Geometry

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Voropoulo
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Geometry

Post by Voropoulo »

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Map name: Geometry
Theme of map: Geometry in space

Welcome to Geometry in space! The map gives you many ways to sneak into the enemies spawn and surprise them before they even realise it! The textures in the walls look like million stars connected in a geometric way and the colours of them will pacify your soul and you will be in harmony. It's a long or short range map. You choose the gameplay!
Let's take a look at the map...

Once you spawn, you will be able to climb into the "Purple rooms" and get your own AWP. Be careful! You have no cover there and if you die you will lose your precious gun!

[PURPLE ROOMS]
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Although, if you are not fan of the AWP but instead you are a fan of KZ, you can try your luck and climb to the "Roof"! If you reach that point you will be able to control almost all the map. Warning! Hide behind the boxes cause the enemy is near by!

[KZ]
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[ROOF]
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You wanna have the best view of the map and spend countless time counting the stars? The "Balcony" is the answer! Long range area and best view at the stars!

[BALCONY]
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If you are not fun of KZ then you can take over the "Bridge"! Four ways to reach the area but only one conqueror! Oh! Thus, you will be able to take a closer look to the sexy rotating triangles as long as the rotating hexagons.

[BRIDGE]
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Are you lazy to climb or/and jump? Stay at the "Ground Floor" and get covered by the moving boxes!

[Ground Floor]
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And if you ever dreamed to become an Astronaut but you didn't do so, oh well! Look outside of the "Windows" and enjoy the view!

[Windows]
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Are you good finding secret spots? Hmm, i think this is a challenge for you! The map has a secret room as well! Do you think it's as secret as it should be?




Still left a few things to add but the map is almost ready. For any suggestions/bugs, please contact me on Steam, Forums or simply reply to this topic.

Download the map: https://www.sendspace.com/file/6zo8bx
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Dee Dee

Re: Dm_geometry

Post by Dee Dee »

You changed the boxes :O hahahah

I wanna try it on DM, see how it works
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Re: Dm_geometry

Post by ZeRo#1 »

Finally AWP get rrrrekt mates :D :dance:
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Re: Dm_geometry

Post by Death »

I really enjoyed exploring the map yesterday, be proud of yourself my friend! you deserve it.


Edit- Where is the secret room XD?
Last edited by Death on Fri Jul 28, 2017 6:35 am, edited 2 times in total.
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Re: Dm_geometry

Post by abdi »

This map really looks awesome :D
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Re: Dm_geometry

Post by Papito »

nice map
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Re: Dm_geometry

Post by Supercell »

Never expected you to make maps voro , but anyways it looks like a really nice map. Cant wait to play it !

Good job voro !
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Re: Dm_geometry

Post by MicroChip »

The HD textures look too good. I hope they don't mess up frame rate of guys having potato pc like me.
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Re: Dm_geometry

Post by uhu »

love the textures
love the design

let's play this :D thanks voro <3
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Re: Geometry

Post by Vlad »

Hello, Voropoulo.

I'm gonna try to give my opinion and share my ideas as best as I can.

The map has a fy/aim map feel, it needs more flank routes in order to look more like an actual DM map. The textures are very refreshing and match really well with each other, although variety would be encouraged. Long range fights can be quite hard, I think that you could try to shrink the size of the map a little bit. I love the guns addition and how balanced it is.

Things to improve (in my opinion)
  • Adding more textures;
  • Replace the cubes for a more diverse range of geometric shapes;
  • Adding two flank routes through these glass windows - i.e., I was thinking that you could add something like this.
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Re: Geometry

Post by Dee Dee »

Vlad wrote:Hello, Voropoulo.

I'm gonna try to give my opinion and share my ideas as best as I can.

The map has a fy/aim map feel, it needs more flank routes in order to look more like an actual DM map. The textures are very refreshing and match really well with each other, although variety would be encouraged. Long range fights can be quite hard, I think that you could try to shrink the size of the map a little bit. I love the guns addition and how balanced it is.

Things to improve (in my opinion)
  • Adding more textures;
  • Replace the cubes for a more diverse range of geometric shapes;
  • Adding two flank routes through these glass windows - i.e., I was thinking that you could add something like this.
I actually like the highlighted idea. However I don't agree with the other two. Changing the floor would be enough :D
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Re: Geometry

Post by Voropoulo »

Vlad wrote:
  • Adding more textures
This could happen easily. I'm opened in any ideas.
Vlad wrote:
I'm actually gonna try it for the Roof and see how it looks like.
Vlad wrote:
  • Adding two flank routes through these glass windows - i.e., I was thinking that you could add something like this.
Unfortunately, this doesn't work. I already tried it in 2 ways. At the beginning I added 4 rooms (2 in each spawn) which would lead u to the space and walk through there so u can go to the other spawn. Although you could see the whole inside of the map it was pretty ugly. After that, I opened 2 rooms (1 in each spawn) which would teleport you far away from the map in the space again. Then you had the option (after you've reached a room) to go to CT or T spawn. But people would camp there for ever and I don't believe that it deserves it. So, I kinda deleted this idea from my mind for now.
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Re: Geometry

Post by Wayne »

lovely map m8
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