neonDragon
https://www.neondragon.net/

Zombie Respawn Changelog
https://www.neondragon.net/viewtopic.php?f=43&t=20922
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Author:  Pukata [ Tue Apr 15, 2014 8:17 pm ]
Post subject:  Re: Zombie Respawn Changelog

15/04/2014
  • Found the cause of unstability on zm-respawn, and it should now be fixed. Server crashes now should occur rarely on zm-respawn. This will also stabilize roadrage and hns server.

Author:  Pukata [ Wed Jul 16, 2014 1:50 pm ]
Post subject:  Re: Zombie Respawn Changelog

16/07/2014
  • Maptesting done, and the result was the following:
    Spoiler: show
    Accepted
    zm_gbox3
    zm_electro_winter
    zm_night_town

    Declined
    zm_die_hard_tn
    zm_lab_hunt_tn_beta4
    zm_dust_siege_final
    zm_fun_worldallstars

Author:  Pukata [ Fri Jul 25, 2014 4:13 pm ]
Post subject:  Re: Zombie Respawn Changelog

25/07/2014
  • Fixed the biggest cause of crashes, which was the bubble-shield plugin, and the bug is fixed. Now server will not crash again when a bubble-shield is active after round-end, and during round-start. (thanks for discovering it uhu). Hopefully the server should be crash-free now.
  • Added a round buy limit on the bubble shield grenades. You can max buy 2 of them a round, as proposed in the member meeting.

Author:  Pukata [ Fri Oct 17, 2014 3:19 pm ]
Post subject:  Re: Zombie Respawn Changelog

17/10/2014
  • Added back uiao menu for admins (admin abuse incomming).
  • Blocked unstuck command, so when you press it, u just get a message about you not being unstuck.
  • Added aimslay for members

Things were agreed upon in the zm member meetings if im correct.
Also thx to satan, homer, and regit for taking care of zm affairs while ive been gone for so long. :)

Author:  hybRid [ Fri Oct 17, 2014 5:47 pm ]
Post subject:  Re: Zombie Respawn Changelog

Great job puka ! im glad you've put those things into zm respawn, big thx !

btw, Zm_gbox3 is already added, and zm_csdevils has been tested for zm plague and not for respawn

Author:  .Cell. [ Mon Oct 20, 2014 9:29 pm ]
Post subject:  Re: Zombie Respawn Changelog

Pukata wrote:
17/10/2014
  • Added back uiao menu for admins (admin abuse incomming).

Inb4 all admins sit on the zombie server :lol: Hi Konijn ;)
Also, well done over all Puka. Surprised you got through all this :D

Author:  Pukata [ Thu Nov 27, 2014 8:41 pm ]
Post subject:  Re: Zombie Respawn Changelog

27/11/2014
  • Added back the force-field grenade, all test seems promising so far, and server is still stable.

Author:  Flath [ Sat Nov 29, 2014 7:08 pm ]
Post subject:  Re: Zombie Respawn Changelog

Adding back force field nade made the points to reset to the previous score after each map change. In other word, the scores are freezed.

Author:  Pukata [ Tue Dec 09, 2014 9:01 pm ]
Post subject:  Re: Zombie Respawn Changelog

Flath wrote:
Adding back force field nade made the points to reset to the previous score after each map change. In other word, the scores are freezed.


Sorry, didnt see your post. Should be fixed now.

Author:  Konijn [ Sat Feb 28, 2015 8:24 pm ]
Post subject:  Re: Zombie Respawn Changelog

As per the map test on 27/02/2015 the following maps have been added to the mapcycle:

  • zm_klimax_v2
  • zm_dustx2
  • zm_evil-ice_attack
  • zm_monstro_snow
  • zm_x1
  • zm_gbox5

These maps have also been removed following the maptest:

  • zm_station_beta
  • zm_mechanix

Author:  Pukata [ Sun Aug 02, 2015 6:00 pm ]
Post subject:  Re: Zombie Respawn Changelog

02/08/2015
  • Balanced out all zombie classes, since BIG zombie was OP compared to the rest.
  • Removed leecher zombie, and added terminator, which is available for VIPs only.
  • Fat zombie has been made VIP only.
  • Added 3 new VIP human skins, and 1 member skin. Hopefully this will boost our very low vip sales, we have been having lately.

Author:  Optiway [ Sat Aug 15, 2015 8:35 am ]
Post subject:  Re: Zombie Respawn Changelog

Wrong date for the last upgrade (2014)

Author:  Shadi [ Thu Aug 27, 2015 4:57 pm ]
Post subject:  Re: Zombie Respawn Changelog

Changed mapcycle 27-08-2015

Added:
  • zm_inferno_nature
  • zm_downtown
  • zm_3rooms

Edited:
  • zm_zow_fortress_v2 - Pukata redesigned it by removing some doors and making the map more open, let's see if people (dis)like it now
  • zm_snowbase3 - The underground part is now blocked off, and no longer an accessible part of the map

Removed
  • zm_evil-ice_attack - Too human-sided, we all agreed it doesn't live up to the ZR's mapcycle standards.

Author:  Konijn [ Fri Aug 28, 2015 8:31 am ]
Post subject:  Re: Zombie Respawn Changelog

Quote:
Removed leecher zombie, and added terminator, which is available for VIPs only.
Fat zombie has been made VIP only.


WTF? Fat zombie is VIP only?...

Author:  Pukata [ Fri Aug 28, 2015 12:38 pm ]
Post subject:  Re: Zombie Respawn Changelog

Konijn wrote:
Quote:
Removed leecher zombie, and added terminator, which is available for VIPs only.
Fat zombie has been made VIP only.


WTF? Fat zombie is VIP only?...


There has been complaints about the zombie class, and it has weird hitboxes, which makes it hard to headshot it, so i nerfed it, made it vip only, and balanced out the stats for the rest of the zombie classes. Everyone used to pick fat zombie, due to how OP it was, compared to the other classes. Along with that, ZR didnt have any good vip features, so by making it VIP-only, we solve 2 problems.

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