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/Rules
Posted: Wed Dec 12, 2012 3:11 pm
by Xalus
I'm pretty tired of always clicking 8 instead of 7 with 'Accept / Decline' Rules.
Aint it better to just when he joins a msg: 'By joining this server you accept the rules you can find at /Rules'
Just a message, but then one in a bit better english

Re: /Rules
Posted: Wed Dec 12, 2012 3:15 pm
by Shadi
Should be disabled with a set amount of hours on the server.
Re: /Rules
Posted: Wed Dec 12, 2012 3:18 pm
by Xalus
Or that.
Thats a good way to

Re: /Rules
Posted: Wed Dec 12, 2012 7:57 pm
by Starzy
And please do this too on the zombie server, I'm sure 400+ hours is enough to know the rules for me

Re: /Rules
Posted: Wed Dec 12, 2012 10:31 pm
by uhu
that would need something recording every steamID's hours spent and the achievements already save a big load of data so rather keep it as it is
Re: /Rules
Posted: Wed Dec 12, 2012 11:01 pm
by Lien~
uhu wrote:that would need something recording every steamID's hours spent and the achievements already save a big load of data so rather keep it as it is
Agreed, it's not that hard to press 7.
Re: /Rules
Posted: Wed Dec 12, 2012 11:12 pm
by Lucius
Maybe change 7-8-9 to 1-2-3? =)
Re: /Rules
Posted: Wed Dec 12, 2012 11:38 pm
by Starzy
It's not that hard to press 7 but it's annoying when the gun menu goes away because of that damn 7.
Re: /Rules
Posted: Wed Dec 12, 2012 11:41 pm
by uhu
I'm not for or against this idea just giving you the situation we have atm
Re: /Rules
Posted: Thu Dec 13, 2012 12:01 am
by Ex1ne^
uhu wrote:that would need something recording every steamID's hours spent and the achievements already save a big load of data so rather keep it as it is
Then why not use the data already stored? If I'm not mistaking, the achievements plugin keep's record of time spend on the server. It's a simple if statement and that's it.
Re: /Rules
Posted: Thu Dec 13, 2012 2:27 am
by uhu
Ex1ne^ wrote:uhu wrote:that would need something recording every steamID's hours spent and the achievements already save a big load of data so rather keep it as it is
Then why not use the data already stored? If I'm not mistaking, the achievements plugin keep's record of time spend on the server. It's a simple if statement and that's it.
would be the case if we were discussing this for jb or zm.
could also be an option that if you agree once then the message doesn't appear anymore, some sort of aproved steam ids
Re: /Rules
Posted: Thu Dec 13, 2012 5:12 am
by Xalus
For assault you could make it without playtime, just like message like I said.
Jailbreak and Zombie, already saves playtime, so that would be easyer.
Re: /Rules
Posted: Thu Dec 13, 2012 3:04 pm
by akusteele
Considering that every time a new map starts and that restartround comes (if you already have chosen a team), you don't even have to press 7.. you can bypass that agree / don't agree to the rules by simply using the buy menu.
Re: /Rules
Posted: Thu Dec 13, 2012 4:02 pm
by Xalus
Or add an extra item:
- Accept and dont show again
Re: /Rules
Posted: Thu Dec 13, 2012 8:13 pm
by uhu
uhu wrote:could also be an option that if you agree once then the message doesn't appear anymore, some sort of aproved steam ids
Xalus wrote:Or add an extra item:
- Accept and dont show again
same thing