Mapcycle for WC3 Mod.

Image | HLstatsX:CE | IP: [url=steam://connect/178.32.59.1:27019]178.32.59.1:27019[/url]
User avatar
Emziek
Posts: 4922
Joined: Wed Feb 17, 2010 12:00 am
Location: Sweden
Has thanked: 63 times
Been thanked: 95 times

Re: Mapcycle for WC3 Mod.

Post by Emziek »

Dust2_remake
Dust2_1337
Asasult_1337
de_mcdonalds_source
de_cpl_mill
de_tuscan
de_dust2002
de_nightdust2
de_sultan_dust
de_westwood_big
Etc.

Bigcity_2 is also good but if there is any chance to remove hte cars remove em, they ruin the map on wc3
You must take this statement at face value because every statement I make is inherently correct.
               Image
Image
nase
Posts: 2089
Joined: Sun Dec 13, 2009 12:00 am
Location: Germany
Been thanked: 5 times

Re: Mapcycle for WC3 Mod.

Post by nase »

Definitely classic maps.
LongD
Posts: 1405
Joined: Mon Aug 10, 2009 12:00 am
Location: Landskrona,Sweden

Re: Mapcycle for WC3 Mod.

Post by LongD »

HEEEELL YEAAAH!! sorry for that..anyways classic maps ^^
Morfy
Posts: 158
Joined: Sun Oct 18, 2009 12:00 am

Re: Mapcycle for WC3 Mod.

Post by Morfy »


•De_Nuke / De_Nuke_1337
•De_Dust, / De_Dust_1337 /De_Dust_Remake
•De_Dust2, /De_Dust2_1337 /De_Dust2_Remake
•Cs_Militia
•De_Mjolby7
•Aim_Ak_Colt
•Awp_City
•Awp_India
•Cs_Assault, / Cs_Assault Remake Maps.


That´s some Great Maps for Wc3 Mod
Sami ^^) <33
XaZor^
Posts: 565
Joined: Fri Aug 14, 2009 12:00 am
Location: Denmark
Been thanked: 1 time

Re: Mapcycle for WC3 Mod.

Post by XaZor^ »

Everyone is saying HELMS DEEP!!!!!

Pick this instead of the one you got atm..

http://www.fpsbanana.com/maps/10844

Its with Buyzones instead of only Shotguns
Going To My Spacepod
Image
^skip^
Posts: 298
Joined: Mon Oct 19, 2009 12:00 am
Been thanked: 1 time

Re: Mapcycle for WC3 Mod.

Post by ^skip^ »

de_bahrain
de_rats
cs_alpin
starwars_trench
Image
If you are going to f*ck up anyway, you might as well f*ck up in such a way
that it leaves people wondering how in the f*ck did you do that!
User avatar
Agito
Posts: 891
Joined: Sun Apr 05, 2009 12:00 am
Location: Frankfurt am Main - Germany
Been thanked: 3 times

Re: Mapcycle for WC3 Mod.

Post by Agito »

Added for now:

de_simpsons
de_springfield_v2
de_cpl_mill
de_nuke
de_bahrainv2
de_dust2002
de_westwood_big
cs_shogun_final
Image
User avatar
Unown
Posts: 7478
Joined: Sat Jan 09, 2010 12:00 am
Location: Summoners Rift
Has thanked: 32 times
Been thanked: 101 times

Re: Mapcycle for WC3 Mod.

Post by Unown »

Remove Cs_747 please , the CT spawn is bugged , People get stuck (stupid map to btw)

and why no inferno and nuke?

(or is it there... didn't play them yet though)
If noone comes from the future to stop you from doing it, then how bad of a decision can it really be?
Tough runs don't last, tough Runners do.
User avatar
W_a_S_y_L
Posts: 4656
Joined: Sat Jan 16, 2010 12:00 am
Location: Poland
Has thanked: 7 times
Been thanked: 41 times

Re: Mapcycle for WC3 Mod.

Post by W_a_S_y_L »

Classic maps, but also some fun maps like fy_iceworld, aim_aztec , fun_allinone, fun_matrix etc.
Image
User avatar
Yurnero
Posts: 243
Joined: Tue Aug 04, 2009 12:00 am

Re: Mapcycle for WC3 Mod.

Post by Yurnero »

Please remove useless map like cs_747 like mentioned above its buggy etc. Classic and mixed with fy , aim, fun etc is guud
User avatar
Unown
Posts: 7478
Joined: Sat Jan 09, 2010 12:00 am
Location: Summoners Rift
Has thanked: 32 times
Been thanked: 101 times

Re: Mapcycle for WC3 Mod.

Post by Unown »

Red-Phoenix wrote:Remove Cs_747 please , the CT spawn is bugged , People get stuck (stupid map to btw)

and why no inferno ?




??? someone?
If noone comes from the future to stop you from doing it, then how bad of a decision can it really be?
Tough runs don't last, tough Runners do.
Spx.
Posts: 3350
Joined: Wed Jul 15, 2009 12:00 am
Location: Battlefield 3
Has thanked: 15 times
Been thanked: 10 times
Contact:

Re: Mapcycle for WC3 Mod.

Post by Spx. »

Red-Phoenix wrote:Red-Phoenix wrote:Remove Cs_747 please , the CT spawn is bugged , People get stuck (stupid map to btw)

and why no inferno ?




??? someone?

Be patient... Admins haven't gotten all the time to add/remove a map, they won't be checking this topic like everyday... Bump your own post after sometime, not after one day.
User avatar
Yurnero
Posts: 243
Joined: Tue Aug 04, 2009 12:00 am

Re: Mapcycle for WC3 Mod.

Post by Yurnero »

Can we only have classic maps with some fun/aim map etc.. ? some maps take like 5min to download and I think new people wont even bother to download it making it to lose popularity. I know you might be busy but please hear out our request

de_nuke
de_dd2
de_inferno
de_dust
de_cbbl
cs_assault(?)
and some more cant remember

maps that could be removed; de airstrip, cs_747, and that vip map perhaps? Thanks
Lukas123
Posts: 5
Joined: Tue Mar 16, 2010 12:00 am
Location: Stockholm, Sweden

Re: Mapcycle for WC3 Mod.

Post by Lukas123 »

Fun maps but not like as_under_smoke and extreme_shooting
Kempa

Re: Mapcycle for WC3 Mod.

Post by Kempa »

Im still waiting for scoutknivez
Locked

Return to “Dust2 24/7 FastDL”