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#46 Post Re: uhu maps
uhu wrote:
https://www.asus.com/us/Graphics-Cards/R9270XDC2T4GD5/


I assumed it was an older nvidia card. The 270X is still very good at 1080p, it's a shame really. Although three years seem like a very short life cycle for todays standards in hardware. Did you overclock it or something?

Sorry for going so off topic. Just use the integrated graphics on the CPU to test the map?


Mon May 15, 2017 10:24 pm
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#47 Post Re: uhu maps
Used on a 32inch so id say that counts as overclock ;)

The onboard cant handle cs at all and graphics too hideous :p


Mon May 15, 2017 11:35 pm
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#48 Post Re: uhu maps
Update

Next one is a simple game with simple obstacles so many players have equal chances in any position. Using some new types of obstacle so it's not the same old running, jumping and ducking.

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Obstacle Course
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Sun May 21, 2017 4:47 pm
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#49 Post Re: uhu maps
It looks really nice mate , keep up the good work !

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Sun May 21, 2017 6:37 pm
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#50 Post Re: uhu maps
The chickens though :P
Very good looking mate :)

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Mon May 22, 2017 12:12 am
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#51 Post Re: uhu maps
Good Job mate, it looks very nice.


Mon May 22, 2017 12:21 pm
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#52 Post Re: uhu maps
Thank you boys :handgestures-thumbup:
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Next one: Wipeout
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Teleports happen when you drop down the water, but be careful if you get stuck(by crouching) you may die! This is the CT area with starting button.
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Levels, from easier to harder, first are rotating structures.
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Second: rotating structure with traps. Get caught crouching in there and you're gone.
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Third: 3 trampolines and 3 obstacles.

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Fourth: Swinging blocks and side moving cylinder. Get caught crouching and you know what happens!
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;)


Tue May 23, 2017 3:35 am
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#53 Post Re: uhu maps
If Ts fall , will they die or get teleported to the start?

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Tue May 23, 2017 8:11 am
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#54 Post Re: uhu maps
MicroChip wrote:
If Ts fall , will they die or get teleported to the start?


uhu wrote:
Teleports happen when you drop down the water, but be careful if you get stuck(by crouching) you may die! This is the CT area with starting button.

;)


Tue May 23, 2017 1:19 pm
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#55 Post Re: uhu maps
Hello uhu!,
I was not sure where to post it but Here is some things I found that could be improved in your map:

Obstacles-
http://imgur.com/3TDiN3x
It seems that the second block did not move at all, I sat for a while trying to pass it but I could not ... ( Or maybe because I'm noob :P who knows ?!XD)
+
Every time a terrorist falls in the first part of the game, he gets back to the start and gets stuck with the rest of the team,
I would recommend raising the ceiling

Gun room-

http://imgur.com/a/paTlR
As it seems, there are three doors from which terrorists can enter and take weapons easily.
I would recommend changing it to just one door and leaving a chance for the cts to look out over the area

death run-

http://imgur.com/a/b4Xsb
The same problem with obstacle course .. the Blocks move too slowly so you can not accumulate speed without getting stuck.
I would recommend to put only one block.

Thanks for a great map!

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Sun May 28, 2017 5:51 pm
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#56 Post Re: uhu maps
I would like to test the map ...
Is there any download link to it? :D

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Mon May 29, 2017 8:33 am
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#57 Post Re: uhu maps
UberArad wrote:
Hello uhu!,
I was not sure where to post it but Here is some things I found that could be improved in your map:

Obstacles-
http://imgur.com/3TDiN3x
It seems that the second block did not move at all, I sat for a while trying to pass it but I could not ... ( Or maybe because I'm noob :P who knows ?!XD)
+
Every time a terrorist falls in the first part of the game, he gets back to the start and gets stuck with the rest of the team,
I would recommend raising the ceiling

Gun room-

http://imgur.com/a/paTlR
As it seems, there are three doors from which terrorists can enter and take weapons easily.
I would recommend changing it to just one door and leaving a chance for the cts to look out over the area

death run-

http://imgur.com/a/b4Xsb
The same problem with obstacle course .. the Blocks move too slowly so you can not accumulate speed without getting stuck.
I would recommend to put only one block.

Thanks for a great map!


Second block fixed
Gunroom and Deathrun will see how players react first

Everyone who helped with ideas/testing post here so I include you on credits :P


Sat Jun 03, 2017 5:36 pm
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#58 Post Re: uhu maps
uhu wrote:
UberArad wrote:
Hello uhu!,
I was not sure where to post it but Here is some things I found that could be improved in your map:

Obstacles-
http://imgur.com/3TDiN3x
It seems that the second block did not move at all, I sat for a while trying to pass it but I could not ... ( Or maybe because I'm noob :P who knows ?!XD)
+
Every time a terrorist falls in the first part of the game, he gets back to the start and gets stuck with the rest of the team,
I would recommend raising the ceiling

Gun room-

http://imgur.com/a/paTlR
As it seems, there are three doors from which terrorists can enter and take weapons easily.
I would recommend changing it to just one door and leaving a chance for the cts to look out over the area

death run-

http://imgur.com/a/b4Xsb
The same problem with obstacle course .. the Blocks move too slowly so you can not accumulate speed without getting stuck.
I would recommend to put only one block.

Thanks for a great map!


Second block fixed
Gunroom and Deathrun will see how players react first

Everyone who helped with ideas/testing post here so I include you on credits :P

Can u add me too? for being the first one who finishes the wipeout ;)


Sat Jun 03, 2017 6:06 pm
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#59 Post Re: uhu maps
Like said above, the gunroom is way too easy to enter for the T's, it'll make it very hard for the CT's to control the area.

The laser game: It's very hard to do as a single player. The space is very narrow and doesn't allow for a lot of movement.
I think T's will just block eachother, so I think it needs to be changed to allow for multiple T's to use it.

The light button: It's a nice idea and could work well with HNS. But the map is rather big and it has a lot of spots. I don't think making it dark is neccesary and I also see it just being used to abuse with.
CT's randomly clicking it for no reason and messing around with. Even if the light is shut off for a couple of seconds, it's enough for the T's to rebel.

I can edit my post or make a new one if I get to test the map some more.
Otherwise, I think it's a great map, I like the colors and the design and I like the games I've tried/seen so far.

I do have one thing that might be a bug. At the obstacle race, I walked through the stone/rock part and when I tried to walk back in, I got killed by it. I don't know if that's a bug.

Edit: The deathrun is rather small and crowded, makes it rather easy for the T's to rebel. Perhaps make it a bit longer or a bit safer for the CT's.
Healing platforms should heal faster.
The songs you're using in the music games aren't in keeping with our rules.

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Thu Jun 08, 2017 12:08 am
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#60 Post Re: uhu maps
UberArad wrote:
Hello uhu!,
I was not sure where to post it but Here is some things I found that could be improved in your map:

Obstacles-
http://imgur.com/3TDiN3x
It seems that the second block did not move at all, I sat for a while trying to pass it but I could not ... ( Or maybe because I'm noob :P who knows ?!XD)
+
Every time a terrorist falls in the first part of the game, he gets back to the start and gets stuck with the rest of the team,
I would recommend raising the ceiling

Gun room-

http://imgur.com/a/paTlR
As it seems, there are three doors from which terrorists can enter and take weapons easily.
I would recommend changing it to just one door and leaving a chance for the cts to look out over the area

death run-

http://imgur.com/a/b4Xsb
The same problem with obstacle course .. the Blocks move too slowly so you can not accumulate speed without getting stuck.
I would recommend to put only one block.

Thanks for a great map!


Obstacles race-
http://imgur.com/a/WT63W
The last part of the race still seems impossible, sometimes even kills
I thought maybe to put space between the two blocks where people could stand without being killed


Agricultural obstacles (Or whatever you call it) :P-
http://imgur.com/a/lcmC4
There's a bug in the control room that every time you jump under the door you die.

http://imgur.com/a/lk5PS
I'm not sure if it's deliberate but in this part you can not enter without dying

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Last edited by UberArad on Thu Jun 08, 2017 5:07 pm, edited 1 time in total.



Thu Jun 08, 2017 3:58 pm
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