Suggestion for gameplay improvements

Post Reply
User avatar
Mr.Mackey
Posts: 1868
Joined: Sun Jul 05, 2009 12:00 am
Has thanked: 47 times
Been thanked: 30 times

Suggestion for gameplay improvements

Post by Mr.Mackey »

Hello,

There are a few things that need some improvements. I'll list them up below:

- there is a glitch (mostly when the last human dies) that prohibits the round to end. There are some players leaving the servers cause of this game breaking glitch;
- when players are camping at the same spot, lets say a vent, it causes them to be immobile. Especially when one of them gets infected, the human player gets stuck in the ZM player which causes the ZM player to infect him immediately;
- removal of certain maps, I dont know all their names but I can show them to an admin if he/she invited me to a private server (for map testing);
- turn off auto-bhop, zombies are overpowered as they already are;
- the no-clip feature between teammates doesn't work that well. There have been a couple of times where I got blocked by a fellow teammate (I can assure you that the environment, the map, was not the cause of it);
- and lower the withdrawal of AP's to 2/3 per round. It's kinda silly watching INF bombs fly on the very first round.

I'd like to hear some feedback regarding the suggestions above.

Mack
Last edited by Mr.Mackey on Mon Feb 06, 2017 2:46 pm, edited 1 time in total.
Dee Dee

Re: Suggestion for gameplay improvements

Post by Dee Dee »

Plus limiting force shield and madness a bit. It's actually regulars who have suggested this.
Bob Vegana
Posts: 907
Joined: Mon Sep 26, 2016 12:28 am
Has thanked: 77 times
Been thanked: 63 times

Re: Suggestion for gameplay improvements

Post by Bob Vegana »

Imma comment only on the first one.

The glitch occurs when there are dead CT's spectating after the last human has been killed. The spectators most likely have joined the server in the current round, not knowing about the /respawn feature.

They should be auto-revived as ZM or something when they have picked a team.
User avatar
Mr.Mackey
Posts: 1868
Joined: Sun Jul 05, 2009 12:00 am
Has thanked: 47 times
Been thanked: 30 times

Re: Suggestion for gameplay improvements

Post by Mr.Mackey »

Thanks for the feedback/suggestions, guys :)
User avatar
Queen's Revenge
Weirdly kind ball of pizza donut
Posts: 575
Joined: Mon Mar 23, 2015 1:17 pm
Location: Hogwarts School of Witchcraft and Wizardry
Has thanked: 107 times
Been thanked: 66 times

Re: Suggestion for gameplay improvements

Post by Queen's Revenge »

1-
him wrote:That bug used to happen way more back in the days when the server was first released, and I'm not sure what causes it but that '****' player is an actual player who disconnected the server previously. It has something to do with that but not sure why.
2- A maptest is going to happen after 13th February, maybe some bad maps are going to be replaced by new ones.
3- Like I told you some days ago, I don't thik the server has auto-bhop (If auto-bhop is what Roadrage has)
4- You mean when there are humans infront of you and your bullets can't pass them? If so, then yes, same happens with zombies. Some zombies stay at the entrance of a tunnel and it blocks those that wanna leap inside it. Not sure if there's a fix for this tho :/
5- I also agree with this. It is getting too easy to buy itens, but if they get less 3 aps from bank, they can easily make them.
CONFUSION wrote:Plus limiting force shield and madness a bit. It's actually regulars who have suggested this.
Indeed some restrictions should be put on madness and force shield.
User avatar
Jmmys`
Posts: 155
Joined: Tue Oct 13, 2015 2:44 pm
Location: Andromeda
Has thanked: 18 times
Been thanked: 9 times

Re: Suggestion for gameplay improvements

Post by Jmmys` »

There is no autohop and i dont really think thats a problem since they increased the leaps cooldown by a bit, although an antiscript plug in would be great

Bank get "6" is retarded because the item prices are really low, especially the infection bomb that attracts people to infect themselves on purpose in the beginning of the round just to bomb crowded areas

New maps would be great

The blocking is annoying and i don't think it can be fixed (i think it has something to do with the parachute model)
Spoiler!
11001110 10011100 11001110 10110101 00100000 11001110 10111011 11001110 10101101 11001110 10111101 11001110 10110101 00100000 11001110 10010100 11001110 10110111 11001110 10111100 11001110 10101110 11001111 10000100 11001111 10000001 11001110 10110111
User avatar
Mr.Mackey
Posts: 1868
Joined: Sun Jul 05, 2009 12:00 am
Has thanked: 47 times
Been thanked: 30 times

Re: Suggestion for gameplay improvements

Post by Mr.Mackey »

To clarify things, I ment the ctrl+jump combo ;).
User avatar
Jmmys`
Posts: 155
Joined: Tue Oct 13, 2015 2:44 pm
Location: Andromeda
Has thanked: 18 times
Been thanked: 9 times

Re: Suggestion for gameplay improvements

Post by Jmmys` »

I don't think you can leap two times in a row (while crouching in tunnels,vents etc.), since they nerfed it
Spoiler!
11001110 10011100 11001110 10110101 00100000 11001110 10111011 11001110 10101101 11001110 10111101 11001110 10110101 00100000 11001110 10010100 11001110 10110111 11001110 10111100 11001110 10101110 11001111 10000100 11001111 10000001 11001110 10110111
Gotouda Aki
Posts: 3476
Joined: Wed Jul 21, 2010 12:00 am
Been thanked: 1 time

Re: Suggestion for gameplay improvements

Post by Gotouda Aki »

1: Don't know what causes this, I think I asked a coding admin about it too and they couldn't figure it out at the time.
2: Not much to do about that, that's how the plugin works. It's a bug you gotta accept by accepting players to walk through eachother.
3: If you got the maps we can check them out and make a decision, name them and we'll see.
4: Not autbhop, but ctrl-jump. if we remove that, players will basically be invincible in many cases, as sometimes it's the only proper way to get into or encourage other zombies to help get those camping in vents etc.
5: Same as 2.
6: I do agree with should do something about the cost of the items in ZM menu, I too think that some things are being used too frequently, especially when the map is about the end. Infect bombs and shields going off 24/7 along with madness.
Post Reply

Return to “Zombie Respawn Trash”