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#1 Post Suggestion for gameplay improvements
Hello,

There are a few things that need some improvements. I'll list them up below:

- there is a glitch (mostly when the last human dies) that prohibits the round to end. There are some players leaving the servers cause of this game breaking glitch;
- when players are camping at the same spot, lets say a vent, it causes them to be immobile. Especially when one of them gets infected, the human player gets stuck in the ZM player which causes the ZM player to infect him immediately;
- removal of certain maps, I dont know all their names but I can show them to an admin if he/she invited me to a private server (for map testing);
- turn off auto-bhop, zombies are overpowered as they already are;
- the no-clip feature between teammates doesn't work that well. There have been a couple of times where I got blocked by a fellow teammate (I can assure you that the environment, the map, was not the cause of it);
- and lower the withdrawal of AP's to 2/3 per round. It's kinda silly watching INF bombs fly on the very first round.

I'd like to hear some feedback regarding the suggestions above.

Mack


Last edited by Mr.Mackey on Mon Feb 06, 2017 2:46 pm, edited 1 time in total.



Mon Feb 06, 2017 2:31 pm
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#2 Post Re: Suggestion for gameplay improvements
Plus limiting force shield and madness a bit. It's actually regulars who have suggested this.

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Mon Feb 06, 2017 2:37 pm
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#3 Post Re: Suggestion for gameplay improvements
Imma comment only on the first one.

The glitch occurs when there are dead CT's spectating after the last human has been killed. The spectators most likely have joined the server in the current round, not knowing about the /respawn feature.

They should be auto-revived as ZM or something when they have picked a team.

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Mon Feb 06, 2017 2:40 pm
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#4 Post Re: Suggestion for gameplay improvements
Thanks for the feedback/suggestions, guys :)


Mon Feb 06, 2017 2:47 pm
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#5 Post Re: Suggestion for gameplay improvements
1-
him wrote:
That bug used to happen way more back in the days when the server was first released, and I'm not sure what causes it but that '****' player is an actual player who disconnected the server previously. It has something to do with that but not sure why.

2- A maptest is going to happen after 13th February, maybe some bad maps are going to be replaced by new ones.
3- Like I told you some days ago, I don't thik the server has auto-bhop (If auto-bhop is what Roadrage has)
4- You mean when there are humans infront of you and your bullets can't pass them? If so, then yes, same happens with zombies. Some zombies stay at the entrance of a tunnel and it blocks those that wanna leap inside it. Not sure if there's a fix for this tho :/
5- I also agree with this. It is getting too easy to buy itens, but if they get less 3 aps from bank, they can easily make them.
CONFUSION wrote:
Plus limiting force shield and madness a bit. It's actually regulars who have suggested this.

Indeed some restrictions should be put on madness and force shield.


Mon Feb 06, 2017 3:02 pm
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#6 Post Re: Suggestion for gameplay improvements
There is no autohop and i dont really think thats a problem since they increased the leaps cooldown by a bit, although an antiscript plug in would be great

Bank get "6" is retarded because the item prices are really low, especially the infection bomb that attracts people to infect themselves on purpose in the beginning of the round just to bomb crowded areas

New maps would be great

The blocking is annoying and i don't think it can be fixed (i think it has something to do with the parachute model)

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Mon Feb 06, 2017 4:55 pm
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#7 Post Re: Suggestion for gameplay improvements
To clarify things, I ment the ctrl+jump combo ;).


Mon Feb 06, 2017 6:56 pm
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#8 Post Re: Suggestion for gameplay improvements
I don't think you can leap two times in a row (while crouching in tunnels,vents etc.), since they nerfed it

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Mon Feb 06, 2017 9:00 pm
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#9 Post Re: Suggestion for gameplay improvements
1: Don't know what causes this, I think I asked a coding admin about it too and they couldn't figure it out at the time.
2: Not much to do about that, that's how the plugin works. It's a bug you gotta accept by accepting players to walk through eachother.
3: If you got the maps we can check them out and make a decision, name them and we'll see.
4: Not autbhop, but ctrl-jump. if we remove that, players will basically be invincible in many cases, as sometimes it's the only proper way to get into or encourage other zombies to help get those camping in vents etc.
5: Same as 2.
6: I do agree with should do something about the cost of the items in ZM menu, I too think that some things are being used too frequently, especially when the map is about the end. Infect bombs and shields going off 24/7 along with madness.


Mon Feb 06, 2017 10:21 pm
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