Hunger Games: Bugs & Suggestions

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Konijn
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Hunger Games: Bugs & Suggestions

Post by Konijn »

Post them here.

Current to do/accepted suggestions:

- Reduce clip size to 1-2 clips per gun
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nBi
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Re: Hunger Games: Bugs & Suggestions

Post by nBi »

Maps:
(Source maps can be decompiled for csgo i guess)

sg_island_beta_v3
cant find link
sg_snow_beta13
cant find link

Suggestions:
Start time to like ~10-12 seconds
Having the wapons randomly spawned in the boxes (except the middle ones with where only knives should be)
Limited ammo on weapons, maybe one clip per weapon, otherwise it might be too much ammo, so u have to use it well
Same skin on everyone Ts and CTs
Last 30-40 seconds of the round all players starts to glow or something so the rounds ends faster etc
Dmg or something given if player camp too much?

EDIT: Saw that some of these things are included so skip it :)))))


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neondragon
Coolpwner
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Re: Hunger Games: Bugs & Suggestions

Post by Coolpwner »

Hello,

I have a suggestion for the hungergames server, that is to add a plugin / config that automatically adds beacons on last 3 players alive. I thought this would be useful to end the round faster and avoid the delay on finding other players ( the last ). If this suggestion is denied, at least consider adding a beacon on last 2 players alive. I have seen it in a handful of other servers and it is really useful to find the last player(s). I also suggest that the beacon sound should be removed and that the interval of the back should be set to at least 3 seconds.
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Konijn
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Re: Hunger Games: Bugs & Suggestions

Post by Konijn »

Coolpwner wrote:Hello,

I have a suggestion for the hungergames server, that is to add a plugin / config that automatically adds beacons on last 3 players alive. I thought this would be useful to end the round faster and avoid the delay on finding other players ( the last ). If this suggestion is denied, at least consider adding a beacon on last 2 players alive. I have seen it in a handful of other servers and it is really useful to find the last player(s). I also suggest that the beacon sound should be removed and that the interval of the back should be set to at least 3 seconds.
There is already a plugin which adds a beacon to all alive players in the last 1 minute of the round.
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Re: Hunger Games: Bugs & Suggestions

Post by Flath »

Change rtv settings so that you have to wait for the round to end to change maps instead of just being moved on another map in the middle of a game.

Lower waiting time at the start of the round, especially for some maps.
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Re: Hunger Games: Bugs & Suggestions

Post by Konijn »

Flath wrote:Change rtv settings so that you have to wait for the round to end to change maps instead of just being moved on another map in the middle of a game.
Not even sure if RTV settings allow for this but I'll have a look.
Flath wrote: Lower waiting time at the start of the round, especially for some maps.
Difficult because the pods are map based and the one map which I did do this for I had to write a sourcemod plugin:

Code: Select all

public Action:new_round(Handle:event, const String:name[], bool:dontBroadcast) {
        if(roundTimer != INVALID_HANDLE) KillTimer(roundTimer);
        roundTimer = CreateTimer(240.0, do_beacons);

        CreateTimer(7.0, open_pods);
}

public Action:open_pods(Handle:timer) {
        new i = -1;
        new CurEnt;
        while(CurEnt = FindEntityByName("Spawnglass", i)) {
        AcceptEntityInput(CurEnt, "Break");
        i++;
        }
}

FindEntityByName(String:name[], any:startcount)
{
decl String:classname[128]
new EntityCount = GetEntityCount()
for(new i = startcount; i <= EntityCount; i++)
{
if(!IsValidEntity(i)) continue;

GetEdictClassname(i, classname, sizeof(classname))

if(!FindDataMapOffs(i, "m_iName")) continue;

decl String:iname[128]
GetEntPropString(i, Prop_Data, "m_iName", iname, sizeof(iname))
if(!strcmp(name,iname,false)) return i;
}

return -1
}
Really overly coplicated way of doing it and I will have to go to each individual map and get the name of the entity that blocks the pods. I'll try to do it though but it'll take some time. Can you list the maps that need it?
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