TTT Changelog

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Konijn
neonDragon Admin
Posts: 4192
Joined: Wed Jul 13, 2011 1:15 am

TTT Changelog

Post by Konijn »

16/07/2014
  • A little maptest was done last night, with some regulars, and the following maps have been added:
    Spoiler!
    cs_bikini
    helms_deep
    xmas_nipperhouse
    cs_redwood
    cs_mario_b2
    csde_bridge
    de_crazytank -- need to keep an extra eye on this one
    cs_747
    cs_island
  • The following maps have been removed:
    Spoiler!
    cs_havana - some people find it too big, and the general opinion about this map isnt very good.
    de_prodigy - gameplay alright, but its not the favorite for many people, and generally a boring attitude towards this map.
[03/05/2014]

* Server 'released'
* de_westwood added to mapcycle
* sv_gravity reduced to 550
* Enabled God mode after a team wins
* Everyone can now identify dead bodies
* cs_crackhouse added to mapcycle
* as_resident_evil added to mapcycle
* mp_roundtime reduced to 4

[04/05/2014]

* de_rats3_v2 added to mapcycle
* de_prodigy added to mapcycle
* cs_havana added to mapcycle
* cs_mcdonalds added to mapcycle
* cs_estate added to mapcycle
* fy_spongebob added to mapcycle
* fy_nuketown added to mapcycle
* mp_timelimit reduced to 30
* Removed Prototype UMP

[05/05/2014]

* Readded and reworked Prototype UMP. Now, instead of changing the target's aim, the UMP will glow the target GREEN if they are INNOCENT and RED if they are TRAITOR. The UMP currently costs 2 credits, has 5 bullets and has the same slow speed as it did before.
* Disabled VIP glow so it doesn't interfere with plugin glows
* UMP detection bullets reduced to 3
* Bug with UMP where if you already had a UMP and bought detective UMP you would receive additional bullets has been resolved
* UMP cost correctly adjusted to 2 credits (was erroneously 1)
* UMP glow reduced to 3 seconds from 5
* Created game guide/rules: http://cs5.neondragon.net/public/ttt/rules.php and replaced server with these
* Fixed a bug causing server to crash
* Enabled MySQL stats (front end will follow later)
* Enabled Anti-retry (sets Karma back when you retry)
* Added AFK checker. If after 30 seconds of round start you are AFK, you will be slain and your role will be revealed in chat.
* AFK time increased from 30 seconds to 60.

[06/05/2014]

* Reworked ttt_stats to use steamid instead of player name
* Added /toplist
* Fixed crash caused by cs_teams_api not checking if player is on server or not [hopefully server crashes will be much less frequent]
* Fixed bug in top list where traitor kills would give -100 points

[07/05/2014]

* Team damage is now the same for both teams
* Fixed bug in ttt_stats causing stats to sometimes reset. Moved from client_putinserver() to client_authorized().
* UMP Scanner no longer deals damage
* UMP scanner renamed in shop from "UMP45: Prototype" to "UMP45: Scanner"

[08/05/2014]

* Moved ttt_stats code back to client_putinserver() from client_authorized() due to playerId being unavailable during the authorized() code function.
* Added a check to ttt_stats to make sure stats are loaded before saving, should stop stats from being lost/reset.
* Fixed bug in ttt_antiretry stopping plugin from clearing the antiretry table.

[14/05/2014]

* Traitors now glow for each other

[15/05/2014]

* Fixed crash in ttt_replacements - added is_valid_ent() check

[18/05/2014]

* Reduced ttt_c4_elapsed to 1 second (this means c4 bomb can be purchased at any time as long as the traitor has 3 credits)
* fy_nuketown no longer heals - ty to KaKao for editing the map

[19/05/2014]

* Fixed bug with UMP scanner. Nades should no longer trigger the glow.
* Hud messages "spotted_a_friend" "spotted_an_enemy" "try_not_to_injure_teammates" are now blocked.
* fy_simpsons removed from mapcycle (map too small)

[22/05/2014]

/* The follow updates/fixes are made by GuskiS and implemented by Konijn */
* Improved dead body detection.
* Improved knife.
* Changed from Ham_ObjectCaps to EmitSound to detect use.
* Fixed bug when C4 is planted, round doesn't end when it should
* Updated dead body so that it won't block players, but still work.
* Fixed healthstation instant heal up bug
* Minor change to ttt_dna_system
********************************************************/
Reverted these changes for now as they aren't functioning as intended:
* Changed from Ham_ObjectCaps to EmitSound to detect use.
* Updated dead body so that it won't block players, but still work.
* Improved dead body detection.

[03/06/2014]

* Fixed bug causing players to receive 1 karma erroneously on reconnect.
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Pukata
neonDragon Admin
Posts: 4111
Joined: Sat Feb 21, 2009 12:00 am
Location: Denmark

Re: TTT Changelog

Post by Pukata »

16/07/2014
  • A little maptest was done last night, with some regulars, and the following maps have been added:
    Spoiler!
    cs_bikini
    helms_deep
    xmas_nipperhouse
    cs_redwood
    cs_mario_b2
    csde_bridge
    de_crazytank -- need to keep an extra eye on this one
    cs_747
    cs_island
    de_eldorado
  • The following maps have been removed:
    Spoiler!
    cs_havana - some people find it too big, and the general opinion about this map isnt very good.
    de_prodigy - gameplay alright, but its not the favorite for many people, and generally a boring attitude towards this map, especially with few players.
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Lien~
Posts: 13998
Joined: Sat Oct 02, 2010 11:08 pm
Location: Wirral - United Kingdom

Re: TTT Changelog

Post by Lien~ »

Wait what? Havana and prodigy are both liked if the server is full? Also, please add de_eldorado (I manually switch to that map but people really love that map and often ask for it).
Pukata
neonDragon Admin
Posts: 4111
Joined: Sat Feb 21, 2009 12:00 am
Location: Denmark

Re: TTT Changelog

Post by Pukata »

Lien~ wrote:Wait what? Havana and prodigy are both liked if the server is full? Also, please add de_eldorado (I manually switch to that map but people really love that map and often ask for it).
Added aswell (thought it was on server already).
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neondragon
Owner
Posts: 1258
Joined: Fri Sep 24, 2010 9:16 am
Location: Manchester, UK

Re: TTT Changelog

Post by neondragon »

[16/07/2016]
* Brought back online after being shut down for a while
* TTT updated to version 2.5.2, many nD customisations have not yet been re-added
* Mapcycle: de_westwood, cs_crackhouse, fy_nuketown, de_eldorado, ttt_construct_a2, cs_familyguy
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neondragon
Owner
Posts: 1258
Joined: Fri Sep 24, 2010 9:16 am
Location: Manchester, UK

Re: TTT Changelog

Post by neondragon »

* nD theme is back on end of round and scanning instead of the bright white
* Everyone is now able to scan dead bodies
* Scanned bodies glow green/red/blue depending on if they were innocent/traitor/detective
* Baseball bat now won't push players if your karma is below 700. Don't freekill.
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Voropoulo
Posts: 1567
Joined: Sat Mar 21, 2015 10:24 pm
Location: Greece

Re: TTT Changelog

Post by Voropoulo »

2017-09-15

Added the following maps:
  • cs_estate32
  • ttt_little_house
  • cs_mcdonalds
  • nipperhouse
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