[Mafia Win] [S2] Assassins XII: Power Up!
- HATER
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Re: Assassins XII: Power Up!
Well, some significant upgrades are coming to the setup.
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- HATER
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Re: Assassins XII: Power Up!
Hey guys, so due to the sudden influx of people, several things have happened:
-Each mafia team now has 4 members.
-Vixen buffed, now able to frame+block two players each night. A force to be reckoned with, indeed, and more on par with the rest of the maf roles.
-Hitman buffed, now pierces ALL layers of protection. You get targeted by him and he isn't roleblocked, you die. No questions asked.
We felt that the mafia was very strong with these new changes, so we threw out some buffs to the village as well:
- Vigilante added. able to shoot two players throughout the course of the game.
Secondly, to give the village adequate time to react and adapt to the mafias' plans, we've allowed Normal Villagers to start with Immunity as their base power, and they can wait up to the end of R2 to switch to something else.
-Normal Villagers don't have to choose a base power until R2 (may still choose one r0 if they're sure what they'll want to have). Until they choose a different base power, they will have the Immunity base power by default.
Lastly, in order to give the village a tad bit more info to go off:
All alignment reveals (death reveals and Cop peeks) will return as "Village", Mafia (Team 1)", or "Mafia (Team 2)".
^
Oh, and finally, hinder needed some love, so it was upgraded to 3 shots instead of just 2.
-Each mafia team now has 4 members.
-Vixen buffed, now able to frame+block two players each night. A force to be reckoned with, indeed, and more on par with the rest of the maf roles.
-Hitman buffed, now pierces ALL layers of protection. You get targeted by him and he isn't roleblocked, you die. No questions asked.
We felt that the mafia was very strong with these new changes, so we threw out some buffs to the village as well:
- Vigilante added. able to shoot two players throughout the course of the game.
Secondly, to give the village adequate time to react and adapt to the mafias' plans, we've allowed Normal Villagers to start with Immunity as their base power, and they can wait up to the end of R2 to switch to something else.
-Normal Villagers don't have to choose a base power until R2 (may still choose one r0 if they're sure what they'll want to have). Until they choose a different base power, they will have the Immunity base power by default.
Lastly, in order to give the village a tad bit more info to go off:
All alignment reveals (death reveals and Cop peeks) will return as "Village", Mafia (Team 1)", or "Mafia (Team 2)".
^
Spoiler!
Oh, and finally, hinder needed some love, so it was upgraded to 3 shots instead of just 2.
You must disregard the statement I am currently making because every statement I make is inherently false.




Re: Assassins XII: Power Up!
[quote="Maki"]
[b][in][/b][/quote]
Because of tradition
[b][Vote Maki][/b] (not day)
Godamit I missed you, you magnificent bastard
[b][in][/b][/quote]
Because of tradition
[b][Vote Maki][/b] (not day)
Godamit I missed you, you magnificent bastard
You try to give your love away because you cannot bear its radiance, but you cannot separate it from yourself. To understand your fellow humans, you must understand why you give them your love. You must realize that hate is but a crime-ridden subdivision of love. You must reclaim what you never lost. You must take leave of your sanity, and yet be fully responsible for your actions.
Heart-Break
Heart-Break
- HATER
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Re: Assassins XII: Power Up!
Order of actions:
Lynch -> Roleblocks* (simultaneous) -> Blast shield -> Brutal (from a player who died the previous round) -> Doctor Protection**-> Poison (Application) -> Hitman Shot -> Vigilante shot -> Mafia (faction) Shot -> Poison (Kill from previously applied poison) -> Pathologist Actions -> Peeks -> Watches/Tracks
*includes Vixen frame
**includes Crooked Medic
R0 Order of actions:
Mafia Role choices confirmed -> R0 Peeks sent -> Base powers confirmed -> r0 hospitalize happens
Lynch -> Roleblocks* (simultaneous) -> Blast shield -> Brutal (from a player who died the previous round) -> Doctor Protection**-> Poison (Application) -> Hitman Shot -> Vigilante shot -> Mafia (faction) Shot -> Poison (Kill from previously applied poison) -> Pathologist Actions -> Peeks -> Watches/Tracks
*includes Vixen frame
**includes Crooked Medic
R0 Order of actions:
Mafia Role choices confirmed -> R0 Peeks sent -> Base powers confirmed -> r0 hospitalize happens
You must disregard the statement I am currently making because every statement I make is inherently false.




Re: Assassins XII: Power Up!
By teh way Maki I have a question for you.
You try to give your love away because you cannot bear its radiance, but you cannot separate it from yourself. To understand your fellow humans, you must understand why you give them your love. You must realize that hate is but a crime-ridden subdivision of love. You must reclaim what you never lost. You must take leave of your sanity, and yet be fully responsible for your actions.
Heart-Break
Heart-Break
- Shadi
- neonDragon Amdin
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Re: Assassins XII: Power Up!
10/10Maki wrote:Rain-baby since you're joining ofc I am as well <3Rainboy wrote:[in]
May God have mercy on us all.![]()
[in]
To be humble to superiors is duty, to equals is courtesy, to inferiors is nobility.
- Benjamin Franklin
- Benjamin Franklin
- HATER
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Re: Assassins XII: Power Up!
Okay, R0 has begun and everyone should have a PM from me.
[start]
Here is a sample normal villager PM btw.
Good luck to all 3 teams!
R0 will end Friday, August 19, at 11:59 PM EDT.
[start]
Here is a sample normal villager PM btw.
Hey there!
You are a normal villager.
You have until the end of R2 to choose a Base Power from the list in the main thread. Until you do so, you will have the Immunity base power.
You may choose a different base power at any time before Round 2 ends, but keep in mind two things:
1. The change will not take effect until the next round.
2. Once you have changed your base power and the change has taken effect, you may not change it again.
If you do not choose a base power by the end of Round 2, you will simply keep the Immunity base power for the rest of the game.
You are aligned with the Village, meaning you win when all players on both Mafia teams are completely killed.
Good luck!
Good luck to all 3 teams!
R0 will end Friday, August 19, at 11:59 PM EDT.
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- HATER
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Re: Assassins XII: Power Up!
Yes.Ultor wrote:Will the player be notified if they were poisoned?
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- SweedyGonzales
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Re: Assassins XII: Power Up!
OMGOMGOMG!!!!
I'm a normal villager for once! :3
Random Vote:
[Vote K0ntRa] (not day)
<3333333
I'm a normal villager for once! :3
Random Vote:
[Vote K0ntRa] (not day)
<3333333
Sign away your life here:
...................................
...................................
- HATER
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Re: Assassins XII: Power Up!
It's round 0, so no votes yet.SweedyGonzales wrote:OMGOMGOMG!!!!
I'm a normal villager for once! :3
Random Vote:
[Vote K0ntRa]
<3333333
I will however encourage discussion in the village to co-ordinate their Base Power picking strategies.
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- Emziek
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Re: Assassins XII: Power Up!
Immunity seems kinda pointless for normal villagers so i suggest you guys get rid of it asap to help out our peeker
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