[Wolf Win] Werewolf XXVI: Life, Death and Necromancy

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Joel Miller
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Joel Miller »

[in]
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Majin Vegeta #BB »

JOEL IS PLAYING?!
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by [email protected]$$ »

[in]
Sometimes people that no one could ever imagine can do things no one can ever imagine.

STEAM_0:1:183275325 :D
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Majin Vegeta #BB »

[Out] Work shifts suck
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by infectedsushi »

[IN]
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Emziek »

Thanks to Dee Dee and Patrick this game will have a nD cash reward to the winning players and players who avoid modkill.
Current Prize pool is 200k nD cash.
The players who achieve their wincon will recieve a split of 60% of the prize pool.
Any players who stuck around to the end of the game, avoiding modkill will recieve a split of the remaining 40%.

If anyone wants to donate to the prize pool, donate here and send me a pm informing me about the donation. Donations are accepted untill the end of the game.

Because of this update I will extend the time to signup by another 2 hours.
You must take this statement at face value because every statement I make is inherently correct.
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Muhaha »

in
Do something today that your future self will thank you for.
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Emziek »

Role messages will be out in 30min to an hour.
You must take this statement at face value because every statement I make is inherently correct.
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Bravo »

Sooo how is life?

EDIT: hmmmmmmmmmm just for DD
Last edited by Bravo on Tue Aug 01, 2017 11:14 pm, edited 1 time in total.
Spoiler!
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Patrick »

Live is life
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Emziek »

All Role PMs out

Round 0 has begun
Round 0 ends Wednesday 23.59 GMT+2

Order of Actions

Code: Select all

Passives > Shadowvotes > Lynch > Roleblocks > Redirects > Protections > Shapeshifts > Revives > Seals > Protects > Kills > Peeks > Drunk
Players currently alive: 14
Players currently dead: 0
Players currently sealed: 0
10 Villagers, 3 Wolves, 1 Neutral, 1 Third-party
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Emziek »

Note: Alive/Dead actions can only be used in their respective state.

Examples:
If your role has a (passive, dead) it is only active while dead.
If your role has an (active, alive) it is only usable while alive
etc.
You must take this statement at face value because every statement I make is inherently correct.
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Rawrzx »

Skrrt
Dee Dee

Re: Werewolf XXVI: Life, Death and Necromancy

Post by Dee Dee »

hmmmmm (but not as powerful) to L.A.P.D
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Re: Werewolf XXVI: Life, Death and Necromancy

Post by Emziek »

Protections and protects being 2 different actions in the order of actions is intentional.
You must take this statement at face value because every statement I make is inherently correct.
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