Jb_Station5

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KaKao
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Jb_Station5

Post by KaKao »

Image
current name, if you got any ideas, let me know.

What has to be changed.
I'd love to hear from anyone who visit this thread and have played my map, if there is anything you'd like to add that you think I should change or remove, please let me know.

DOWNLOAD: http://gamebanana.com/maps/192127
LATEST UPDATE: http://www.neondragon.net/viewtopic.php ... 55#p517155

http://gamebanana.com/maps/192127
Test on live server looks promising and the map has been played a lot, though not every game there is on the map.
So far I've noticed a couple of things that I need to change with the map.
I will put a green or w/e whenever I fix something in this list.
I will not rush compile this map, hopefully next compile I do is the last one (yeah right) so I guess this map has to stay the way it is at the moment.

■ MISC
Add healing area for CT in/near gun room.
Sound "bugs" which has to get fixed.
Possibly change the vent in cells.
Move and/or remove the tmp in cell (lots of blocking).
Make it harder to get the mp5 next to cell.
Move button that opens cage → pool so escaper doesn't press it every time (+ faster door).
Remove block damage on stairs. (removed them all, added ladders + door instead)
Add different textures (very plain at the moment)
Х Fix timers on games. (Holo bridge, Wind race, Random block) GAMES REMOVED OR EDITED
Make each game reset properly.
Cage walls not shoot through.
Remove "extra" doors, freeing up space and no block.

■ DEATHRUN
Shorter "first trap" in Death run.
Add "other" traps.
Fix lasers.

■ SURF
Х Remove the Easy/Hard button, the surf is already hard enough.
Х Move finish closer to the surf.
Х Upside down part, make one long surf instead of three smaller ones.
Fix bug where they didn't get teleported.
Extra finish (for those that aren't that good.)
Add extra finish platform.

■ SLIDE (haven't really seen much of gameplay in there but...)
Make it easier at the end of the course.
Х Possibly add other obstacles.

■ TEAM RACE (haven't seen it played yet, however)
Make it easier.
This would affect the "press 8 buttons within 20 sec" area, I'd maybe add a ladder or something that they can climb on instead of using the trampoline that I have now, which is already hard enough with 1 player against the time.
Х Make two separate entrances so it's easier to split into two teams.

■ LADDER RACE
Add blocks to easier spot where they can climb.
Have door toggle open/closed.

■ LOADING DOCK/BAY AREA (or w/e) Haven't been played. GAME REMOVED
Х Add multiple "games" in there as the original idea was.

■ RANDOM BLOCK GAME
Х Hollow out blocks so player can spot if THEY stand on one that will disappear. GAME EDITED
Add stationary block on other side (to make races from one side to the other).

■ HOLO BRIDGE GAME REMOVED
Х Keep/Remove?
Х Remake the game.

■ WIND RACE
Possibly simplify the course.
Х Add barrier so they can't start early.

■ COMMUNITY INPUT
Х Low FPS or FPS drop
Texture
Layout
Surf (minor changes)
Elevator (changed it to ladder)
Rebelling (vent for T added)


Older/outdated images of the map.
Spoiler!
ImageImage
ImageImage
ImageImage
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Newest update with images/info.
http://www.neondragon.net/viewtopic.php ... 10#p476510

List of what has to be changed.
http://www.neondragon.net/viewtopic.php ... 25#p478425

Download.
http://gamebanana.com/maps/192127
Last edited by KaKao on Tue Aug 08, 2017 1:17 am, edited 18 times in total.
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Re: subject:

Post by Schlumpf »

That Quality improvememnt Trick tho :D
It looks really good and i like the surf idea a lot.

Schlumpf-'
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Re: subject:

Post by Vato »

idc i like it.
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Re: subject:

Post by pablo »

its a nice map but it will be hard fore CT'S to controll all T'S
only i can controll all that T'S :lol: :trollface:
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Re: subject:

Post by Konijn »

Looks really good :)
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Re: Untitled map

Post by Playboy »

Looks neat man, trying adding the game like the classic clay pigeon, since its spaced theme so low gravity? And if you need any help testing it out, hit me up xD
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Re: Untitled map

Post by Schlumpf »

Name suggestion:
jb_Schlumpf

ples also create a map by Schlumpf sing for me and add it to the map tylovuall gn
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~Neon

Re: Untitled map

Post by ~Neon »

Surf easy :\
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Re: Untitled map

Post by Panda »

Sweet looking map so far!

Perhaps when you make an outside part to the map (if you do) add an entity which gives you low gravity when you go through the door and changes it back when you comeback inside. Would really set the mood of this being a space map :)
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Re: Untitled map

Post by Konijn »

PandA wrote:Sweet looking map so far!

Perhaps when you make an outside part to the map (if you do) add an entity which gives you low gravity when you go through the door and changes it back when you comeback inside. Would really set the mood of this being a space map :)
But would make it incredibly difficult to control the Ts
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Re: Untitled map

Post by Panda »

Konijn wrote:
PandA wrote:Sweet looking map so far!

Perhaps when you make an outside part to the map (if you do) add an entity which gives you low gravity when you go through the door and changes it back when you comeback inside. Would really set the mood of this being a space map :)
But would make it incredibly difficult to control the Ts
That's the charm of a space themed map :D
Could be ways to counter it by giving the CT's some kind of map advantage or just making the outside one game instead of an open space.
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Re: Untitled map

Post by Golanih »

am i the only one who doesnt see anything? like no link or a pic?
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Golanchik ;)

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KaKao
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Re: Untitled map

Post by KaKao »

Pictures back in thread.
Lots of free time for a couple of months so will try to finish this.

Anyone having any ideas for games or such please let me know, or a name for said map.
Will update this post later today or tomorrow with how it actually looks together with a list of games available, these are older pictures of the map.
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Re: Untitled map

Post by Apple »

Got 2 ideas for games:

Number 1: Add an aim map kinda thing with 2 sides, each side having ground and building in the base with decreased gravity and scouts. Should be epic! Player amount recommendation: 12 (6v6) max.

Number2: Add a water strafe race. For an idea of this, check this map: http://cs.gamebanana.com/maps/153973

That's all I have in mind.
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Re: Untitled map

Post by Konijn »

KaKao wrote:Pictures back in thread.
Lots of free time for a couple of months so will try to finish this.
Awesome xD
KaKao wrote: Anyone having any ideas for games or such please let me know
I suggested this to other people but nobody seems to want to use it, I still think it would make a good game that many people can play at the same time. If you extend the func_ladder you can use only 1 entity per ladder per column so you wouldn't have to use as many as in this video




Another idea I have for a game is a train race. Firstly, this can have 6-8 lanes (really depends on how many entites you use per race I suppose) but bare in mind that having as many Ts as possible use a game is good. Each T will start on his/her train which will be blocked by a barrier, the type you get in the HL story game which completely stops the train from moving until it is raised. Once the CTs raise the barrier, the Ts will race along a track, avoiding things like lasers (having to jump/duck and/or slow/stop the train), pendulums and other obstacles. When designing this game you should keep in mind that during HnS CTs will have to be able to find Ts inside the game, so I would suggest an overhead glass.

The football can be used to trigger touch entities, maybe we could design a game that takes advantage of this? E.g. on jb_nck I sometimes play a game where people have to throw a ball into the bhop and knock down as many bhop tiles as possible. Though I am thinking more ambitious here.
KaKao wrote:or a name for said map.
jail_space_nd / jb_starwars_nd (I know it's not a star wars themed map but it could be xD) / jb_spacestation / jb_iss

I'd like to play test the map to help brain storm some more ideas, hmu on Steam if you're cool with that
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