[Day] [S2] WW XXVI: Phantoms

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[S2] WW XXVI: Phantoms

Post by HATER »

Game Specs:

Alternate Game Type: Closed - Very few rules/game mechanics are posted in the thread, and players will be PMed any information they need for their role and may usually only ask questions about their own role or the posted rules.
Common Action Timestamp: No Surprises - Voting and actions are held in tight order. Any votes or actions after the deadline will not be counted, even if the Host hasn’t posted Sunset or Dawn yet. Any action not taken will be lost; the Host will not extend a round or give you a random peek or kill.
Common Voting Type: Timed Lynch - At the end of a certain amount of time, the player with the most votes is lynched.
Tie Breaker: LHLV
Alternate Ghost Etiquette: Zombies/Living Death (MODIFIED) - Until their role has been revealed publicly by the host, players are still allowed to post, join IRC, and PM after death. They have all the powers of communication that living players have, but will lose these powers when they are sealed. (wolves will still be able to PM their teammates after death).
Common Game Start: Hospitalization - Before the First Round starts, the Wolves/Mafia will choose one player to attack. That player will not be killed, but will be hospitalized and thus can’t vote in the first round.
Alternate R0 Peeks: No Peeps - All peeking roles will not be able to peek during Round Zero and will have to wait for Round One.
Alternate Death Reveal: Sealing- Players' full roles will be revealed when they are sealed.


This is a game that will challenge the notion of how you think about death in Werewolf.

A player is not considered out of the game until they have been sealed. A sealed player will be announced publicly, will have their role revealed publicly in the thread. they may not talk after death, be revived, or interact with the game in any way. A player must be already dead to be sealed. If a player is dead and has no hope of being revived through any means, they are automatically and immediately sealed.


A player may not be sealed in the same round that they are killed, unless they have no chance of revival.






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WW XXVI: Phantoms

Post by gal »

[in]
ok
Last edited by gal on Mon Nov 28, 2016 7:40 pm, edited 1 time in total.
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Re: WW XXVI: Phantoms

Post by Romeo »

-
Last edited by Romeo on Wed Jan 18, 2017 3:14 pm, edited 1 time in total.
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Re: [S2] WW XXVI: Phantoms

Post by Max Masquerade »

Hey, its me, your co-host :kappa:
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Re: [S2] WW XXVI: Phantoms

Post by Cruxell »

[in]
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Re: [S2] WW XXVI: Phantoms

Post by HATER »

Feel free to to come on the Werewolf Community Discord channel, you can access it through your browser or through the app if you have it downloaded.

Link:


https://discord.gg/gE4XpjU
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Re: [S2] WW XXVI: Phantoms

Post by Numble »

[In]





Sent Via Discord Maymays new app.
You try to give your love away because you cannot bear its radiance, but you cannot separate it from yourself. To understand your fellow humans, you must understand why you give them your love. You must realize that hate is but a crime-ridden subdivision of love. You must reclaim what you never lost. You must take leave of your sanity, and yet be fully responsible for your actions.
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Re: [S2] WW XXVI: Phantoms

Post by Max Masquerade »

ITS TIME MOTHAFUKAS!!!!!!!!
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Re: [S2] WW XXVI: Phantoms

Post by gal »

[in]
Ok for real this time
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Re: [S2] WW XXVI: Phantoms

Post by Dee Dee »

HATER wrote:Feel free to to come on the Werewolf Community Discord channel, you can access it through your browser or through the app if you have it downloaded.

Link:


https://discord.gg/gE4XpjU
:O What is this?

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Re: [S2] WW XXVI: Phantoms

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Re: [S2] WW XXVI: Phantoms

Post by Patrick »

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Re: [S2] WW XXVI: Phantoms

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Re: [S2] WW XXVI: Phantoms

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Re: [S2] WW XXVI: Phantoms

Post by Unown »

[in]
If noone comes from the future to stop you from doing it, then how bad of a decision can it really be?
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