Just outside a lovely little seaside town, the Wayward Inn has been a destination for many a weary traveler after a long day. While generally well received by its guests, the inn's lasting presence has given rise to a number of stories over the years, everything from sightings of ghosts and demons to rumours that serial killers and the mafia use the sprawling woods behind it to hide evidence of their crimes. But these are simply stories. Nothing of the sort would ever happen here.
At least, that's what you tell yourself as you check in and settle into your room. Having been warned to take shelter from an oncoming storm, you bundle in for the night and ignore the growing pit of uncertainty in your stomach.
For the most part, this game will run like a standard mafia game, with mafia/serial killer night kills, daytime lynches, etc. But here is the twist: When the game starts, players will be assigned a room number. In addition, one empty room will be added to the list. Most night actions will be targeted at rooms, rather than players . Only the lynch, the Veteran and the Sniper will target players. Two players (the Hotel Manager and Janitor) have the ability to move people to different rooms. These swaps will not be public and if you are moved, you will be notified by PM. If a player dies, their room will be empty for two rounds, then closed permanently. Any player in the closed rooms will be moved to an available room.
Godfather: Appears as ”Not suspicious” when peeked.
Spy: Can check a room every night and see who is in that room and their alignment.
Sniper: Can shoot 1 target player (targets a player directly, not their room), in addition to the regular nightkill, once during the game.
Newbie (Trainee): Takes the role of the first mafia member to die.
Veteran: Able to shoot and kill one player (targets a player directly, not their room) during the game.
Hotel Manager: Once per night, can choose any two rooms and swap the occupants.
Journalist: Can check a room every night and see who is in that room and their alignment.
Doctor: Can save a room every night, preventing the occupant from dying. Saves will be made public.
Vanilla Villagers : Can participate in the lynch and communicate with the living players.
Janitor (SK) : Chooses one room per night and kills occupants. In addition, chooses a new room each night, switching the current inhabitant to his previous room. Can not be targeted by night actions (peeks and nightkills) but can be targeted by the Sniper and Veteran.
Mafia: Reach parity with the town (becoming equal in numbers: 2 mafia alive, 2 town alive = mafia wins)
Town: Find and kill all of the Mafia members and Janitor.
Third Party: Be the last man standing.
Common Game Type: Open - All rules are posted in the thread and any player may expect answers to any setup questions they ask.
Common Action Timestamp: No Surprises - Voting and actions are held in tight order. Any votes or actions after the deadline will not be counted, even if the Host hasn’t posted Sunset or Dawn yet. Any action not taken will be lost; the Host will not extend a round or give you a random peek or kill.
Common Voting Type: Timed Lynch - At the end of a certain amount of time, the player with the most votes is lynched.
Common Tie Breaker: LHLV - In the event of a tie, the player with the Longest Held Last Vote, or LHLV, is lynched. Basically, the player with the most votes just before the tie is lynched. If a player is tied with No Lynch, no player will be lynched regardless of LHLV.
Common Ghost Etiquette: RP Play Style - Once dead, players may post in the thread and join public IRC so long as they don't make game related posts or comments. They may not PM other players about the game or have private conversations on IRC. If you have data that you'd like to share, please, do so before your death. Dead Mafia/Wolf players are given a partial exception and are allowed to PM other Mafia/Wolves. All players are always free to talk with their Host in private IRC or PM.
Common Game Start: Hospitalization - Before the First Round starts, the Wolves/Mafia will choose one player to attack. That player will not be killed, but will be hospitalized and thus can’t vote in the first round.
Common R0 Peeks: Random Negative - Every player who can peek is given a random peek from all players who would return "No" or "Not X" other than the peeker.
Common Death Reveal: Full Reveal Upon Death- All players, when they die, will have their full role, room, and alignment revealed immediately upon death.
Game length: Speedplay – The rounds will be 48h hours. No night phase included.