Common Round Type: Speedplay [TThSa 9PM Eastern] - Day and night phases are combined into one phase. Players may submit actions at any time.
Common Action Timestamp: No Surprises - Voting and actions are held in tight order. Any votes or actions after the deadline will not be counted, even if the Host hasn’t posted Dusk or Dawn yet. Any action not taken will be lost [with the exception of mandatory actions, which will be randomized]; the Host will not extend a round or give you a random peek or kill.
Common Voting Type: Timed Lynch - At the end of a certain amount of time, the player with the most votes is lynched.
Alternate Tie Breaker: Coin Flip - In the event of a tie, one of the tied players is lynched at random.
Common Ghost Etiquette: RP Play Style - Once dead, players may post in the thread and join public IRC so long as they don't make game related posts or comments. They may not PM other players about the game or have private conversations on IRC. If you have data that you'd like to share, please, do so before your death. Dead [non-neutral] players are given a partial exception and are allowed to PM other [connected members of their team]. All players are always free to talk with their Host in private IRC or PM. [Note: PMs from dead teammates follow the same rules as host PMs, and cannot be directly quoted except to other teammates.]
Alternate Game Start: Influence Distribution - All players will be allowed to choose another player to use their Influence power on. After this selection, the game moves directly into the voting phase.
Common R0 Peeks: Random Negative - [All players will be told the name of one player who is not on their team during R0.]
Alternate Death Reveal: Alignment Reveal - All players, when they die, will have only their [Realm name] revealed publicly. No other information on roles, powers or anything else is given. [Neutral roles will be revealed as Neutral on death.]
The Battle of Boswell III
At the request of Hater, I'm reviving and updating the old setup for a new crowd. Come one, come all! Currently just a draft. Don't expect anything to be set in stone; that said, I'm reasonably happy with my changes so far and don't expect a TON of stuff to change.
I've made a few tweaks. Be sure to read through the ruleset again to catch the changes even if you played the last one; you can also look at the old threads to see parts of the game that are changed if you're interested.
My edits to the ruleset are again focused on removing several of the random elements to give a more deterministic game while ironing out some of the more plain or unbalanced parts of the game. I've already revamped many of the Realms and standardized the types of powers the roles have.
Rounds will end on Tuesday, Thursday and Saturday at 9PM EST. Even if I do not post results at that time, actions and votes placed after 8:59:59PM Eastern Time will not be accepted. Actions will be calculated in the following order:
Slander/Compliment/Rumors -> Blocks -> Redirection -> Protection/Healing -> Trade -> Power Play -> Lynch -> Poison -> Kills -> Challenge Issued -> Peeks
Note: Player Influence, Poison Stacks, and Connections are locked during calculations and only update at the beginning of each round. This means that Trade, Arsenic, etc. will be applied but will not have an effect until the following round.
The Battle of Boswell
The reign of King Murphy was a brutal one. The people of Redemption, criminals though they were, had an unfair advantage learned through years of underhanded behavior. God, having exhausted his patience with Murphy's evil deeds, determined to break the king's lineage. After King Murphy’s death, on the day of the inauguration of King Murphy II, God put a stop to the ceremony and invited a few members from each region to a special arena He had created. Each of them would have a specific strength based on their worldly talents. There would be an Assassin, a Knight, a Wizard, a Merchant and a Thief. Furthermore, each region of Boswell would be given secondary advantages and disadvantages based on their natural strengths. The men and women of Boswell will soon clash to decide the next King of Boswell. Let the Great Conflict begin!
The Battle for Boswell is a game that will have up to six teams, each representing a Realm within the Kingdom of Boswell. At the start of the game, none of the players will know the other representatives of their Realm. During the game the players will have an opportunity to seek out those that they are affiliated with and form alliances that strengthen their position. Each of the realms will be represented by up to five players, all of whom have special powers. However, each of the seven Realms also has special powers that thematically match the Realm that they are from.
Each role has four powers: a Passive which must be triggered to be used, a powerful Unique which can only be used once, a Nightly which serves as the bread and butter action for the role, and an Influence which defines how the role can affect the Influence of other players. Influence actions are mandatory and immune to roleblock; other role actions are not mandatory and will only be used if submitted. No targeted role action may be self-targeted.
Special realm powers may only be used if the required numbers of people from the same Realm have found each other. A Minor Special requires three members to activate and two members to maintain, and a Major Special requires four members to activate and three members to maintain. Once activated, a special may be used as long as it is maintained. Realm Disparities are activated when only one member from that Realm remains alive.
Everyone in the game starts with a personal Influence of one and is not allowed to go below that level. Influence represents how much power a player has over the lynch result. Vote tallies will not show individual current influence, therefore the popular choice may not be lynched; however, the total amount of influence placed on each person will be public knowledge following the lynch. Be warned: you probably don't want to be a lone voter, unless you don't mind your influence being public knowledge. The winning voter with the least amount of influence will perform the kill and receives the influence of the lynched player if killed by lynch.
At the dawn of every morning there will also be a listing of all of the Influence in the game by Realm. Neutral roles will not have their Influence posted unless their role says otherwise. The names of Realms will not be disclosed; merely the sum total of Influence all members of that Realm have. The recap will look like this:
Realm Influence: 12, 8, 7, 7, 5
Night kills will be determined by totalling a Realm's influence. The Realm with the lowest total Influence controls the night kill. If a majority of members of a Realm choose the same target, then that is the player who will be killed. If the members of the country submit different targets (most likely as a result of not knowing each other) then the player in that Region with the least influence will direct the night kill. If no players in the Realm submitted a night kill, I will randomly choose who will be killed. If there is a tie for Realms with the lowest Influence, the Realm with the lowest individual Influence will perform the kill. If this too is a tie, I will randomly determine which Realm gets the kill.
As previously stated, everyone in the game should submit a night kill target each night, especially if you are an Assassin. If an Assassin is killed, their night kill target will be the target of their Retaliation. Assassins are also allowed to submit a secondary target to be used in the event that their nightkill is already dead.
This game, three different blocks will be referenced: roleblock, realmblock and voteblock. A player who is roleblocked will not be able to use their Passive, Unique or Nightly abilities. Roleblocks do no affect votes, nightkills, lynches, Realm powers (even if submitted by the roleblocked player) or the mandatory Influence abilities. A player who is voteblocked will have their Influence set to zero for the purposes of lynch. Finally, a Realm that is realmblocked will be unable to use their Passive, Minor Special or Major Special. Realmblocks do not prevent Role Strength, Role Weakness or Disparity powers. Neutral players cannot be realmblocked.
Challenges and Poison
When a Challenge is issued, both the target and issuer are posted publicly in the thread and will become immune to lynch and the standard nightkill (not poison, retaliation, etc) while the Challenge stands. While a Challenge is active, the target will be attacked each following round until they die. A Challenge ends when the issuer or target are killed, or when another Challenge targets the issuer. (Example: A issues a Challenge to B on R1, B will now be attacked unless a player issues a Challenge to A during R2. However, C is a Knight and issues a Challenge to A in response during R2, meaning that A will now be attacked unless some player issues a Challenge to C during R3.)
Poison is a stack-based kill system, where players will have the following effects depending on how many times they've been targeted. Poisoned players know how many stacks they have and will fully heal automatically if they are not targeted by poison for one round. Due to the roleblocking aspects of stack two, players who would otherwise activate their Passive on death will generally not do so when attacked by poison. Players may gain up to two stacks of poison in a round, and players who survive death by poison will drop half (rounded down) of their stacks.
First stack: Nothing
Second stack: Roleblock
Third stack: Roleblock + Death
Note: Some powers may block the application or effects of poison, but generally do not stop a player from being targeted by it and having their healing cancelled.
The last Realm standing wins (bar muckary from neutrals). Due to the different ways players have to get Influence, there shouldn’t be a tie at the end of each round in terms of Influence and the Realm that has taken the most risks should be rewarded with the win. If there does happen to be a tie in voting for any reason, the tied player with the least Influence is lynched. If this is also a tie, I will randomly decide which player is lynched.
Neutral roles will have their own wincons. Neutral roles may have wincons that conflict with or outright prevent the main Realms' wincon. All wincons exclude at least one other. If a neutral role happens to work with the main wincon, it will conflict with another neutral role's wincon. It is also possible for a neutral role to be able to win with a specific Realm or Realms or for their wincon to depend on choices they made during the game.
- You must vote every round. If you do not post a vote, I will count it as a vote for yourself.
- When a player successfully connects to another player from their Realm, both players (and anyone already connected to them) receive one extra influence.
- Upon death, a player's Realm is revealed, but not their role or Influence. If the player was neutral, the name of their role will also be revealed.
- The influence of dead players is given to the player that killed them. This may chain multiple levels (X kills Y who kills Z) and will split if multiple players are responsible for the kill. In the event a closed loop is made with no exit (Merchant, two players responsible for a kill, etc), the bounty Influence will be lost to the game.
- Each player will be told one player that is not from their realm prior to the start of the game, even if they have no peeking powers. (R0 Random negative)
- Using the Assassin's Spy ability on a neutral role will reveal their role name and wincon, but not their abilities.
Notes and Clarifications:
34 Players - Maximum allowed. If we have more than this, a 7th Realm will be added.
<30 Players - Trinity Islands excluded from the setup.
<25 Players - Realms will not start with their weak role. Specials require two and three members to activate.
<21 Players - Golden Lakes excluded from the setup. Redemption Passive kills at 4 stacks instead of 5.
<16 Players - Merchant excluded from the setup. Minor rebalancing required.
12 Players - Minimum required to play.
Mod Advice: Realms
Battle of Boswell IV