Jailbreak Changelog

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Konijn
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Re: Jailbreak Changelog

Post by Konijn »

16/04/2016
  • Hopefully fixed a bug where one in the chamber would stop working
  • Hopefully fixed a bug where nightcrawler sound + music continues until the end of the map
  • Fixed a bug on boxing day where Ts could pick up guns
  • The lights on nightcrawler day will no longer flicker, so all you people with PCs from the 1980s won't lag any more, though you should still upgrade your potato PCs
  • Team damage on boxing and deathmatch fundays will no longer be reduced, so you can inflict the full force of your might on your enemies unhindered
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Re: Jailbreak Changelog

Post by Konijn »

20/04/2016
  • Rambo day now tells you how much damage you dealt when you die, as well as telling the whole server who dealt the most damage to the Rambo & how much damage the Rambo dealt, at the end of the round!
  • I spent a silly amount of time trying to resolve a bug with the opencells function for HnS, spartaday & Funday code where the cells would open and then immediately closed. I wanted to detect if the cells were open and if they were, not to open them but it's a lot harder than it sounds (apparently)... In any event, I gave up and applied a band aid fix which should have the same affect (the code just tries to open the cell doors once instead of twice). Please PM me if this causes problems, include in your PM the mapname and the circumstances (sparta day, funday or HnS day).
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Re: Jailbreak Changelog

Post by Konijn »

21/04/2016

Weekly challenges changed. Sorry they're not very interesting this week but I didn't get the opportunity to write any new ones and probably won't do until next Thursday.
  • Challenge 1: Win S4S LR
  • Challenge 2: Win typing contest Tgame
  • Challenge 3: Win Dodgeball LR
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Re: Jailbreak Changelog

Post by Konijn »

23/04/2016
  • To add to the Rambo damage counter I added earlier, I've now also added a /damage command. This will show you how much damage you've dealt. Only works if Rambo funday is active.
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Re: Jailbreak Changelog

Post by Konijn »

11/05/2016

Fixed a rare bug where players equipped knife and playtime stats were being set to the same values as the player previously occupying that server slot. I've also also set any players who had a knife equipped that they do not own to the correct knife.

Fun fact: I've known about this bug since Jan 2015 and spent many hours trying to fix it. Nice to have finally nailed it.
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Re: Jailbreak Changelog

Post by Konijn »

12/05/2016
  • jbshop is now disabled during fundays
  • Fixed a bug with Rambo day where players would not be corrected switched back to their respective teams if Rambo was killed
  • Anti-camp meter (bad camper) is now also enabled for Jedi days
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Re: Jailbreak Changelog

Post by Konijn »

16/05/2016
  • Fixed a bug where the "you dealt X damage" message would display on death during all fundays, as opposed to just on Rambo day like it was intended.
  • Fixed a bug in hot potato where you wouldn't get a knife back after winning the game.
  • /LR is now disabled on Rambo. This is because of the lame behaviour of people who just wait for everyone else to die so they can get /LR. This is not in the spirit of the day.
  • Further attempts have been made to fix Ts being able to pick up guns on Boxing day. For some reason I cannot replicate the problem during testing, so I can't be sure if this is actually fixed or not now.
  • Fixed a few instances where jbshop would not be enabled after a funday had ended.
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Re: Jailbreak Changelog

Post by Konijn »

19/05/2016
  • Fixed a bug where the jbshop poison would apply from any weapon as opposed to only knife which is what was intended
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Re: Jailbreak Changelog

Post by Konijn »

12/06/2016
  • Grenade damage has been disabled by default for T vs T. It can be enabled either via the member /ffon command or via a new Regular/VIP command /ffnade - obviously this new command should only be used when the commander requires it for a game. Misuse of the command will lead to termination of regular/vip status
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Re: Jailbreak Changelog

Post by Konijn »

13/06/2016
  • The "glow two teams" option of /glow menu will now only glow those who are within 1,100 units of the person glowing. The distance of 1,100 units is roughly half the size of the football field on jb_snow. This change is intended to prevent escapers from being glowed.
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Re: Jailbreak Changelog

Post by Konijn »

19/06/2016
  • Fixed a bug preventing players from being able to change their knife model
  • Gagged players are no longer able to use /me or amx_psay
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Re: Jailbreak Changelog

Post by Konijn »

12/07/2016

New challenges:
  • Rate a map using /maprate
  • Flawless S4S /LR (win S4S without taking damage)
  • Get a kill on /sparta
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Re: Jailbreak Changelog

Post by Konijn »

  • Bad camper / camp meter added for invisibility funday
  • jbshop disabled for invisibility funday
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Re: Jailbreak Changelog

Post by Pukata »

16/09/2016
  • Added a 5 hour requirement in order to gamble. This is to counter players using exploit to unlock achievements fast, and gamble the cash earned.
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Re: Jailbreak Changelog

Post by regit »

08/10/2016
  • Weekly challenges now get automatically, randomly updated once a week
  • Added challenges that were already defined, but did not yet work:
    • Get 3 Headshots outside of /lr as Terrorist
    • Get a kill 2 rounds in a row as Terrorist
    • Type potato in chat
    • Win a Shot 4 Shot last request without taking damage
    • Win a Shot 4 Shot last request with your first bullet
    • Kill a CT with a Grenade
  • New minimum requirement of 15 minutes play time before you can use the JB shop
View the active weekly challenges by typing /challenges in chat, or check here: http://public.neondragon.net/toplist/challenges.php
The minimum requirement for the JB shop is to combat abuse. A non-steam player could repeatedly join with a new ID and each time in the first round earn some cash through achievements and challenges to buy guns and disrupt the gameplay.
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