neonDragon
https://www.neondragon.net/

[S2] Assassins XII: Power Up!
https://www.neondragon.net/viewtopic.php?f=183&t=26498
Page 4 of 30

Author:  HATER [ Wed Aug 17, 2016 4:07 am ]
Post subject:  Re: Assassins XII: Power Up!

Well, some significant upgrades are coming to the setup.

Author:  HATER [ Wed Aug 17, 2016 5:09 am ]
Post subject:  Re: Assassins XII: Power Up!

Hey guys, so due to the sudden influx of people, several things have happened:

-Each mafia team now has 4 members.

-Vixen buffed, now able to frame+block two players each night. A force to be reckoned with, indeed, and more on par with the rest of the maf roles.

-Hitman buffed, now pierces ALL layers of protection. You get targeted by him and he isn't roleblocked, you die. No questions asked.



We felt that the mafia was very strong with these new changes, so we threw out some buffs to the village as well:


- Vigilante added. able to shoot two players throughout the course of the game.

Secondly, to give the village adequate time to react and adapt to the mafias' plans, we've allowed Normal Villagers to start with Immunity as their base power, and they can wait up to the end of R2 to switch to something else.

-Normal Villagers don't have to choose a base power until R2 (may still choose one r0 if they're sure what they'll want to have). Until they choose a different base power, they will have the Immunity base power by default.


Lastly, in order to give the village a tad bit more info to go off:

All alignment reveals (death reveals and Cop peeks) will return as "Village", Mafia (Team 1)", or "Mafia (Team 2)".

^
Spoiler: show
I know a question was asked about this earlier when we had fewer people, and I answered that it wouldn't be this way. I have since gone back and corrected that answer.



Oh, and finally, hinder needed some love, so it was upgraded to 3 shots instead of just 2.

Author:  Numble [ Wed Aug 17, 2016 5:50 am ]
Post subject:  Re: Assassins XII: Power Up!

[quote="Maki"]
[b][in][/b][/quote]

Because of tradition

[b][Vote Maki][/b] (not day)

Godamit I missed you, you magnificent bastard

Author:  HATER [ Wed Aug 17, 2016 6:21 am ]
Post subject:  Re: Assassins XII: Power Up!

Order of actions:

Lynch -> Roleblocks* (simultaneous) -> Blast shield -> Brutal (from a player who died the previous round) -> Doctor Protection**-> Poison (Application) -> Hitman Shot -> Vigilante shot -> Mafia (faction) Shot -> Poison (Kill from previously applied poison) -> Pathologist Actions -> Peeks -> Watches/Tracks



*includes Vixen frame
**includes Crooked Medic


R0 Order of actions:

Mafia Role choices confirmed -> R0 Peeks sent -> Base powers confirmed -> r0 hospitalize happens

Author:  Numble [ Wed Aug 17, 2016 6:48 am ]
Post subject:  Re: Assassins XII: Power Up!

By teh way Maki I have a question for you.

Author:  Shadi [ Wed Aug 17, 2016 10:43 am ]
Post subject:  Re: Assassins XII: Power Up!

Maki wrote:
Rainboy wrote:
[in]

May God have mercy on us all.


Rain-baby since you're joining ofc I am as well <3 :romance-heartbeating:

[in]

10/10

Author:  HATER [ Thu Aug 18, 2016 4:37 am ]
Post subject:  Re: Assassins XII: Power Up!

Okay, R0 has begun and everyone should have a PM from me.


[start]


Here is a sample normal villager PM btw.

Quote:
Hey there!

You are a normal villager.

You have until the end of R2 to choose a Base Power from the list in the main thread. Until you do so, you will have the Immunity base power.

You may choose a different base power at any time before Round 2 ends, but keep in mind two things:

1. The change will not take effect until the next round.
2. Once you have changed your base power and the change has taken effect, you may not change it again.


If you do not choose a base power by the end of Round 2, you will simply keep the Immunity base power for the rest of the game.



You are aligned with the Village, meaning you win when all players on both Mafia teams are completely killed.

Good luck!





Good luck to all 3 teams!




R0 will end Friday, August 19, at 11:59 PM EDT.

Author:  Cruxell [ Thu Aug 18, 2016 7:01 am ]
Post subject:  Re: Assassins XII: Power Up!

Vanillager three times in a row fml.

Author:  SiX [ Thu Aug 18, 2016 8:01 am ]
Post subject:  Re: Assassins XII: Power Up!

K0ntRa wrote:
Vanillager three times in a row fml.


:liar:

Author:  Ultor [ Thu Aug 18, 2016 10:56 am ]
Post subject:  Re: Assassins XII: Power Up!

Will the player be notified if they were poisoned?

Author:  Ultor [ Thu Aug 18, 2016 11:06 am ]
Post subject:  Re: Assassins XII: Power Up!

Also is Hinder able to target the same player 3 times?

Author:  HATER [ Thu Aug 18, 2016 1:13 pm ]
Post subject:  Re: Assassins XII: Power Up!

Ultor wrote:
Will the player be notified if they were poisoned?

Yes.

Author:  SweedyGonzales [ Thu Aug 18, 2016 1:39 pm ]
Post subject:  Re: Assassins XII: Power Up!

OMGOMGOMG!!!!
I'm a normal villager for once! :3

Random Vote:
[Vote K0ntRa] (not day)

<3333333

Author:  HATER [ Thu Aug 18, 2016 2:05 pm ]
Post subject:  Re: Assassins XII: Power Up!

SweedyGonzales wrote:
OMGOMGOMG!!!!
I'm a normal villager for once! :3

Random Vote:
[Vote K0ntRa]

<3333333

It's round 0, so no votes yet.

I will however encourage discussion in the village to co-ordinate their Base Power picking strategies.

Author:  Emziek [ Thu Aug 18, 2016 3:47 pm ]
Post subject:  Re: Assassins XII: Power Up!

Immunity seems kinda pointless for normal villagers so i suggest you guys get rid of it asap to help out our peeker

Page 4 of 30 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/