


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i.love.trains
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Re: Nemesis Antidote

Post by i.love.trains »

yeah that can happen^^
it sucks really...but the nemesis dont lose health ;)
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Gotouda Aki
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Re: Nemesis Antidote

Post by Gotouda Aki »

Someone could make a plug-in so you should buy it the round before.
Could either be if someone already bought it that round, you cannot buy it yourself.
Or if someone have bought it and you then buy it. It will just kick in the round after.

That way there won't be a bug when both buys it at same time.
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Re: Nemesis Antidote

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I also came across another bug. If you attempt to buy nemesis after the round starts accidently or don't have enough ammo packs to buy nemesis but try it anyway you lose 20 ammo packs for nothing.
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i.love.trains
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Re: Nemesis Antidote

Post by i.love.trains »

u lose 20 ammos if u buy the nemesis to late (u must buy it at the first seconds of the round)..buy it 3 seconds after round start and all is ok ^^
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Re: Nemesis Antidote

Post by Gotouda Aki »

i.love.trains wrote:u lose 20 ammos if u buy the nemesis to late (u must buy it at the first seconds of the round)..buy it 3 seconds after round start and all is ok ^^
That's what he is saying is a bug. You shouldn't lose 20 ammo, you should just not be able to buy it.
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