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#1 Post nD* Jail Guide (Last updated 29/07/2018)
neonDragon's Jailbreak Guide

This guide consists of the basic rules and regulations required to play on our Jailbreak server. If you have any questions in regards to these rules please contact our head of the Jailbreak server (Konijn) or another member of the Jailbreak team available at the time.

Index

  1. Basics about Jailbreak.
  2. Rules and regulation.
  3. Frequently asked questions.
  4. Common commands.
  5. Common Games and their rules.
  6. Regular status and VIP rules.
  7. List of maps with CT areas and HNS permission.
  8. List of fundays.
  9. Last Request rules and games.


1. Basics about Jailbreak.

Jailbreak can simply be defined as a mod where the CTs (Counter-Terrorists) command the Ts (Terrorists) into playing games until one T remains who will then play last request (lr). Ts are eliminated by the CTs if they fail in the games. Last request consists of a series of games which can be selected by a T against a CT of his choosing. Jailbreak not only consists of innocent terrorists listening to the commanders but also consists of rebellious terrorists who would rather disobey, go against the CTs and escape. They are known as rebellers. The CT team needs to work together to prevent a rebellion to form. There should normally be only one commander, however other CTs may issue small commands in order to assist the commander such as telling a terrorist to return to his team.

Ts are not allowed into CT restricted areas as it is considered as rebelling. So they can be killed for entering CT area, without warnings (typically the gunroom or CT spawns). If a T or multiple Ts escape before the cells are open, they must be told what to do by the CT(s). Ts who escape before the cells have been opened must make their way to the line/cage (which ever is closest to the cells). They cannot be killed. If there are detours or delays or if the commander says you cannot escape (beforehand), you can kill them.

Ts who have a weapon (gun or nade) are considered a rebelers and can be killed. However, they should be given a chance to drop the weapon if the situation is not critical. An exception for this rule is, some games also allow Ts to possess weapons such as gun toss or shot for shot.


General Neondragon Jailbreak server rules will be found in the spoiler below:
Spoiler: show
  1. No harassing, insulting or flaming.
  2. No racism.
  3. No offensive or pornographic sprays.
  4. No spamming in chat or mic.
  5. No teamkilling/teamattacking.(Exception to fundays or when commanded by CT).
  6. No blocking.
  7. No ghosting. (Giving out a position/condition of an alive player while you are dead). Additionally, during HnS days, alive Ts are not allowed to give out the position of their teammates or themselves.
  8. No bug abusing (such as, boosting through the roof of cells).
  9. Do not pretend to be an admin/moderator.
  10. No cheating/hacks (such as aimbot).
  11. Do not use fps higher than 100.5.
  12. Do not use your mic while you are dead.
  13. Only English in your mic.
  14. Both teams are not allowed to camp in CT-areas after 0:00.

In most cases players will receive a certain amount of warning(s) depending on the magnitude of the rule break, before a punishment is given. Please listen to the members of staff (admins/moderators) when they try to explain something to you.

2. Rules and Regulations.

2.1 Rules for a CT:

  1. CTs must give a command and open the cells before 4:00. In the events that it is not, results in an automatic freeday. * See exception 1 below
  2. CTs are not allowed in vents and cages. * See exception 2 below
  3. CTs are not allowed to give guns to the Ts. * See exception 3 below
  4. CTs are not allowed to provoke Ts (jump on their head, stand in their face)
  5. During games only the commander is allowed to kill the Ts, unless the commander gives permission for other CTs to also kill. * See exception 4 below
  6. A command gets invalid when a new one isn't given within 20 seconds after finishing a command. * See exception 5 below
  7. It is preferred that CTs have a functional mic and command/take over when necessary. Otherwise they risk being switched to T.
  8. CTs must find a replacement commander within 20 seconds otherwise it is a freeday.
  9. CTs must assist their team either by following the commander, covering exits or locating/killing escapers. CTs who play around risk being switched to T.
  10. The /glow command should not be used to prevent rebelling. Two examples where /glow is NOT allowed are: If Ts have entered a game, you CANNOT glow the ones at the start and kill the ones not glowing. You cannot glow the winners of a game, you should keep track of winners by yourself, this allows the possibility for Ts to sneak to a finishing position - i.e. rebel.
  11. All commands must be given clearly and at a proper speed to avoid confusion.

    2.12 Exception for the CT rules:

    1. The 4:00 rule changes to 2:00 if preparations are being made for the day (such as hiding the m4, mic checks etc).
    2. When there is a T who has earned his /LR and there are one or more escapers, all areas for CTs become unrestricted 30 seconds after asking the last T to show his team mates. You MUST wait at least 30 seconds prior to entering vents, or you will be team switched.
    3. CTs may give Ts a gun for a particular game (gun-toss or last person with the weapon) if the commander asks.
    4. If the commander is unsure and asks you to kill the T, only then you are allowed to kill the T.
    5. A following command is continuous and does not end after 20 seconds. (E.g. Follow me silent walking).

    2.2 Rules for a T:

    1. Ts are not allowed to team-attack/team-kill.
    2. Ts are not allowed to use their mic.
    3. Ts cannot camp in the vents after 0:00.
    4. HE nades may not be used to open the cells, regardless of where you are standing
    5. Using the Jetpack to get to otherwise not reachable places counts as abuse. Otherwise not reachable places is defined as any area which you cannot reach simply by using the map, irrespective of whether areas you by-pass are restricted or not. Obviously if you jetpack through or into a restricted area you can be killed while in those areas. Having to use a boost to get to an area, does not mean you can reach it simply by using the map and therefore if an area requires a boost to get to, you cannot use a jetpack to get there.

    2.21 Exception for the T rules:

    1. Team-attacking/team-killing is allowed if it is a funday or commanded by a CT.
    2. Ts are allowed to use their mics during last request or when told by the CTs. A moderator/admin (nD* or |nD|) can use their mics at anytime to moderate.


    3. Frequently asked questions (FAQs).

    General:
    Spoiler: show
    Who is a moderator/admin?
    A moderator is a player with a nD* tag before their nick. An admin has a |nD| tag before their nick. Our community does not recruit admins. But moderators are promoted to admins when potential is shown. In order to be a moderator you must show that you can moderate and handle the server which includes handling rule conflicts and maintaining the environment. Moderators are required to apply through the forums and if interested in this position, it is best to be patient before making one. Admins' and moderators' tags often highlight green in the text when they type.

    Can I play music in my mic?
    Music can only be played if it is part of a game, or during a freeday providing no-one complains. Any other times counts as mic spam.

    What is a freekill?
    A freekill is when a person is killed without a warning or any good reason. In other words, following the commander's orders but being killed is classified as a freekill.

    What is a freehit?
    A shot given to terrorist for no good reason. It is the opposite of warn shot (which is given to the terrorist when they do not obey a command).

    Can CTs kill me if I have an empty weapon?
    Of course, because they cannot see the amount of ammo a T has. Dropping an empty gun and waiting for someone to pick it up (as a CT), or even throw it on someone is forbidden though, and counts as gun feeding.

    Why is ghosting not allowed?
    Ghosting is not allowed because it is not fair to the game play.

    Are grenades and shields considered as weapons?
    HE-Grenades are considered as weapons since they can do damage. Flash-Grenades and shields are not. The CTs are allowed to order them to drop them in any case. If CTs cannot see what a T is holding, they have to warn the T to drop it, and can not automatically assume it is a HE grenade.

    Can I teamkill?
    No. This goes for CTs and Ts. If someone is *massively* breaking the rules, and there is no admin/moderator/vip in-game try to reach one and get them to join the game. Take demos to report the individual on the forums. Try to contact a member/admin via steam, the forums chatbox or as a last resort try the /admin function to send a short report to a moderator/admin and whoever is available at the time will have a look into the situation. If no one is reachable and the rule breaker continues, you may team kill them in the beginning of each round since there is no possible other way to continue the game, however you MUST have evidence of their rule breaking. That is a total exception and almost all of the time someone will be there to handle it.

    How do I contact a moderator/admin?
    You can add the moderator/admin to your steam friendlist (for steamers). If you are a non-steamer, you can make a forum account here and leave a message on our homepage's chat box. If a moderator/admin is available at the time, they will have a look and assist you. You can also visit the "small questions" topic in the jailbreak section if you need to ask any questions. If it is in regards to a rule breaker you can use the /admin function in-game to immediately report someone and a moderator/admin available at the time will pop-by the server.

    Counter-Terrorist:
    Spoiler: show
    What do I need as CT?
    A working microphone, reasonable knowledge of the rules, and ideally commanding-knowledge.

    Do I need a microphone to join the CT team and why?
    It is preferred to have one. You don't need to be the main commander, but in case some CTs die, you need to be able to command, else you risk getting switched. See "2.1 Rules for a CT" in "2. Rules and Regulations."

    Why are CTs not allowed to go in vents/cage?
    It's advantageous to have some CT-free areas where the T can freely move. Another aspect is the realism behind the game, those places aren't places officers are remaining in a jail.

    If it's 0:00 and one or more Ts are still camping in vents, can I go in and kill them?
    Only if there's no moderator online and they won't come out after being warned.

    Can I give commands while a freeday?
    No. However, you can demand on some things like moving away when you get blocked or more distance if Ts are very close to you and you are about to get knife.

    Can I change a freeday to a lineday for example later because the freeday already took too much time?
    Yes, when the time is past 0:00 or all remaining Ts agree.

    Can I give regular commands over the chat?
    No.

    Do I have to explain every single game before I start playing them?
    No, if there are self-explanatory and clear to everyone, because they get played multiple times per map.

    Can I play games where the winning T chooses another T to die?
    No. As an alternative, you can play games where the winning T chooses a number which leads to the death of a terrorist.

    Why am I supposed to give warning shots and how many do I have to give each T and in which situations?
    Ts should receive the possibility to change their behavior and obey to the officers. Warnings should be at least given once, depending on the situation. If a terrorist is on his way to escape, enter a restricted area, or rebel, one warning is enough, since more are time-critical. If a terrorist is in the cage for example, and the situation is not critical, more warnings have to be given (2-3).
    Note: Warnings only have to be given within commands, and not for people failing in a game.

    Can I kill Ts who run away although they should follow the commands?
    Warn him as fast as you can, and if he's continue running and already about to escape, kill him.

    Why can a last reaction be unfair?
    Some terrorists can have an advantage based on their position. Terrorist in front of the cage are obviously faster on top of the cage, for example. Therefore, CTs have to consider everyone has the same chances.

    Why can only the commander kill within games such as Last Reaction although I've seen who failed?
    Everyone might see the last one a bit different. Two CTs might kill two different persons at the same time then, therefore, only the executing commander should kill the last terrorist. If he doesn't know, he can ask others though.

    Terrorist:
    Spoiler: show
    Can I cheat at /lr?
    Only if the CTs can do it as well, it gets announced before the game begins.

    Can the last alive T who earned the last request choose the next day?
    If the CTs agree to it, and the T disclaims his/her /lr this is possible.

    Can the CTs kill me if I picked up a weapon but have my knife equipped?
    Yes, because they can see your weapon on your back. There are some exceptions like secondary weapons or tmp's/mac10's because they are not shown on your back.

    Can CTs kill me if I have an empty weapon?
    Of course, because they cannot see the amount of ammo a T has. Dropping an empty gun and waiting for someone to pick it up, or even throwing it on someone is forbidden though, and counts as gun feeding.

    I got freekilled, what should I do?
    Ask an admin/moderator in-game to keep an eye on him. Do NOT spam or request any punishment (omg ban him/her). If there are no admins/moderators online then keep an eye on the CT. If the CT continues to freekill, record and report the individual (click here to find out how to record and report players).

    Why do I get killed when I hid the whole round?
    Because you didn't participate in the round, why should someone winning all the games and staying alive should be on the same level like someone who was hiding the whole round?

    I'm low HP, can I heal?
    Usually no, because CTs cannot make an exception just for you. However, if it's a freeday and you can reach healing boxes without entering any restricted area, you can heal.

    If the current command is crouch and keep on crouching, can I crouch-jump?
    No, you need to follow the exact commands given to you by the commander.
    (Example: When the command is "silent walk", they can't crouch-silentwalk, or silentwalk and jump because they're not following the activity expressed by the command, which was "silent walking". However, they can silent walk and flash their flashlights, because they're still fulfilling the meant activity).

    Why can't I stay inside a vent after the time passed 0:00?
    Because CTs cannot enter them, and the round would last forever otherwise.

    4. Common commands.

    Below is a list along with the description and rules of commands used in chat:

    Spoiler: show
    /achievements : This command can be written in normal chat to check the achievements you have unlocked.

    blackjack : Blackjack is a card game which can be played by either typing 'blackjack' in normal chat or in the console. This is a game where you can gamble your money. The objective of the game is to reach as close to the number 21.

    /cash : This command is written in all chat to check how much cash you currently have.

    gamble : This command is written in the console. Type gamble and the amount you wish to gamble. Depending on the odds, you will either win more money or you will lose the money you have gambled.

    /games : This command is written in normal chat. It is used to check what games can be played by the commander. This command is used for people to obtain potential ideas and what to make the Terrorists play among themselves (The games are not limited to this command. Good and unique games/ideas are welcomed).

    /glow : This command is written in normal chat and is used by regular CTs (requires a regular status, or VIP) to glow Ts or CTs for a particular game. Abusing or misusing this power (glowing people and spamming the chat etc.) will lead to the removal of the regular status. New Rule: You are not allowed to use glow in order to prevent rebelling, e.g if a player has entered a game before it starts you cannot glow those at the beginning of the game. Also, you are not allowed to glow the winners of a game, it is up to the CTs to keep track of those who finish

    /hns : This command is written in normal chat and is used by any CT to begin a hide and seek round where the terrorists will be given 1 minute (60 seconds) to hide. Before starting a HnS make sure that all CTs are inside the gunroom and it is also preferable to announce the day via the mic.

    /info : This command is written in the normal chat and it gives you various information about the Jailbreak server.

    jbshop : This command is written in normal chat. It is a shop which a terrorist can use to buy items to rebel with or even items they like such as skins for their knives. At the top of the jbshop your cash can also be seen.

    /lr : This command is a short form for last request. The last terrorist can use this to begin his last request with the remaining CTs.

    /mapinfo : This command helps in knowing which areas on the maps are CT areas and if HNS is allowed.

    /mic : This command is written in normal chat and is used by regular CTs (requires a regular status or VIP) to activate/deactivate the mics for the Ts. This command can be used for games (singing, talent shows etc.). Abusing or misusing this power (constantly muting and unmuting) will lead to the removal of the regular status.

    /mystats : This command is written in normal chat and is used to check various statuses. You can check the hours you have played, your kills, your lrs, and much more.

    /rank : This command is written in normal chat and it will display your rank in chat when written.

    /sparta : This command is written in normal chat as a CT. This command will start a sparta day vote, if successful CTs will knife fight the Ts till their death. You may not use this command if a CT has already started commanding, or another day is in progress.

    /tgames : This command is written in normal chat as a CT. This command is like last request except it is 2 terrorists against each other. Only the commander is allowed to begin /tgames. Abusing this function will lead to a switch/ban from the CT team.

    /toplist : This command is written in normal chat. This command shows the top players on the server in various stat-categories, such as lr categories, playtime, earned cash, and most points.

    /top10 : This command is written in normal chat. This command will show a list of the top 10 players in various things such as cash amount, playtime etc. on Jailbreak.

    /vipinfo : This command is written in normal chat. This command gives you information about VIP benefits.

    /vip : This command is written in normal chat. This command gives you a small URL which you can follow to purchase VIP.

    /ffnade : This command is written in the normal chat. This command can be used by Regulars/VIP and allows them to activate grenade damage for the ts. Obviously this new command should only be used when the commander requires it for a game. Misuse of the command will lead to termination of regular/vip status



    5. Common Games and their rules.

    5.1 General Rules:
    1. Games need to be fair and doable by the Ts.
    2. Games need to be understandable. The Ts have to know its rules.
    3. The elimination of Ts within a game MUST be proportional (a T winning a small game can't eliminate 10 others at once). Preferably, 1/4 or 25% survivors should be your rule of thumb.
    4. The game itself must be manageable by the CTs and not end in chaos. The amount of Ts have to be considered. Last reaction with 20 Ts is not manageable as it is difficult to note.
    5. Ts cannot directly choose other Ts to die. However, when given an opportunity to kill a T, it must be by a number and not knowing who has which number (such as a saw game).
    6. Only the commander is allowed to kill people who are losing at a game, except when the commander allows someone else to do so.
    7. Giving information of other Ts location in games such as hide-and-seek, or any game where the location is significant for the game itself, is forbidden.

    5.2 Common games:
    Below in the spoiler are a list of common games and their rules which a commander can use to eliminate terrorists:
    Spoiler: show
    Simon says:
    Simon says is a game played on Jailbreak. The rules for this game is important to understand as it will make the overall game play fair. The game is started by a CT declaring he/she is Simon, either by saying "Simon says I'm Simon" or by saying the "We are going to play Simon Says" has begun.

    After the commander has made themselves Simon, only the commands which begins with "Simon says" are valid. Ts who fail to do these commands are killed. Any other commands which DO NOT begin with Simon and are followed by the Ts results in the Ts being killed and also the failure of the game on their behalf. The goal of this game is to trick the Ts by switching between valid and invalid commands.

    However, Simon says can only be STARTED once, per round, per CT. Which means, if player A starts (and ends) simon says, player A is not able to start the game again until the round is over. However, the other CTs can start Simon says and then pass it on to player A.

    Important Notes:
    • Simon says, Smith says, Bob says, are all the same game. Therefore you cannot end Simon says and start Smith says, or otherwise circumvent these rules by changing the name.
    • When Simon dies the game is automatically ended, it can however be started again by another CT providing the starting conditions (e.g. majority rule) are met.
    • Once Simon is over or if the CT who was Simon dies, another CT can start Simon says again.
    • Declaring yourself Simon (twice) in the same game does not mean you are starting the game a second time. For example: "Simon says I'm Simon. Simon says I'm Smith. Smith says I'm Simon." This statement is valid as the game has not ended, you've only changed names.
    • CTs can only start Simon says if the majority (half or more) of the Ts are together in one place. "Global Simon says days" is an exception.
    • A Simon says command gets invalid when a new one is not given in a reasonable time (20 seconds) after finishing the command. Try to renew your commands continuously.
    • Simon says cannot be combined with other games.
    • It is not required to give count downs as long as at least 3 seconds have passed before giving the command. It is however advised to give a CD as this makes things clear for both the CTs for when to kill and the Ts for when they will die..
    • CTs cannot declare themselves Simon when someone is already Simon.
    • The commander may end the game in two ways:
      • When the commander says "Simon says Simon says is over".
      • When the commander begins a game with Simon. (e.g. "Simon says to start the deathrun" this means Simon has ended).

    First and Last Reaction:
    First reaction is a game where the T who does the first command dies OR wins the game (depending what the reaction is for). Whereas last reaction is the opposite. In last reaction the T who does the reaction last survives OR wins the game (again depending what the reaction is for).

    Cell day:
    The CT’s announce the cell day which means that after the cells open the t’s have 5 seconds to get to the cell of their choosing. After these 5 seconds the T’s will not be allowed to leave their cell until the commander ends the day.
    Since this is a day and not a game, when a T does leave his/her cell the CT must warn before they kill the T.

    Important note:
    • Keep in mind that CT’s need to have lost 3 rounds in a row in order for a cell-day to be allowed.


    If you wish to learn or try out some new games, please refer to Laprot's guide here: http://www.neondragon.net/viewtopic.php?f=40&t=14069

    6. Regular status and VIP rules.

    Regular status and it's rules can be found in this link: http://www.neondragon.net/viewtopic.php?f=40&t=20051

    VIP rules can be found here: http://www.neondragon.net/viewtopic.php?f=3&t=14759

    VIP purchase can be found here: http://www.neondragon.net/viewtopic.php?f=4&t=39

    7. List of maps with CT areas and HNS permission.

    • jail_aj_bananamuffin_nd : Gunroom + Healing Room HNS | Yes
    • jail_aJ_ultimate : Gunroom/Spawn HNS | Yes
    • jail_color_full : Gunroom + Control Room + Blue tower + Blue Room (tower room) Outside HNS | No
    • jail_coolf : Gunroom/Spawn HNS | Yes
    • jail_jungle : Gunroom/Spawn HNS | Yes
    • jail_leyawiin : Gunroom HNS | Yes
    • jail_midday_v2 : Gunroom/Spawn HNS | Yes
    • jail_teknosmanli : Gunroom HNS | Yes
    • jb_arsenal_nD : Gunroom + Tower Area HNS | Yes
    • jb_ekmekciktiv69 : Gunroom/Spawn HNS | No
    • jb_flyhigh : Gunroom HNS | Yes
    • jb_freibier_beta4 : Gunroom/Spawn + Healing area HNS | Yes
    • jb_hellfire_remake : Gunroom/Spawn + Game control panel in front of the gunroom HNS | Yes
    • jb_nck : Gunroom/Spawn + Healing area HNS | Yes
    • jb_oasis : Gunroom (including the two sides, excludes the ladders) HNS | Yes
    • jb_russia_v1 : Gunroom/Spawn HNS | Yes
    • jb_sunny_v3 : Gunroom HNS | Yes
    • jb_snow : Gunroom HNS | Yes
    • jb_temple : Gunroom/Spawn + Healing area HNS | Yes
    • jb_funfair_b2 : Gunroom/Spawn HNS | Yes
    • jb_community : Both Gunrooms HNS | Yes
    • jb_station5_b2 : Gunroom HNS | Yes

    8. List of fundays and their general rules:

    8.1 Rules for fundays:
    - CTs can be anywhere on the map (vents, cage etc.) except for days which are T vs T only.
    - Ts are not allowed inside the gunroom. Except on fundays where both teams participates.
    - No camping after 0:00.
    - /lr on CT vs T fundays is considered rebelling. Otherwise /LR is allowed.

    8.2 List of fundays:
    CT vs T
    • Jedi Day
    • One In The Chamber
    • Nightcrawler
    • Rambo Day
    • Dodgeball Day
    • Scout Day
    • Invisibility Day
    T vs T
    • Boxing Day
    • Deathmatch Day


    9. Last Request rules and games.

    9.1 General lr rules:
    - Whether you are a T or a CT, breaking any of the specific rules of any lr game counts as cheating and may result in you being killed by the other player. * Exception: Cheating is allowed if its announced before the game starts. Both the CT and the T is then allowed to cheat.
    - All the lr games are to be played under the default conditions. (One example: Spray contest, Highest wins, no cheating.) * Exception: The T is allowed to change the conditions of any lr game as long as the CT agrees to the changes. (One example: Spray contest, spray close to a specific number.)
    - Using VIP or jbshop if you are a T to gain an unfair advantage over the CTs is seen as rebelling. (One Example: Buying double damage.) Same applies for CTs when it comes to the VIP menu.
    - All the CTs must pay attention to the two players participating in the lr game. Failing to do so may lead to a punishment.
    - CTs are not allowed to kill themselves if they loose in a game. Killing yourself may lead to a punishment.

    9.2 List of Last Requests and their specific rules:
    1. Knife duel
    2. Shot for shot
    3. Gun Toss
    4. Spray Contest
    5. Typing Contest
    6. Math
    7. HE Battle
    8. Russian Roulette
    9. Combo Contest
    10. Boxing
    11. Dodgeball
    12. Rock-Paper-Scissor
    13. Rambo
    14. Hot Potato(VIP only)
    15. Longjump * New Game

Spoiler: show
1. Knife Duel:
The T gets a choice between 100HP/35HP/2HP/Headshot only. The objective is to kill the other player with your knife.
- Healing or using guns during this game is not allowed.

2. Shot for shot: * Modified/updated rule
The T gets the option to pick between two different guns, Scout or Deagle. The T chooses the player who starts the game and the distance you will be shooting at each other from. The objective is to shoot one bullet each, one by one until one of you gets killed.
- Shooting more than one bullet at a time counts as cheating.
- Going too close to your opponent after the game has started is not allowed.
- Healing or using any other gun than the gun picked by the T counts as cheating.

3. Gun Toss:
Both players will receive a Deagle which they will try to throw as far as possible. The T chooses where you start from and who throws their Deagle first. The winner is the one who manages to throw their Deagle the furthest whilst jumping forwards. Standard gun toss is one jump.
- You have to throw your Deagle before you land on the ground. Throwing it after you land counts as cheating.
- You are not allowed to pick up your gun once you've thrown it. Only if the other player allows you a second attempt.

4. Spray Contest: * Modified/updated rule
The T gets the option to pick between Highest Wins no cheat or a random number which the players has to try and spray as close to as possible. The one closest to the random number wins.
- Lowest spray, no cuts is not allowed.
- You have to be standing on the ground during the game. Standing on something above ground level counts as cheating.

5. Typing Contest:
A random word will appear in the middle of your screen and the fastest one to type it in the chat wins.

6. Math:
A math equation will appear in the middle of your screen. The fastest one to solve it and type the correct answer in the chat wins.

7. HE battle:
Both players receives HE grenades which they then have to use to try and kill their opponent before they get killed themselves.
- Healing or using guns during this game is not allowed
- Both players has to receive a grenade before anyone is allowed to throw one.

8. Russian Roulette:
Each player takes turns pulling the trigger. In the end its completely random who lives or dies however the T gets to pick who starts to pull the trigger.

9. Combo contest:
A set of commands will appear in the middle of your screen, for example jump, crouch, up, down. The first one to perform them in the correct order, from left to right, wins the game.

10. Boxing:
Both players will receive a pair of boxing gloves and the objective is to knockout your opponent.
- Healing or using guns during this game is not allowed.

11. Dodgeball:
Both players will receive red balls which they then have to try and throw at their opponent. The winner is the one who hits their opponent first with a ball.
- Guns are not allowed during this game.

12. Rock-Paper-Scissors:
Both players gets a choice between either rock, paper or scissors. Rock crushes scissors, paper covers rock, scissors cuts paper.

13. Rambo:
The T gets 5 seconds prep time before he receives an M249 and a certain amount of HP, depending on how many CTs that are still alive. The objective is to try and kill all the CTs before they kill you.
- CTs are not allowed to shoot the T before the 5 seconds prep time is up. *Exception: If the T attacks the CTs before it's seen as rebelling, as such the CTs are allowed to kill the T.
- CTs are not allowed to run away and hide until the the lr time is up. The objective is to kill the Rambo.
- Using VIP to heal and get different guns is allowed. You are also allowed to use any healing machines that are available on every map.

14. Hot Potato (VIP only):
The players need to drop the bomb to their opponent as fast as possible. The player holding the bomb when the timer runs out dies.
- Anything that can hold the opponent from passing the bomb counts as cheating.

15. Longjump: * New Game
The objective of this game is to jump as far as possible from A to B. The T picks the spot you start from and the winner is the one who jumps the furthest.


Written by .Cell., Konijn & Shadi

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Thu May 06, 2010 7:07 pm
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#2 Post Re: Rewritten and extended: nD* Jail Guide
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#3 Post Re: Rewritten and extended: nD* Jail Guide
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#4 Post Re: Rewritten and extended: nD* Jail Guide
List of the areas CTs are allowed to be in during the countdown of HnS:

  1. jail_aj_bananamuffin_nD | Gunroom + Healing Room
  2. jail_darkover | Gunroom (Starting from the doors)
  3. jailbreak_final_1 | Gunroom + Healing room / Spawn.
  4. jail_jungle | Gunroom
  5. jail_lightofdawn | Gunroom
  6. jail_midday_v2 | Gunroom
  7. jail_xmf_play4ever | Gunroom
  8. jb_arsenal_beta3 | Gunroom
  9. jb_easynsimple_v3 | Gunroom
  10. jb_flyhigh | Gunroom
  11. jb_freibier_beta4 | Gunroom + Spawn (Healing room)
  12. jb_hellfire_nD | Gunroom
  13. jb_nck | Gunroom + Spawn (Healing room)
  14. jb_oasis | Gunroom
  15. jb_russia_v1 | Gunroom + Spawn
  16. jb_smurf_nD_v2 | Gunroom
  17. jb_snow | Gunroom
  18. jb_temple | Gunroom
  19. jail_rantos_new | Gunroom

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Last edited by Shadi on Fri Aug 21, 2015 1:34 pm, edited 4 times in total.

Used Placeholder for HnS areas.



Thu May 06, 2010 8:52 pm
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#5 Post Re: Rewritten and extended: nD* Jail Guide
Mati and I made an overview of all the CT Area's per map:

  1. ba_tamama_v2 | Everything behind the 2nd gate + Control Room (+ Roof)
  2. jailbg_prison_break | Gunroom
  3. jail_204jailbreak_v1 | Spawn-/Gunroom + Control Room
  4. jail_abazakuleler_ka | gunroom + spawn
  5. jail_advancedprison_night | Everything behind the security doors + behind the outside fence (near cage)
  6. jail_aj_bananamuffin_nd | Gunroom + Healingroom
  7. jail_aJ_ultimate | Spawn-/Gunroom
  8. jail_akd_snowyday | Gunroom
  9. jail_andaman | Spawn-/Gunroom
  10. jail_arctic_rese_v2 | Everything downstairs
  11. jail_arizona | Spawn-/Gunroom + Healing Room
  12. jail_aztec_escape2 | Gunroom
  13. jail_beach_myrun | Gunroom
  14. jail_brazilian_v4 | Spawn-/Gunroom
  15. jail_chaos_v4 | Spawn-/Gunroom + Control Tower
  16. jail_color_full | Spawn-/Gunroom + Control Room + Blue tower inside + Blue Room (tower) Outside
  17. jail_color_full2 | Gunroom (starts at restricted sign) + Control Room + Blue office with the desks/chairs
  18. jail_coolf | Spawn-/Gunroom
  19. jail_czone | Spawn-/Gunroom
  20. jail_darkover | Gunroom (starting from the doors)
  21. jail_desert | Spawn-/Gunroom
  22. jail_easyandsimple3 | CT Area
  23. jail_endoplazmik_fix | Gunroom
  24. jail_eternity_beta2 | Spawn-/Gunroom + downstairs + upstairs. (NOTE: not the tower in the far right corner)
  25. jail_facility | Spawn-/Gunroom + Control room + Little room next to stairs at heal room
  26. jail_farmville_brgames | Gunroom
  27. jail_greytown | Spawn-/Gunroom
  28. jail_hypnosis_gff | Gunroom
  29. jail_indiana | Gunroom
  30. jail_infinity_br_v2 | Gunroom + spawn
  31. jail_insurrection_ld | Gunroom + control area
  32. jail_jamon_y_queso | Gunroom (starting by the small hall)
  33. jail_jungle | Spawn-/ Gunroom
  34. jail_justice_brgames | Gunroom
  35. jail_killer_v1 | Gunroom + Controle room
  36. jail_lagry | Gunroom
  37. jail_leyawiin | Gunroom
  38. jail_lightofdawn | Spawn-/ Gunroom
  39. jail_loop | Spawn-/ Gunroom
  40. jail_mafia_csbr | Spawn-/Gunroom (incl. enclosure at ladder) + Guards catwalk
  41. jail_master_final | Gunroom + Control room
  42. jail_midday_v2 | Spawn-/Gunroom
  43. jail_ms_shawshank | Spawn-/Gunroom
  44. jail_ncc2 | Gunroom + Behind the yellow/black line
  45. jail_neondragon | Spawn-/Gunroom + downstairs spawnarea
  46. jail_niceshoot_v6 | Gunroom + large floor by control panel
  47. jail_p4rkour | Gunroom
  48. jail_phoenix | Gunroom (NOT hallway)
  49. jail_rantos_new | Gunroom
  50. jail_rehab | Spawn-/Gunroom + The hallway in front of the gunroom
  51. jail_revolution | Spawn-/Gunroom
  52. jail_sanctuary2 | Spawn-/Gunroom (until the vertical lights in the hallway to the spawn-/gunroom)
  53. jail_secure | Spawn-/Gunroom (whole are above the cage)
  54. jail_smith_v5 | Spawn-/Gunroom
  55. jail_suncity | Spawn-/Gunroom (until the vertical lights in the hallway to the spawn-/gunroom)
  56. jail_sursista_new_v4_fixed | Gunroom
  57. jail_teknosmanli | Gunroom
  58. jail_xmf_renner_b1 | Spawn-/Gunroom
  59. jail_xmf_play4ever | Spawn-/Gunroom + The small hallway in front of it
  60. jail_yakumo_f | Gunroom + Control Tower + Observation Area at Trampoline
  61. jail_zow_2towers | Gunroom
  62. jail_zow_bootcamp | Spawn-/Gunroom + Healing Room + Control Room
  63. jailbreak_final_1 | Spawn-/Gunroom + Control Tower (border of cage/stones)
  64. jailbreak_isyankar | Gunroom
  65. jailbreak_recharged_remake2 | Spawn-/Gunroom + Control Room
  66. jailbreak_rikers_island_v7 | Gunroom + Control Room
  67. jailbreak_sneakpeek_v1d | Spawn-/Gunroom
  68. jb_300gunubirlikci_b4 | Gunroom + Control balcony
  69. jb_arsenal_beta3 | Gunroom + Tower Area
  70. jb_arsenal_nD | Gunroom + Tower Area
  71. jb_desert_v1 | Spawn-/Gunroom
  72. jb_desert_remake_v1 | Gunroom + spawn
  73. jb_desperados | Gunroom (Starting from the door)
  74. jb_ekmekciktiv69 | Spawn-/Gunroom
  75. jb_flexisyancilari_b1 | Gunroom
  76. jb_flyhigh | Gunroom
  77. jb_freibier_beta4 | Spawn-/Gunroom + Healing area
  78. jb_funfair_b2 | Spawn-/Gunroom
  79. jb_hellfire_remake | Spawn-/Gunroom + Game control panel in front of the gunroom
  80. jb_icy | Gunroom
  81. jb_mania_fixed | Spawn-/Gunroom
  82. jb_mountains | Gunroom
  83. jb_nck | Gunroom + Spawn (healing room)
  84. jb_oasis | Gunroom (Includes the two sides, excludes the ladders)
  85. jb_point_blank | Gunroom
  86. jb_projetocs | Gunroom
  87. jb_revo_complex_v3e | Spawn-/Gunroom + Control Room + Everything Above incl. control area
  88. jb_russia_v1 | Spawn-/Gunroom
  89. jb_smurf_nD_v2 | Gunroom
  90. jb_snow | Gunroom
  91. jb_sunny_v2 | Gunroom + Ladder to the Gunroom
  92. jb_temple | Spawn-/Gunroom + Healing area
  93. jb_vbd_season1 | Spawn-/Gunroom + both Control Rooms
  94. some1s_slovens_b2 | Gunroom + Control area
  95. vc__jail_electric_large-b3 | Spawn-/Gunroom
  96. vc__jail1_final | Gunroom + Control Room
  97. vc__jail_nexus-b2 | Spawn-/Gunroom + Control Room

Last update: 21st of August 2015

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Fri Jun 11, 2010 12:03 am
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#6 Post Re: Rewritten and extended: nD* Jail Guide
  1. ba_tamama_v2 | No
  2. jailbg_prison_break | No
  3. jail_204jailbreak_v1 | Yes
  4. jail_abazakuleler_ka | Yes
  5. jail_advancedprison_night | Yes
  6. jail_aj_bananamuffin_nd | Yes
  7. jail_aJ_ultimate | Yes
  8. jail_akd_snowyday | Yes
  9. jail_andaman | No
  10. jail_arctic_rese_v2 | No
  11. jail_arizona | Yes
  12. jail_aztec_escape2 | No
  13. jail_beach_myrun | Yes
  14. jail_brazilian_v4 | Yes
  15. jail_chaos_v4 | Yes
  16. jail_color_full | No
  17. jail_color_full2 | No
  18. jail_coolf | Yes
  19. jail_czone | No
  20. jail_darkover | Yes
  21. jail_desert | Yes
  22. jail_easyandsimple3 | Yes
  23. jail_endoplazmik_fix | No
  24. jail_eternity_beta2 | Yes
  25. jail_facility | Yes
  26. jail_farmville_brgames | No
  27. jail_greytown | No
  28. jail_hypnosis_gff | No
  29. jail_indiana | Yes
  30. jail_infinity_br_v2 | No
  31. jail_insurrection_ld | No
  32. jail_jamon_y_queso | Yes
  33. jail_jungle | Yes
  34. jail_justice_brgames | No
  35. jail_killer_v1 | No
  36. jail_lagry | No
  37. jail_leyawiin | Yes
  38. jail_lightofdawn | Yes
  39. jail_loop | Yes
  40. jail_mafia_csbr | Yes
  41. jail_master_final | No
  42. jail_midday_v2 | Yes
  43. jail_ms_shawshank | Yes
  44. jail_ncc2 | Yes
  45. jail_neondragon | No
  46. jail_niceshoot_v6 | Yes
  47. jail_p4rkour | Yes
  48. jail_phoenix | Yes
  49. jail_rantos_new | Yes
  50. jail_rehab | No
  51. jail_revolution | No
  52. jail_sanctuary2 | Yes
  53. jail_secure | Yes
  54. jail_smith_v5 | Yes
  55. jail_suncity | Yes
  56. jail_sursista_new_v4_fixed | Yes
  57. jail_teknosmanli | Yes
  58. jail_xmf_play4ever | Yes
  59. jail_xmf_renner_b1 | No
  60. jail_yakumo_f | Yes
  61. jail_zow_2towers | Yes
  62. jail_zow_bootcamp | No
  63. jailbreak_final_1 | Yes
  64. jailbreak_isyankar | Yes
  65. jailbreak_recharged_remake2 | No
  66. jailbreak_rikers_island_v7 | Yes
  67. jailbreak_sneakpeek_v1d | Yes
  68. jb_300gunubirlikci_b4 | Yes
  69. jb_arsenal_nD | Yes
  70. jb_arsenal_beta3 | Yes
  71. jb_desert_v1 | Yes
  72. jb_desert_remake_v1 | Yes
  73. jb_desperados | No
  74. jb_ekmekciktiv69 | No
  75. jb_flexisyancilari_b1 | Yes
  76. jb_flyhigh | Yes
  77. jb_freibier_beta4 | Yes
  78. jb_funfair_b2 | Yes
  79. jb_hellfire_remake | Yes
  80. jb_icy | No
  81. jb_mania_fixed | Yes
  82. jb_mountains | Yes
  83. jb_nck | Yes
  84. jb_oasis | Yes
  85. jb_point_blank | Yes
  86. jb_projetocs | Yes
  87. jb_revo_complex_v3e | Yes
  88. jb_russia_v1 | Yes
  89. jb_smurf_nD_v2 | Yes
  90. jb_snow | Yes
  91. jb_sunny_v2 | Yes
  92. jb_temple | Yes
  93. jb_vbd_season1 | Yes
  94. some1s_slovens_b2 | Yes
  95. vc__jail_electric_large-b3 | No
  96. vc__jail1_final | No
  97. vc__jail_nexus-b2 | No

Last update: 21st of August 2015

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Sun Jul 04, 2010 9:56 pm
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#7 Post Re: nD* Jail Guide (Last updated 13/01/2016)
LR rules have finally been added to the guide. Check it out in the first post under

9. Last Request rules and games.

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Thu Oct 27, 2016 1:07 am
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#8 Post Re: nD* Jail Guide (Last updated 13/01/2016)
Update.

Adding this unwritten rule.

5.1.7 Giving information of other Ts location in games such as hide-and-seek, or any game where the location is significant for the game itself, is forbidden.


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