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#1 Post[Third Party Win] [S2] Mafia XXIX: Defibrilation Isolate
WE 2013 NOW BOIZ.

Bringing this shit back for a quick round while we wait for people to sort out stuff.






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A doctor is a healer,
a person that you can trust;
But if there should come some danger,
A doctor can kill, if they must.


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Game Specs:

Common Game Type: Open - All rules are posted in the thread and any player may expect answers to any setup questions they ask.
Common Action Timestamp: No Surprises - Voting and actions are held in tight order. Any votes or actions after the deadline will not be counted, even if the Host hasn’t posted Sunset or Dawn yet. Any action not taken will be lost; the Host will not extend a round or give you a random peek or kill.
Common Voting Type: Timed Lynch - At the end of a certain amount of time, the player with the most votes is lynched.
Common Tie Breaker: LHLV - In the event of a tie, the player with the Longest Held Last Vote, or LHLV, is lynched. Basically, the player with the most votes just before the tie is lynched. If a player is tied with No Lynch, no player will be lynched regardless of LHLV.
Common Ghost Etiquette: RP Play Style - Once dead, players may post in the thread and join public IRC so long as they don't make game related posts or comments. They may not PM other players about the game or have private conversations on IRC. If you have data that you'd like to share, please, do so before your death. Dead Mafia/Wolf players are given a partial exception and are allowed to PM other Mafia/Wolves. All players are always free to talk with their Host in private IRC or PM.
Common Game Start: Hospitalization - Before the First Round starts, the Wolves/Mafia will choose one player to attack. That player will not be killed, but will be hospitalized and thus can’t vote in the first round.
Common R0 Peeks: Random Negative - Every player who can peek is given a random peek from all players who would return "No" or "Not X" other than the peeker.
Common Death Reveal: Full Reveal Upon Death- All players, when they die, will have their full role and alignment revealed immediately upon death, in additions to any items they had, locations they were in, when they died (in the case of temporal manipulation powers), and whether any loci were active.

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Roles:


This game is designed for 14 players.



Village:




Cop: May peek one player each round for alignment.

Doctor (x2): May protect 1 player each round. Overdose* rules apply.



Mafia:



Don: May peek a player each night to discover their role.

Hitman: Once per game, has an extra shot.

Medic: May save one person from death each night. Overdose* rules apply.

Trainee: Starts as a goon, but will assume the role of the first mafia member to die.





Third Party:


Serial Killer: You may stab one person per night, peek one player for role per night, and have a one-off tough. Additionally, you are a Meth Addict.




Hidden Modifiers:


Meth Addict: Because of your weakened immune system, doctor protection has no effect on you. However, because of your increased tolerance of many substances, you cannot be killed via overdose. In addition, your drug-fueled charisma causes you to gain an extra vote. (Given to the Serial Killer and one random Village player).


Tough: You will survive one action that would otherwise kill you. (Applied to the Serial Killer and a random normal Villager).

Miller: You will always peek as "Serial Killer" to the Don, "Mafia" or "Third Party" to the Cop (randomly rolled on each peek), and a random living Mafia role to the Serial Killer. (Applied to a random normal Villager).



*This game, since there are 3 doctors total, invokes the Overdose mechanic: If a person is protected by more than one doctor in a single night, they will die.

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[signups open]

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Mon Jun 20, 2016 3:15 am
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#2 Post Re: Mafia XXIX: Defibrilation Isolate
[In]

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Mon Jun 20, 2016 3:22 am
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#3 Post Re: Mafia XXIX: Defibrilation Isolate
Heard these games are coming back, so I'm [in].


Mon Jun 20, 2016 3:55 am
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#4 Post Re: Mafia XXIX: Defibrilation Isolate
[in]


Mon Jun 20, 2016 6:44 am
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#5 Post Re: Mafia XXIX: Defibrilation Isolate
[in]

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Mon Jun 20, 2016 9:43 am
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#6 Post Re: Mafia XXIX: Defibrilation Isolate
[In]


Mon Jun 20, 2016 9:52 am
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#7 Post Re: Mafia XXIX: Defibrilation Isolate
[in]


Mon Jun 20, 2016 11:07 am
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#8 Post Re: Mafia XXIX: Defibrilation Isolate
[In]

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#9 Post Re: Mafia XXIX: Defibrilation Isolate
[in]

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Mon Jun 20, 2016 12:22 pm
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#10 Post Re: Mafia XXIX: Defibrilation Isolate
[in]


Mon Jun 20, 2016 1:26 pm
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#11 Post Re: Mafia XXIX: Defibrilation Isolate
[In]


Mon Jun 20, 2016 2:34 pm
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#12 Post Re: Mafia XXIX: Defibrilation Isolate
[In]

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Mon Jun 20, 2016 4:14 pm
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#13 Post Re: Mafia XXIX: Defibrilation Isolate
[in]

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Mon Jun 20, 2016 11:08 pm
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#14 Post Re: Mafia XXIX: Defibrilation Isolate
At 15 players, we add a bonus mafia member.

I'm in talks with people about whether to run 24h or 48h rounds, or something different altogether.

No public signs of activity for 2 days = modkill, you know the drill. Be active, people -- afks fuck up the game hard.

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#15 Post Re: Mafia XXIX: Defibrilation Isolate
[in]

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