Game Type: OPEN
Modkills: Host discretion. Examples: Quoting host, using codes or delayed messages, not playing to win, not posting for two rounds.
Private Chat: Allowed and encouraged.
Action Timestamp: Host Appearance (I may specify an exact ending time if I know I will be unable to post near the posted ending time)
Voting Type: Timed Lynch (48 hour speedplay)
Tie Breaker: LHLV
Ghost Etiquette: RP Play Style
Game Start: Hospitalization
Death Reveal: Role Reveal (Until Priest Dies)
Order of Actions: Daykill -> Lynch -> Roleblock -> Redirect -> Protection -> Kills -> Peeks
Roleset (25 Players - 5 Mafia, 2 Evil Villager, 2 Neutral, 5 PR, 11 Vanilla):
Mafia (Wins if the Serial Killer is dead and Parity is reached):
Don - Able to peek a player each round to discover their exact role, including secondary roles.
Day/Night Hitman - Able to perform a second kill in addition to the standard Mafia kill once per game. May instead choose to post a kill publicly EACH ROUND if desired (like the Day Vigilante).
Consort - Able to roleblock a player each round, preventing them from using any powers.
Trainee - Able to clone the role (including secondary roles) of a chosen Mafia, either living or dead. If selecting a living Mafia, becomes a Goon if the chosen Mafia dies.
Brutal Pathologist - Learns the roles of all dead players while alive. Upon death, can kill a chosen player.
Evil Villagers (Doesn't count for Parity on either side, and doesn't start the game knowing who the mafia are):
Gunslinger - Wins with the Mafia and can shoot one player during the game.
Traitor - Wins with either the Mafia or the Serial Killer. If targeted by either for a kill, the kill will fail and the killer will be told the Traitor's role.
Bulletproof Vengeful Serial Killer - Wins if Parity is reached. Can kill a player each round and is immune to nightkills himself. If targeted with a non-lynch kill, retaliates against the killer.
Enhanced Survivor - Wins if alive at the end of the game. Automatically causes Serial Killer to lose if game ends while alive. Vote counts as two. Able to peek each round for Serial Killer/Not Serial Killer, and able to roleblock a player each round.
Village (Wins if the Serial Killer and all Mafia are dead):
Doctor - Able to protect one player from all nightkills each round.
Escort - Able to roleblock a player each round.
Deputy - Able to peek a player each round to discover if they are a part of the mafia.
Soothsayer Priest - Upon death, roles are no longer revealed on death (this power is immune to roleblocks). Vote counts as double.
Day Vigilante - Able to post in the thread each round (if desired) with the name of a player to kill. That player will be instantly killed, but their role will not be posted until the end of the round.
11x Villager - No powers beyond voting (and maybe secondary powers).
Secondary Roles (Secretly given to random players of the indicated faction - a player may only have one max):
Tough Mafia - Survives one death.
Brutal Evil Villager - Able to kill a player when killed.
3x Tough Vanillagers (non-PR) - Tough players will survive any one death, including lynch.
Tough Villager PR - Tough players will survive any one death, including lynch.
Deathmiller Cursed Vanillager - If targeted by the Mafia nightkill (not Hitman or Brutal), joins the Mafia as a Goon (with no powers). Even if not targeted, revealed as a Mafia Goon on death.
Determined Villager PR - Determined players ignore roleblocks and redirects. Cannot be given to the Escort (or Priest).
2x Tinker - If peeked by the Deputy or Survivor, the peek will be inverted. (Mafia will be seen as innocent and non-mafia will be seen as guilty)
Officer Vanillager - If the Deputy dies, the Officer becomes a Deputy.
Additional Mechanics (new players can probably ignore these):