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#106 Post Re: Assassins XII: Power Up! Isolate
HATER wrote:
WaywardVole wrote:
Can we modkill one of the hosts? Please?

I mean, why would you modkill mmage?

Rainbo's a player, not a host.

But hey, don't blame me -- Rain's the one who decided to escalate this into a bot war here. ;)


'Scuse me, you were the first one to use GERTY. I just used a very simple Javascript function to convert what I typed.

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Sat Aug 20, 2016 4:30 pm
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#107 Post Re: Assassins XII: Power Up! Isolate
Rainboy wrote:
HATER wrote:
WaywardVole wrote:
Can we modkill one of the hosts? Please?

I mean, why would you modkill mmage?

Rainbo's a player, not a host.

But hey, don't blame me -- Rain's the one who decided to escalate this into a bot war here. ;)


'Scuse me, you were the first one to use GERTY. I just used a very simple Javascript function to convert what I typed.


I mean it's still automation ;)

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Sat Aug 20, 2016 4:35 pm
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#108 Post Re: Assassins XII: Power Up! Isolate
And all because of green

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Sat Aug 20, 2016 4:58 pm
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#109 Post Re: Assassins XII: Power Up! Isolate
[Vote Lawliet]

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Sat Aug 20, 2016 7:19 pm
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#110 Post Re: Assassins XII: Power Up! Isolate
@Lawliet you haven't said anything iirc

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Sat Aug 20, 2016 7:19 pm
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#111 Post Re: Assassins XII: Power Up! Isolate
Ish wrote:
@Lawliet you haven't said anything iirc

Hi


Sat Aug 20, 2016 7:26 pm
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#112 Post Re: Assassins XII: Power Up! Isolate
[vote ultor]


Sat Aug 20, 2016 7:32 pm
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#113 Post Re: Assassins XII: Power Up! Isolate
Styx wrote:
I think emziek is mafia

What makes you think that?

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Sat Aug 20, 2016 9:41 pm
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#114 Post Re: Assassins XII: Power Up! Isolate
Lawliet wrote:
[vote ultor]


Hey

[vote Lawliet]


Sat Aug 20, 2016 10:17 pm
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#115 Post Re: Assassins XII: Power Up! Isolate
And here I was, thinking that rainbows could bring everyone together again </3

[vote no lynch] (Placeholder)

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Last edited by Katika VS on Sun Aug 21, 2016 12:27 am, edited 1 time in total.



Sun Aug 21, 2016 12:12 am
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#116 Post Re: Assassins XII: Power Up! Isolate
katCrusader wrote:
And here I was, thinking that rainbows could bring everyone together again </3

[vote - no lynch] (unknown target) (Placeholder)



No "-" between the vote and the target.

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Sun Aug 21, 2016 12:26 am
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#117 Post Re: Assassins XII: Power Up! Isolate
HATER wrote:
katCrusader wrote:
And here I was, thinking that rainbows could bring everyone together again </3

[vote - no lynch] (unknown target) (Placeholder)



No "-" between the vote and the target.

I thought rain fixed that x.x

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Sun Aug 21, 2016 12:27 am
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#118 Post Re: Assassins XII: Power Up! Isolate
[vote !!*_Uncle-Leo_*!!!]

You've been oddly quiet for someone who tends to be one of the most active newbies on the Ww forums... any thoughts/plans or anything you'd have to say?

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Sun Aug 21, 2016 2:12 am
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#119 Post Re: Assassins XII: Power Up! Isolate
Keep in mind that you must post at least once a round or you will be up for modkill. There's 48 hours in every round -- plenty of time to post.

If you have not posted since Round 1 started, please post in the following 24 hours or risk a modkill.

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Sun Aug 21, 2016 4:35 am
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#120 Post Re: Assassins XII: Power Up! Isolate
Been busy lately, and still am, so I'm probably going to be a bit quieter this game.
About the game; I don't think random voting will do as much good as everyone participating has played WW before. Although, having 8/17 mafia has it's bright side too, if we vote someone randomly, the chances of him being mafia are 47.06%. We've gotta lynch or else we lose the game, so I say we vote out somebody new or mostly AFK.


Sun Aug 21, 2016 7:42 am
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