So after some intense testing the last days with Zaptor and some stalkers,
we managed to get it working on the Test server,
so it's time for the 'Jailbreak-Live' server.
A small description:
Players can put a bounty on a CT, this bounty can be claimed by other terrorist by killing them.
Putting a bounty on a CT, will use your nD cash (so if you don't kill the CT, you'll loose it)
By default (Cvar: jb_bounty_rounds) is 3,
this means terrorist have 3 rounds to claim the bounty from a CT's head,
If they didn't, CTs runs home with the cash.
Funday, CT suicide or CT teamkilled will not count as a 'bounty-round', and will be ignored.
When the last terrorist activated Last request, bounty round will end. (Further CT kills within LR will not count to claim)
So, what happens when CT switched team, disconnects, map change or even a damn server crash?
You'll get your money back.
So about the chat commands:
You can check and set bounties on CTs by using the chat command: /bounty
(For the pro's, you can fast bounty a player by using /bounty pukata 5000)
- Fixed the 'minimum'-amount bounty bug.
- Added Targeting system, CTs that are ruling over the server will get auto-bounty's on his head.
(Atm we still have a maximum on going of 10.000 nD$ to bounty)
Any bugs, suggestions
Feel free to post them here!
nD* Coder | Team