View unanswered posts | View active topics | There are 2 pending strikelist reports It is currently Sat Dec 15, 2018 1:22 am



Reply to topic  [ 437 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 30  Next
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 43 times
Been thanked: 70 times
#46 Post Re: Assassins XII: Power Up! Isolate
Well, some significant upgrades are coming to the setup.

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Wed Aug 17, 2016 4:07 am
Profile WWW
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 43 times
Been thanked: 70 times
#47 Post Re: Assassins XII: Power Up! Isolate
Hey guys, so due to the sudden influx of people, several things have happened:

-Each mafia team now has 4 members.

-Vixen buffed, now able to frame+block two players each night. A force to be reckoned with, indeed, and more on par with the rest of the maf roles.

-Hitman buffed, now pierces ALL layers of protection. You get targeted by him and he isn't roleblocked, you die. No questions asked.



We felt that the mafia was very strong with these new changes, so we threw out some buffs to the village as well:


- Vigilante added. able to shoot two players throughout the course of the game.

Secondly, to give the village adequate time to react and adapt to the mafias' plans, we've allowed Normal Villagers to start with Immunity as their base power, and they can wait up to the end of R2 to switch to something else.

-Normal Villagers don't have to choose a base power until R2 (may still choose one r0 if they're sure what they'll want to have). Until they choose a different base power, they will have the Immunity base power by default.


Lastly, in order to give the village a tad bit more info to go off:

All alignment reveals (death reveals and Cop peeks) will return as "Village", Mafia (Team 1)", or "Mafia (Team 2)".

^
Spoiler: show
I know a question was asked about this earlier when we had fewer people, and I answered that it wouldn't be this way. I have since gone back and corrected that answer.



Oh, and finally, hinder needed some love, so it was upgraded to 3 shots instead of just 2.

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Wed Aug 17, 2016 5:09 am
Profile WWW
User avatar

Joined: Tue Oct 01, 2013 7:37 pm
Has thanked: 24 times
Been thanked: 17 times
#48 Post Re: Assassins XII: Power Up! Isolate
[quote="Maki"]
[b][in][/b][/quote]

Because of tradition

[b][Vote Maki][/b] (not day)

Godamit I missed you, you magnificent bastard

_________________
You try to give your love away because you cannot bear its radiance, but you cannot separate it from yourself. To understand your fellow humans, you must understand why you give them your love. You must realize that hate is but a crime-ridden subdivision of love. You must reclaim what you never lost. You must take leave of your sanity, and yet be fully responsible for your actions.
Heart-Break


Wed Aug 17, 2016 5:50 am
Profile
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 43 times
Been thanked: 70 times
#49 Post Re: Assassins XII: Power Up! Isolate
Order of actions:

Lynch -> Roleblocks* (simultaneous) -> Blast shield -> Brutal (from a player who died the previous round) -> Doctor Protection**-> Poison (Application) -> Hitman Shot -> Vigilante shot -> Mafia (faction) Shot -> Poison (Kill from previously applied poison) -> Pathologist Actions -> Peeks -> Watches/Tracks



*includes Vixen frame
**includes Crooked Medic


R0 Order of actions:

Mafia Role choices confirmed -> R0 Peeks sent -> Base powers confirmed -> r0 hospitalize happens

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Wed Aug 17, 2016 6:21 am
Profile WWW
User avatar

Joined: Tue Oct 01, 2013 7:37 pm
Has thanked: 24 times
Been thanked: 17 times
#50 Post Re: Assassins XII: Power Up! Isolate
By teh way Maki I have a question for you.

_________________
You try to give your love away because you cannot bear its radiance, but you cannot separate it from yourself. To understand your fellow humans, you must understand why you give them your love. You must realize that hate is but a crime-ridden subdivision of love. You must reclaim what you never lost. You must take leave of your sanity, and yet be fully responsible for your actions.
Heart-Break


Wed Aug 17, 2016 6:48 am
Profile
Friend of the Community
User avatar

Joined: Thu Feb 03, 2011 6:44 am
Location: Behind yo house
Has thanked: 0 time
Been thanked: 627 times
#51 Post Re: Assassins XII: Power Up! Isolate
Maki wrote:
Rainboy wrote:
[in]

May God have mercy on us all.


Rain-baby since you're joining ofc I am as well <3 :romance-heartbeating:

[in]

10/10

_________________
To be humble to superiors is duty, to equals is courtesy, to inferiors is nobility.

- Benjamin Franklin


Wed Aug 17, 2016 10:43 am
Profile
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 43 times
Been thanked: 70 times
#52 Post Re: Assassins XII: Power Up! Isolate
Okay, R0 has begun and everyone should have a PM from me.


[start]


Here is a sample normal villager PM btw.

Quote:
Hey there!

You are a normal villager.

You have until the end of R2 to choose a Base Power from the list in the main thread. Until you do so, you will have the Immunity base power.

You may choose a different base power at any time before Round 2 ends, but keep in mind two things:

1. The change will not take effect until the next round.
2. Once you have changed your base power and the change has taken effect, you may not change it again.


If you do not choose a base power by the end of Round 2, you will simply keep the Immunity base power for the rest of the game.



You are aligned with the Village, meaning you win when all players on both Mafia teams are completely killed.

Good luck!





Good luck to all 3 teams!




R0 will end Friday, August 19, at 11:59 PM EDT.

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Thu Aug 18, 2016 4:37 am
Profile WWW

Joined: Mon Nov 09, 2015 7:14 pm
Has thanked: 47 times
Been thanked: 75 times
#53 Post Re: Assassins XII: Power Up! Isolate
Vanillager three times in a row fml.

_________________
We were given: 2 eyes, 2 ears, 2 arms, 2 legs but only one dick, why? because we are supposed to find the other


Thu Aug 18, 2016 7:01 am
Profile
User avatar

Joined: Thu Dec 22, 2011 4:30 pm
Has thanked: 71 times
Been thanked: 119 times
#54 Post Re: Assassins XII: Power Up! Isolate
K0ntRa wrote:
Vanillager three times in a row fml.


:liar:


Thu Aug 18, 2016 8:01 am
Profile

Joined: Wed Dec 23, 2015 1:17 pm
Has thanked: 4 times
Been thanked: 17 times
#55 Post Re: Assassins XII: Power Up! Isolate
Will the player be notified if they were poisoned?


Thu Aug 18, 2016 10:56 am
Profile

Joined: Wed Dec 23, 2015 1:17 pm
Has thanked: 4 times
Been thanked: 17 times
#56 Post Re: Assassins XII: Power Up! Isolate
Also is Hinder able to target the same player 3 times?


Thu Aug 18, 2016 11:06 am
Profile
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 43 times
Been thanked: 70 times
#57 Post Re: Assassins XII: Power Up! Isolate
Ultor wrote:
Will the player be notified if they were poisoned?

Yes.

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Thu Aug 18, 2016 1:13 pm
Profile WWW
User avatar

Joined: Sun Jun 19, 2016 11:41 pm
Has thanked: 0 time
Been thanked: 2 times
#58 Post Re: Assassins XII: Power Up! Isolate
OMGOMGOMG!!!!
I'm a normal villager for once! :3

Random Vote:
[Vote K0ntRa] (not day)

<3333333

_________________
Sign away your life here:
...................................


Thu Aug 18, 2016 1:39 pm
Profile
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 43 times
Been thanked: 70 times
#59 Post Re: Assassins XII: Power Up! Isolate
SweedyGonzales wrote:
OMGOMGOMG!!!!
I'm a normal villager for once! :3

Random Vote:
[Vote K0ntRa]

<3333333

It's round 0, so no votes yet.

I will however encourage discussion in the village to co-ordinate their Base Power picking strategies.

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Thu Aug 18, 2016 2:05 pm
Profile WWW
User avatar

Joined: Wed Feb 17, 2010 12:00 am
Location: Sweden
Has thanked: 64 times
Been thanked: 102 times
#60 Post Re: Assassins XII: Power Up! Isolate
Immunity seems kinda pointless for normal villagers so i suggest you guys get rid of it asap to help out our peeker

_________________
You must take this statement at face value because every statement I make is inherently correct.
               Image
Image


Thu Aug 18, 2016 3:47 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 437 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 30  Next

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.