Tactics

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Tactics

Post by Jumps7yl3r »

This will be the thread where tactics will be written. .

I have a good playbook that needs translated so tomorrow I will make a post for each map with the tactics
These will be standard issued so if you think there should be other tactics added or some of them removed or modified please inform me on VT or steam and we will discuss so everyone is happy with them.
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Re: Tactics

Post by Jumps7yl3r »

Generalities


To buy FULL ( whole pack of nades bullets for everything except the hand gun~usp or glock~) you need :

-full with colt : 5480=> ~55
-full with awp : ~7000
-full with famas :4630 =>~47
-full with ak : 4740 => ~48
-full with galil : 4180 => ~42

http://www.youtube.com/watch?v=O0ojR69o ... AAAAAAAMAA
http://www.youtube.com/watch?v=eUvAkWMmNq4

Don't walk around with your aim in the ground or in a wall. Look where the ct/t may show up from not at the wall.

Watch all of this guy's vids to learn spam spots and you'll get to be a better cs player way faster.
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Re: Tactics

Post by Jumps7yl3r »

De_dust2



Main ideas while playing on the map :

Do not rush unnecesarily, watch out for awps when ct or t while you show youselves long, short, mid,tunnel,etc


Terro :

General:

Diesel and I will be entry-fragers= the guys that go in first and HAVE to kill. not MUST but HAVE to.
aka will be decoy and loner.
spitz and Andy will play as linebackers, that means they help the entry-fragers as needed.

->crucial positions after the bomb has been planted :
1) B : 1 platform holding window , 1 tunnel holding back or dubling his teammate on spot , 1 next to the noob spot,between noob spot and the B-gate looking at the B-gate.
2) A : 1 A-ramp , 1 long , 1 short/catwalk(cw) advanced.

For when we have weapons:

1)S.M.K
For this one I don't have a vid but I will explain it: All rush short : spiitz throws a smoke on the X-box (the box on mid next to the gates), the other four rush short and while on the stairs the first one checks for CTs with his gun and throws two flashes over the tall box at the catwalk, the other three throw smoke nades over the tall box on the catwalk then they all rush. Ofcourse explaining it on the map is easier but you have a good idea

x2 pro rush
2) http://www.youtube.com/watch?v=2A9jHX0voqM
spiitz - 1
andy - 2
aka - 3
Diesel - 4
jump - 5

NaVi
http://www.youtube.com/watch?v=qWbwl1JN ... D6268A3E70
Zeus - Andy
starix - Diesel
ceh9 - aka
focus - jump
markeloff - spiitz

Ct 1st round: 2 combo mid (Diesel and spiitz), 1 lowers to hear if they come B-site and 2 long rush
Diesel and spiitz buy kevlar.
2 long rushing buy flash,he,def
Guy in lowers buys : 2xflash and he nade


For the rest of the map we will play: 2 short boosted by a third that stays long retreated, one B at gates , 1 B at the window
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:34 pm, edited 1 time in total.
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Re: Tactics

Post by Jumps7yl3r »

de_inferno



Counter-Terrorist:

First Round CT

ALL BUY HE+FL+FL, just andy buys def def

-aka goes mid and pre-fires at the ramp to see how many are on mid, he retreats in the house or big pit/big sand
-Diesel rush CPL to see how many are second-mid or in the house, then retreats to short through the planting site
-spiitz x2 crouched next to the box that is used to flash Terrorists as they rush banana with the rooftop margin
Jump sits at the sniper position and tells zone to flash if needed
Andy stays at the "3 boosters" spot next to the small pit and throws a nade before he dies

Everyone nade before dying

If they enter site A both guys from site B rush banana and come throught mid preferably 1 house 1 mid


Eco round

3 people get deagles
best spawn for B site (buy deagle) goes B site fast and stays until he sees someone banana, then retreat closer to ct spawn
best spawn for A site (buy deagle) goes Long Carpet, stays there. if a T advances and you kill him, you retreat, if you shoot him and he pulls back, you retreat and never advance again.
rest : 1 on the surprise box in site A, 1 big pit (you look short) and 1 small pit

We need 2 deagles at least so buy them (the 2 spawn guys) and also the rest should buy a flash and a nade.

If the team has the tendency to use slow tactics we'll play agressively.


tactic slow B at 1.10!
http://www.youtube.com/watch?v=mAT595eF ... re=related
ave - Andy
mje - jump
whimp - aka
zonic - Spiitz
sunde - Diesel

mTw - tactic starts at 1.00
http://www.youtube.com/watch?v=xAZRbB8d ... re=related
zonic = Diesel
minet = jump
arcadion = Andy
ave = aka
trace = spiitz

http://www.youtube.com/watch?v=Q97DmEJx5WE minute 11:00
Zeus: Jump
starix: aka
esenin: Andy
markeloff: spiitz
edward: Diesel
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:37 pm, edited 2 times in total.
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Re: Tactics

Post by Jumps7yl3r »

de_train



Terrorists

General :


Pistols/Handguns
http://www.youtube.com/watch?v=LiAVJSyp ... creen&NR=1
1- Diesel
2- aka
3- Andy
4- spiitz
5- jump

Camping tactic:
: 2 middle same combo with the nades , 2 ramps (1 down the ladder 1 ramp not to get rushed) and 1 green


Default
http://www.youtube.com/watch?v=hOIh9y0L ... re=related
1 - Andy
2- jump
3 - aka
4 - spiitz
5 - Diesel

SK
http://www.youtube.com/watch?v=gFKlSF2n ... re=related
get_right - aka
dennis - Diesel
robban - jump
face - Andy
forest - spiitz



Counter :

First round we all leave CT Main with nades (last one goes ramps) . first spawn goes between 5 so he can see if they rush mid, if they do rush mid everyone throws nades middle if they don't rush mid everyone throws the nades over the wall and take positions: 1 ladder room , 1mid between train 5 low and train high 5 or on train , 1/2 green and 1/2 ramps
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:38 pm, edited 1 time in total.
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Re: Tactics

Post by Jumps7yl3r »

de_nuke



First round as Terrorists:
4 go outside, 3 get boosted on the main, they make a 3 man boost for the CT catwalk, the 4th (that stayed behind after boosting will fight with the guy at the catwalk or garage).
The 2 left on the main roof fight from main but do not enter A site until Jump who got boosted gets at the catwalk.
The 5th stays retreated in the lobby to prevent any rushes from happening.


T weapon round (SK)
http://www.youtube.com/watch?v=25l0YXFr ... re=related
Andy - ahl
spiitz - vilden
aka - fisker
bomb - jump
Diesel - the one with the smoke at the window

T weapon round (fox)
http://www.youtube.com/watch?v=dMM10z6Y ... re=related
aka - bail
Andy - glow
termi - jump
spiitz - solo
Diesel - Isw

T weapon round (mouse)
http://www.youtube.com/watch?v=z9TtepNx ... re=related
approx - Andy
ninja - aka
tixo - jump
spitz - roman
karrigan - Diesel

CT
First Round
http://www.youtube.com/watch?v=xZbyW5aY ... re=related
spawn 1 and 4 go main
spawn 2 and 3 ramp
spawn 5 catwalk

Each round when at least 2 CTs have spawn for main we do this: http://www.youtube.com/watch?v=KN7OJ3qOMi0
In rounds which provide a bad spawn we do this : http://www.youtube.com/watch?NR=1&featu ... CiFMg-VspA
In case the boys like to rush us we do this: http://www.youtube.com/watch?v=RomevflD ... creen&NR=1
Except the ones mentioned above we stand our own positions.
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:30 pm, edited 1 time in total.
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Re: Tactics

Post by Jumps7yl3r »

de_forge


First CT round:

4 guys to site B buy he+fl+fl
dude in site A buy def + fl + fl - this will be Diesel
Diesel gets boosted above mid and stays there still.

Default

http://www.youtube.com/watch?v=wLeYmxEQTF4

shaguar -> Andy
stevenson -> jump
tr1p -> Diesel
Lori -> spiitz
bambrough -> aka
tips:
http://www.youtube.com/watch?v=rz3cJCRw ... re=related
http://www.youtube.com/watch?v=Ek5jv_b8 ... re=related
http://www.youtube.com/watch?v=5yXI7lIp ... re=related - IMPORTANT to use them all

T
First T round
http://www.youtube.com/watch?v=a94_jkzfIT8
Tactic after spawn, spawn 1 shaguar, spawn 2,3,4 the ones from lowers, and 5 is bambrough

@ This tactic will be used with weapons aswell
T tactic
-aka and jump get into the garage, and do like shaGuar and bambrough in the first round with the flash and boost each other.
-Andy, spiitz and Diesel throw smoke from lowers to the exist from lowers, bomb throws a flash and plants directly, in rush.
While the bomb is being planted, throw all the flashes they got to cover the bomb being planted.
Planter stays on site, spiitz goes on site to help him and Diesel goes back into lowers.
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:26 pm, edited 1 time in total.
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Re: Tactics

Post by Jumps7yl3r »

de_tuscan



First CT round :

Jump and Diesel rush Z jumping from the window and flash the mid room. Andy , spitz and aka rush mid with kevlar and kill everyone in the Mid room. If the room is clear than all retreat to johnny bravo and site A except jump who goes through T spawn.

Normal CT round : 3 in A , 1 in Z , 1 in B . If this won't work Jump stays Z alone and the rest camp in A.


First T round : All buy kevlar except for andy who buys USP, all camp next to the Mid room without showing themselves, Andy will stay a little behind so we don't get rushed from behind. At 1:25 if we weren't rushed, we all go rushing Z and enter B-site.

T weapon tactics:

1. Rush Z and enter B-site

2. Jump mid room everyone else catwalk room retreated and waits for the go go go.

3. Jump catwalk room retreated and everyone else waits camping next to the Mid room.
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:24 pm, edited 1 time in total.
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Re: Tactics

Post by Jumps7yl3r »

de_mirage


First round as CT:

spiitz : he flash def
aka : he flash def
Diesel : kevlar
jump : kevlar
Andy : he flash def

If they come from banana , Andy retreats and stalls with nades together with jump.Diesel goes through lowers-banana, spiitz goes catwalk with jump and Andy , aka will go kitchen . When aka says go (when he is near the kitchen's entry ) we all rush. Andy you just shoot to spook, retreat after you saw the bomb , that's all I want . I will be staying at Pixel and retreat to help Diesel if needed.

If they enter site A , aka stalls with nades and bullets from sniper spot. Diesel and spiitz camp Connector , stalling as well trying to fight whatever they can off . Jump + Andy will come catwalk towards mid and connector and then either Jump or andy will through a flash on site and then all 5 will rush bomb site A

Terro First Round :
aka : drop usp , buy smoke .
spiitz : take usp off the ground + kevlar
Andy : smoke flash flash
Diesel : kevlar
Jump : usp+1flash

We do our combos nice and easy , wait till the fake is being done . When the fake is done by aka , he will come back to T spawn give the GO GO GO and everything will be set in motion from jump and andy trying to get to spot and then to B and for Diesel spiitz and aka to go catwalk and then B-site

When? Who? Where?:

aka : Go down lowers and see if there is anyone who advanced there , if it's clear, retreat back to banana , smoke at 1:05 next to the windows , after the smoke goes BOOM, throw your glock pick it up and start pacing around and make noise and retreat towards the Terrorists rushing. Say GO GO GO when at the exit of carpets. After rush with your teammates catwalk .

Diesel+spiitz : combo mid near the T spawn till aka says go . When aka says GO GO GO Spiitz crouches, Diesel gets down slow and when aka is behind them they all rush catwalk. Diesel HAS THE BOMB.

Jump + Andy : combo next to the slope till aka throws his smoke B . As soon as aka throws the smoke, both of them take positions . At go go go they flash and nade A spot and rush inside Jump on the boxes Andy next to them.


Terro weapon tactic(Haxx):


Jump will give the GO GO GO when the nades are needed to be thrown .aka you got until 1.10 to get into the position under CPL.

aka : go carpets check lowers and banana, pre-fire do whatever you want till 1.10. At 1.10 smoke Pixel and flash CPL and Pixel then crouch and hold connector.

Andy : go house camp till you hear go go go. When you hear gogo go smoke balcony flash site and connector and jump under the balcony.

Diesel : Go house with Andy and wallbang under the balcony at go go go then follow andy smoke the balcony as well and flash CT spawn.

Jump : Boosted up by zone on the roof next to the slope, wait until 1.10 say GO GO GO drop check right throw flashes at connector and spot and go up the noob spot box.

Spiitz : Boost jump, throw Flash between the tall boxes , nade towards connector and smoke next to the balcony so whoever is underneath the balcony or in site can not see you or Jump going in.


First Terro Weapon Round:
http://www.youtube.com/watch?v=7NAqvCYY ... ature=plcp


How to .

Edward (1:02) - Jump
markeloff(1:23) - aka
starix(1:49) - Diesel
Zeus(2:13) - spiitz
ceh9 (2:34) - Andy


Ok , so it's gonna be some easy shit , we'll go silent from our base to our positions ( guys from slope, as you go down press and hold shift so you can hear not be heard , guys from house as soon as you see the stairs press and hold shift ) .
AT 1:25 NADES ARE THROWN AND WE ENTER .
If we are rushed in any way aka goes on the slope's margin on the right and crouches and freezes there, from here on out normal rush with flashes smokes and then we go in.
If they rush house, the guys from the slopes do the same thing even if the guys in the house are dead. We'll do it as the first weapon round to chill them out.
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:23 pm, edited 1 time in total.
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Re: Tactics

Post by Jumps7yl3r »

The tactics that I wrote are made specifically for the people in Team 1.
Diesel and myself are entry-fragers.
aka as aimer.
Andy and spiitz as libero and support.

Team 2 is of course welcome to use them, actually I'd be happy if they would but remember you need to find people for the same things as the guys from team 1. Like I said before if you think a tactic should be removed or modified let everyone know in the suggestion thread and if you want to add a tactic and you are looking for opinions or approval of any sort use SpiiTz's post which is a great place to post vids or share a tactic or wallbang.
Last edited by Jumps7yl3r on Fri Jun 22, 2012 1:27 pm, edited 1 time in total.
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Re: Tactics

Post by B.K »

Ok, I got a feeling' that I've missed a lot when I've been out drimking n shit, I'll look at it later
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Re: Tactics

Post by Thierry Henry »

Aggressive Pistol Round CT Side de_inferno.
Spoiler!
Main idea; 3 CT's take a rush from banana, the other 2 stay focused at middle and house.

Player 1 (in video "ceh9"); Last walking player from banana, does that nading work which could be flashing, HE nading etc., After doing this goes from mid to second mid and clears the area out with his team also helps at the sloke.

Player 2 (in video "Edward"); The ice breaker, This is the first guy rushing from the banana spot, make sure this guy has an aim skill so he/she can clear out the first side, shouldn't have to look at the sloke at all since 2 other CT's are doing that.

Player 3 (in video "Markeloff"); The second CT in the banana area, should clear out the sloke and if needed backup Player 2 in middle area.

Player 4 (in video "Starix"); Stays at house and should be able to take out the Terrorists himself. If the guy at middle dies he can expect the Terrorists to come from middle, so keep an good eye on that.

Player 5 (in video "Zeus"); Needs to cover middle area, don't be to even though the video says "Aggressive pistol round", this player should look out because if he dies the middle area is clear and both bomb sides could be rushed, put here one of the best players in the team.

After each "Scenario" there could be some people failing, for example the guy at middle dies.
Obviously as a team you need to clear this up your own way, Na`Vi had them at middle but for the same way they could've rushed B.
Your expecting them to rush B and thats why you stack 3 people there.

You can do this with many things, 3 people at house, 3 people at mid, 3 people at banana, 3 people at second mid, but most likely the first round most people rush B.

If one of the players dies, recover it and keep on going.

// Na`Vi Aggressive Pistol Round
"Donkey by L.F. Donkey" -mR#KaitoKid
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Re: Tactics

Post by naskelo »

im a retarded :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:
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Re: Tactics

Post by mange2 »

naskelo wrote:im a retarded :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:
:violin:
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