Changelog Deathrun

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Voropoulo
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Re: Changelog Deathrun

Post by Voropoulo »

13/09/2017
  • Added deathrun_ice-cream
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regit
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Re: Changelog Deathrun

Post by regit »

2018-01-07
  • Added trails to upgrade shop
Trails are back! Though a bit different. Instead of being VIP only, as they were before being removed a long while ago, you can now purchase them in the upgrade shop (type /upgrades in chat to open it). The basic trail is free to use. More exotic styles will have to be bought.
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Re: Changelog Deathrun

Post by Pukata »

  • 22/03/2017
  • Map test results:
    Spoiler!

    Code: Select all

    ========= Accepted =========
    deathrun_4life_rmk
    deathrun_facility_21
    deathrun_meadsy_final ; suspect it being hard, but trap adjustments will do the job
    deathrun_midnight_beta3 ; suspect it being hard, but trap adjustments will do the job
    ;deathrun_simpsons ; can be fixed with blocks, fish not moving ;_;
    deathrun_terrorlabs_final ; fixedup map with blocks
    deathrun_luxus_n1 ; givin it a chance
    deathrun_cityhotel_v2 ; old map, was once removed due to thin wall, and cts bugging inside T area. If this does not happen again, map can stay.
    
    ========= Declined =========
    ;deathrun_absolute - hard traps which dont justify the length of the map
    ;deathrun_alpin_spring - too hard
    ;deathrun_bytun2hd - 3 minute download, no.
    ;deathrun_burnzone - fps drops
    ;deathrun_crash_arabian - very beautiful map, but its too hard ;_;
    ;deathrun_dgs - wad problems..
    ;deathrun_baw - slow killer in center of map, waiting for people to drown. See if fixable with blocks before re-add.
    ;deathrun_darkside - too hard
    ;deathrun_dust2011 - Fix kz part. Will have a mapper look at this at some point as I don't believe blocking it off is for the best.
    ;deathrun_dustdivi2_final - too hard 
    ;deathrun_cheatau - declined once before, bad map
    ;deathrun_cxx-inc - was once declined for a serious bug i cant remember.
    ;deathrun_extreme_hard - map is broken
    ;deathrun_dust2009 - crashes server with null texture
    ;deathrun_horror - oldschool map, but too long and hard
    ;deathrun_live - too long and haard
    ;deathrun_meadsy_final - Booster is a problem. 
    ;deathrun_moonlight	;alot of bug abusing in this map, especially with boosters.
    ;deathrun_nightmare - cryptic booster most player wont figure out how to pass it
    ;deathrun_pirates_final - Full of bugs. 
    ;deathrun_luxus_short - too short
    ;deathrun_random - confusing map
    ;deathrun_snow_run	; problem with fan-traps at start
    ;deathrun_somwhera - wad issue crashes cs.
    ;deathrun_death - disparoved, kinda long, altho it has some fairly easy traps, it has some hard kz/LJ parts, especially at the end
    ;deathrun_dojo - Disaproved, too long map.
    ;deathrun_evolution - disaproved, complicated, hard and very long.
    ;deathrun_together - too easy
    ;deathrun_tropic - bit hard, and uses lota models.
    ;deathrun_unique - map isnt great, big blocks, and hard traps due to length of them
    ;deathrun_w0rms	- map is easier then deathrun_extreme, says alot
    ;deathrun_taringacs_lostrome - too hard
    ;deathrun_windsade - looks like the mapper forgot to finish the map
    
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Re: Changelog Deathrun

Post by Patrick »

  • 11/08/2018
  • Added deathrun_midnight_beta3 to the mapcycle.
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Re: Changelog Deathrun

Post by Patrick »

  • 15/08/2018
  • Added deathrun_r_m14r_b3 to the mapcycle.
  • Added deathrun_friends to the mapcycle.
  • Added deathrun_fallen_fixed to the mapcycle.
  • Added deathrun_temple to the mapcycle.
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Re: Changelog Deathrun

Post by Pukata »

  • Moved Deathrun to a ddos-protected machine. Please update your IP address to: 54.36.84.173:27019
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Re: Changelog Deathrun

Post by Pukata »

  • Fixed firewall issue for the new ip-address, so the new ip is now joinable.
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