Change log Roadrage

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Pukata
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Re: Change log Roadrage

Post by Pukata »

CammY -fs- wrote:
Pukata wrote:13-09-2015
  • Added new map motorway3_b6, which is made by me. If you find any issues in it, please tell, so i can fix.
Any map made by you is an issue? :O
Issue/bug whatever u want to call it, or ideas for parts of map that can be improved for more fun.
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Re: Change log Roadrage

Post by Pukata »

16-09-2015
  • Added player info on connection, that will display the playername, his point and the country he is playing from.
  • Modified the rules of the stats system. The new rules works as follows:
    • +1 point for headshot
    • +2 points for knife kill
    • +3 points for vehicle kill
    • +3 points for turret/cannon kills
    • +4 points for grenade kills
    • The above points are multiplied by the diffrence (in percentage) between you, and the victims stats.
      So if a player got 2x more points then you, and you kill him, you get 2x the points.
      If you kill a player, who has less points than you, then you get the normal amount of points, without any multiplyer.
    • There is a limit to this, to avoid insane amount of points, if the diffrence is too big, so the highest multiplyer is 4x.

      Point loss rules:
    • For every kill you loose 2 points, multiplyed by the diffrence between you and the one who killed you.
    • So if you get killed by a player with more points than you, then you only loose those 2 points.
    • If you get killed by a player, who has e.g. 2x less points than you, then you loose 2x more points, which in this case is 4, and this is again set to a limit of 4x pointloss, to avoid loosing insane amount of points on each death.
    • Teamkill & suicides will give -3 points, regardless of how many points you got.

      The stats rule try to mimic those that are set in HLstatsX, that is running on the deathmatch server, and to have a skill-based toplist, rather than who plays the most, and racks up most points. This will mean heavy point-loss for the top players, until the system naturally adjusts itself.
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Re: Change log Roadrage

Post by Pukata »

21-01-2016
  • Blocked default cs buyzones, to prevent people exploiting a bug, which allows you to buy grenades from the normal buy-menu.
  • Fixed VIP skins bug, which keept your "VIP team skin" on, when you switched to the other team.
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Re: Change log Roadrage

Post by Pukata »

24-01-2016
  • Added 'Underworld', which is a deathmatch world you can play in after you die during normal rounds, and the deathmatch lasts until the round ends, where you will be spawned as normal again. This will allow players to have fun while waiting for their teammates/opponents to finish eachother off, and allow for bigger roadrage maps, due to long rounds no longer being an issue.
    Underworld is still in beta, so there will be some bugs here and there, that we plan on fixing along the way. Big thanks to xalus for coding it.
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Re: Change log Roadrage

Post by Pukata »

24-01-2016
  • Added new maps, that wasn't playable before due to the delay in gameplay, but with the new underworld plugin, this is no longer an issue. The new maps are:
    • aqua_skatepark
      bridge
      car_wars
      megacrazycar
      rubber_sled
      supercrazycar2
      the_big_rescue
      starwars
      f1map
      cs_destructderby_final2
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Re: Change log Roadrage

Post by Pukata »

08-11-2016
  • Removed fps_override restriction. Figured with underworld, its not an issue having the pros fighting things out in the "alive world", while noobs battle it out in the "underworld". Hopefully rounds will last longer now.
  • Tweaked point earning/loss, so high points players will now loose half of what they did before. So if you lost 8 points worst case, you will now only loose 4 points worst case, if a player with less points kills you.
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