JB_Nightstars

Maps, creations, help and ideas.

Is the map too dark?

1. It's fine.
9
50%
2. It's too dark.
9
50%
 
Total votes: 18
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Hadi
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Re: JB_Rainbow

Post by Hadi »

Failing is not falling down, it's refusing to get back up.

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Shadi
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Re: JB_Rainbow

Post by Shadi »

love the ladder and fence design.
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Hadi
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Re: JB_Rainbow

Post by Hadi »

Map got added to the map pool, use the pool here to vote if the map is too dark or it's good.
Failing is not falling down, it's refusing to get back up.

This is 10% LUCK!
20% SKILL!
15% CONCENTRATED POWER OF WILL!
5% PLEASURE!
50% PAIN!
This is a 100% REASON TO REMEMBER THE NAME!
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ZeRo#1
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Re: JB_Rainbow

Post by ZeRo#1 »

I kinda played your map after a long time. I saw many changes and felt like some things could be better or fixed.

What I first witnessed was, that there are too many healing platforms around the map, which makes it easier for Ts to rebell imo.

Also I had to search most of the times for the buttons to open a game or to let them get out of it. Once they came out, they suddenly did spawn on places I never expected them to be.

The suggestions I would have is, let them spawn close to the game which will be played and remove 1-2 healing platforms.

Will come up with more ideas once I played the map a bit more often.
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sprkR.
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Re: JB_Rainbow

Post by sprkR. »

i liked map design, ladders, how everything sync with each other.. new creative games.

but i realized that the whole map is healing room (even cage), my suggest is to delete some of them and put new things.

i can't understand people calling it eye cancer, when they like to play the same maps for million times.
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Hadi
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Re: JB_Rainbow

Post by Hadi »

Project Closed.

Sky now a lot brighter, no more ladder/fence intense colors !

Edit : The map's name was changed to jb_nightstars!
Failing is not falling down, it's refusing to get back up.

This is 10% LUCK!
20% SKILL!
15% CONCENTRATED POWER OF WILL!
5% PLEASURE!
50% PAIN!
This is a 100% REASON TO REMEMBER THE NAME!
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