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#1 Post deathrun_Minecraft _final
This map was added too many months ago and removed from nD DR server.
link : http://maps.cs-bg.info/maps/cs/2747
download and test here/

This map is very good. I like it.
If you will ad this map again to our ser ers. Dr server would be full at all time!!!!
Reason: This map contains perfect traps, can be completed by everyone if you will learn its traps movings


Mon Oct 03, 2016 3:11 pm
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#2 Post Re: deathrun_Minecraft _final
If I recall correctly, buttons can be pressed multiple times on that map, and there is a spot where the devil can just spam one button and make it completely impossible for the runners to pass. So without a plugin which would disable pressing the same button multiple times, this map cannot be added.


Mon Oct 03, 2016 6:18 pm
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#3 Post Re: deathrun_Minecraft _final
Donald Dump wrote:
If I recall correctly, buttons can be pressed multiple times on that map, and there is a spot where the devil can just spam one button and make it completely impossible for the runners to pass. So without a plugin which would disable pressing the same button multiple times, this map cannot be added.
If the map is desired I can change the entities of it and make it so the buttons have a reset delay on them, thus preventing the spamming of the traps. If that was the reason it got pulled ofc, I rather not spend time on a map if it got removed because of other reasons.

checked the .ent file and every button on the map has a 3 second delay (14 buttons), since I haven't played this map I don't know what each trap do.

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Mon Oct 03, 2016 7:28 pm
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#4 Post Re: deathrun_Minecraft _final
KaKao wrote:
Donald Dump wrote:
If I recall correctly, buttons can be pressed multiple times on that map, and there is a spot where the devil can just spam one button and make it completely impossible for the runners to pass. So without a plugin which would disable pressing the same button multiple times, this map cannot be added.
If the map is desired I can change the entities of it and make it so the buttons have a reset delay on them, thus preventing the spamming of the traps. If that was the reason it got pulled ofc, I rather not spend time on a map if it got removed because of other reasons.

checked the .ent file and every button on the map has a 3 second delay (14 buttons), since I haven't played this map I don't know what each trap do.


I can't find anything about it in the DR changelog. You should totally speak to an admin if you wanna do that, 'cause the map is really well made and nice to play.
I don't quite remember which trap was the one where the devil could spam the button, but I think it either consisted of ice or moving blocks or something. Well must have been rather big, if a three second delay wasn't enough for it.


Mon Oct 03, 2016 7:38 pm
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#5 Post Re: deathrun_Minecraft _final
DOWNLOAD THE UPDATED VERSION
No need to change name, there wont be a version problem.

I changed all but two buttons timers, the first one (doesn't really matter) and the one with the blocks going left and right (was about the right amount of delay).
If anyone want to download and test or if an admin wants to take a look at this map I've uploaded it here (http://www.megafileupload.com/kf7q/deathrun_minecraft_final.zip).

These are the current timers and a brief explanation what the trap was (this was so I could see what trap I was changing).
Previously all of these were set to a 3 second delay.

TIMERS
03 sec ▌ p1 - breaking ground
20 sec ▌ p2 - rotating blocks
20 sec ▌ p4 - block crushing/blocking
20 sec ▌ p3 - doors jump around/go through (only triggers once)
20 sec ▌ p5 - block pushing off
30 sec ▌ p6 - rotating block
15 sec ▌ p7 - block blocking
15 sec ▌ p71 - block blocking
30 sec ▌ p9 - block going down (into water)
30 sec ▌ p10 - block going down (into water)
30 sec ▌ p11 - block going down (into water)
20 sec ▌ p12 - block moving (LJ)
03 sec ▌ asd - blocks moving left/right
15 sec ▌ p21 - blocks moving/changing position.

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jb_station5 (https://gamebanana.com/maps/192127)
jail_kakao_beta (https://gamebanana.com/maps/196499)


Mon Oct 03, 2016 10:26 pm
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#6 Post Re: deathrun_Minecraft _final
Thanks Kakao, the map in itself shouldn't be a problem, since it seems to have been removed because of the traps: viewtopic.php?f=45&t=24857

So with you fixing them, I guess all there's need to be done is a bit of testing and then if needed, adjust some traps and then add it to the server.


Mon Oct 03, 2016 11:12 pm
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#7 Post Re: deathrun_Minecraft _final
good,
would i get vip for choosing map?


Tue Oct 04, 2016 6:40 pm
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#8 Post Re: deathrun_Minecraft _final
--LeVaNoViC-- wrote:
good,
would i get vip for choosing map?

No, but you get get 2 days free VIP if you haven't already gotten it: viewtopic.php?f=4&t=20224
Or buy VIP here: viewtopic.php?f=4&t=39

We do appriciate map suggestions, but we don't give VIP for it.


Tue Oct 04, 2016 6:55 pm
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#9 Post Re: deathrun_Minecraft _final
KaKao wrote:
DOWNLOAD THE UPDATED VERSION
No need to change name, there wont be a version problem.

I changed all but two buttons timers, the first one (doesn't really matter) and the one with the blocks going left and right (was about the right amount of delay).
If anyone want to download and test or if an admin wants to take a look at this map I've uploaded it here (http://www.megafileupload.com/kf7q/deathrun_minecraft_final.zip).

These are the current timers and a brief explanation what the trap was (this was so I could see what trap I was changing).
Previously all of these were set to a 3 second delay.

TIMERS
03 sec ▌ p1 - breaking ground
20 sec ▌ p2 - rotating blocks
20 sec ▌ p4 - block crushing/blocking
20 sec ▌ p3 - doors jump around/go through (only triggers once)
20 sec ▌ p5 - block pushing off
30 sec ▌ p6 - rotating block
15 sec ▌ p7 - block blocking
15 sec ▌ p71 - block blocking
30 sec ▌ p9 - block going down (into water)
30 sec ▌ p10 - block going down (into water)
30 sec ▌ p11 - block going down (into water)
20 sec ▌ p12 - block moving (LJ)
03 sec ▌ asd - blocks moving left/right
15 sec ▌ p21 - blocks moving/changing position.


Can you repost the link please?


Tue Nov 08, 2016 6:56 pm
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#10 Post Re: deathrun_Minecraft _final
Can we (dr players) have Minecraft map again? If we can pls add it to maplist. Ty for attention


Sun Nov 20, 2016 10:55 pm
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#11 Post Re: deathrun_Minecraft _final
This Is WAs A realy Good map I love IT


Sat Jul 22, 2017 10:44 pm
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#12 Post Re: deathrun_Minecraft _final
Map uploaded and added to the map cycle. Topic locked.

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Sat Aug 12, 2017 12:48 pm
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