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#1 Post [W.I.P] Jb_VideoGamz
Hi, I'm doing this for fun, not sure if the map will come out one day..

Day 1 : First, I'm working on the famous "Loader Robot" from Half-Life 1, I transform it into another robot adapted for Jb_VideoGame
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Day 2 : Finished the Loader Robot and a new game, you need to collect every boxes hidden in the map and put it in the good hole. Working on new game textures too.
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Day 3 : Working on the Terro spawn
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Day 4 : Terro spawn finished and news 3D models for cs 1.6
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Last edited by flashstrikearn on Fri Apr 14, 2017 9:12 am, edited 5 times in total.



Sat Apr 08, 2017 10:43 pm
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#2 Post Re: [W.I.P] Jb_VideoGame
Dang you got no chill, I be dead after that first map......keep the good work up!

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Sun Apr 09, 2017 12:17 pm
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#3 Post Re: [W.I.P] Jb_VideoGame
Finished the Loader Robot and a new game, you need to collect every boxes hidden in the map and put it in the good hole. Working on new game textures too.
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Sun Apr 09, 2017 9:45 pm
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#4 Post Re: [W.I.P] Jb_VideoGame
Working on a complex jail system
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Mon Apr 10, 2017 10:48 pm
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#5 Post Re: [W.I.P] Jb_VideoGame
News 3D models exported for cs 1.6
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Thu Apr 13, 2017 7:49 pm
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#6 Post Re: [W.I.P] Jb_VideoGame
Why am I getting this strong feeling that this map is gonna b even better than Anubis <3

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Fri Apr 14, 2017 3:28 am
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#7 Post Re: [W.I.P] Jb_VideoGame
Anubis was my first map since 8-9 years, I had to re-learn everything, she can be considered my first map, the second map will necessarily be better :p


Fri Apr 14, 2017 9:09 am
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#8 Post Re: [W.I.P] Jb_VideoGamz
to avoid having a final version not being added to the server try to test with us first(probably me) to find which issues need to be worked on ;)


Sun Apr 30, 2017 6:38 pm
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#9 Post Re: [W.I.P] Jb_VideoGamz
Who can recognize this legendary world?

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Wed May 10, 2017 2:35 pm
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#10 Post Re: [W.I.P] Jb_VideoGamz
flashstrikearn wrote:
Who can recognize this legendary world?

Image

That looks very nice but try to keep in mind people with poor PCs. That looks like quite a lot of polys to render in a small area.

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Wed May 10, 2017 5:31 pm
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#11 Post Re: [W.I.P] Jb_VideoGamz
Don't worry, working on Playstation One with 64*64 textures, perfect optimisation :D


Wed May 10, 2017 8:47 pm
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#12 Post Re: [W.I.P] Jb_VideoGamz
News textures inspired from Spyro2 Autumn Plains
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Sat May 13, 2017 10:46 pm
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#13 Post Re: [W.I.P] Jb_VideoGamz
yo flash , put ur pics' link between so i can see them too :D


Sun May 14, 2017 9:49 am
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#14 Post Re: [W.I.P] Jb_VideoGamz
First of all, texture and detail vise I love this map, I really like the look of it, however, look isn't everything and I will just type down a few things I noticed during the small maptest they had the other day. I don't know if you are "done" with this map, if you are up for changes or if you are just doing finishing touches.

▬▬▬▬▬▬▬▬▬▬
• Missing textures (usually caused by bad clipping)

• Going up on mountains through the KZ
Not sure if this is intentional or not, if it's not I would suggest you to put a !CLIP brush over that area to block players from going there.

• Players blocking/staying afk in cell
Was brought up if I'm not mistaken.

• CT gunroom/area
Okay, so this one is actually more of a non-issue I guess since only "HnS" will be limited because CT have no place to stay at during those kind of days, can't remember but maybe have an area for CT's where the T's aren't allowed to enter (couldn't seem to find any clear indication of where the CT area starts).

• Teleport/No fall dmg for Kreedz
This is just my opinion and perhaps I am alone on it but since the Kreedz is a long one, doing it with a lot of terrorists I feel like it will end up in many players getting frustrated when they fall down and either die or has to restart the whole course from the beginning, adding teleports or "checkpoints" here and there or to mitigate the damage by using water under the Kreedz would (hopefully) make the game more fun to play.
▬▬▬▬▬▬▬▬▬▬

However, there has been a lot of different maps on this server, I can only speak for myself and what I've noticed and that is that the players goes through maps really fast, it won't take long until they have played each and every game multiple times, so many times that they are already tired of the map and will stop voting for it eventually, I feel like maps with more (and possibly unique) games have a greater chance of staying in the top of the mapcycle so as a mapper you could try to keep this in mind when creating maps and use it to your advantage.

Obviously there are maps with close to no games (colorfull) but that's the exception, those maps are great for rebelling, so I guess it comes down to "amount of games" vs. "rebelling opportunities" and I feel your map might be lacking in both. I might be completely wrong since I feel we didn't have a single proper commanding round during the "test" if that's what we called it.

Just some things I wanted to mention, you may discard it since it's just my own personal opinions.

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Mon May 29, 2017 11:50 pm
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#15 Post Re: [W.I.P] Jb_VideoGamz
flashstrikearn wrote:
Who can recognize this legendary world?

Image


flashstrikearn wrote:
News textures inspired from Spyro2 Autumn Plains
Image


Can someone help me to view them?


Tue May 30, 2017 12:04 am
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