View unanswered posts | View active topics | There are 5 pending strikelist reports It is currently Wed Jul 17, 2019 5:44 am



Reply to topic  [ 3 posts ] 
Online
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 44 times
Been thanked: 70 times
#1 Post #wolfgame style roleset recommendations
Minimum 4 players required to play:

4 players:

- Wolf
- Seer
- Normal
- Normal

5 players:

- Wolf
- Seer
- Normal
- Normal
- Cursed

6 Players:

- Wolf
- Seer
- Drunk
- Normal
- Normal
- Cursed

7 Players:

- Wolf
- Seer
- Drunk
- Normal
- Normal
- Normal
- Cursed

8 Players:

- Wolf
- Wolf
- Seer
- Harlot
- Drunk
- Normal
- Normal
- Cursed

9 Players:

- Wolf
- Wolf
- Seer
- Harlot
- Drunk
- Normal
- Normal
- Normal
- Cursed

10 Players:

- Wolf
- Wolf
- Traitor
- Seer
- Harlot
- Drunk
- Normal
- Normal
- Normal
- Cursed
(Gun)

11 Players:

- Wolf
- Wolf
- Traitor
- Seer
- Harlot
- Guardian Angel
- Drunk
- Normal
- Normal
- Normal
- Cursed
(Gun)

No idea what happens past 11 players.

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Sat Jan 12, 2013 3:39 am
Profile WWW
#2 Post Re: #wolfgame style roleset recommendations
If you're talking about the channel #wolfgame on freenode, here's what appears and when :

6 = Village Drunk and cursed villager
8 = Harlot and second wolf
10 = Gunner and traitor
11 = GA
15 = Third wolf/Detective
22 = Fourth wolf
29 = Fifth wolf

Basically, a game starts with 4 players minimum, meaning :

Power roles (PR)
- 1 wolf
- 1 seer

Normal Roles (NR)
- 2 villagers

5 players :

PR :

- 1 wolf
- 1 seer

NR :

- 3 villagers

(Should not be played with 5 players.)

6 players :

PR :

- 1 wolf
- 1 seer
- 1 village drunk

NR :

- 3 villagers

One cursed player per game of 6 or more players. The cursed player is seen as wolf and cannot be the wolf.
The village drunk is considered as a power role however he has no real power, it's just a symbol of trust. If you're wolf, you shouldn't counterclaim it but try to kill him as early as possible unless you know who the seer / detective / GA is (we'll come to that after)

7 players :

PR :

- 1 wolf
- 1 seer
- 1 village drunk

NR :

- 4 villagers

Still the cursed (and stays forever starting of 6 players, so I'll stop mentionning it)
(Should not be played with 7 players)

8 players :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 harlot / whore / prostitute

The harlot is often called whore or prostitute as once per night, she is able to visit someone. Most of the time during first night, you'll see people hinting who they're visiting but not obviously (which is right to do so) as they die if they visit a wolf.

NR :

- 3 villagers

9 players :

PR :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 Harlot

NR :

- 4 villagers

10 players :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 harlot
- 1 traitor
- 1 gunner

NR :

- 4 villagers.

Once per game, starting of 10 players, a traitor will appear. He is seen villager by Seer and if visited by Harlot, the harlot will not die. When all the wolves die, he will then transform as a wolf and be seen as one. He holds no power as to who to kill before. He is a normal villager until all wolves die (He is informed he is a traitor at game start and knows who his fellow wolves are). He can be revealed as traitor only by detective that sees every role. (Even the cursed player)

Once per game , starting of 10 players, a gunner will appear. As soon as game starts, he will be bestowed with 2 silver bullets which kill wolves. It might also kill villagers/traitors if it gives a fatal wound. He might also miss the target and instead shoot himself and die.
The drunk gets 3x the normal bullets if he gets the gun but has more chance to explode. (Traitors & wolves cannot get the gun, therefore having the gun is a sign of trust and should be used either early or save them if another safe claimed (usually harlot or gunner/drunk claiming, even detective can if protected by GA)

11 players :

PR :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 harlot
- 1 traitor
- 1 gunner
- 1 Guardian Angel

NR :

- 4 normal villagers.

The Guardian Angel can protect one person per night, starting of 11 players where he appears. The person is then protected from night attacks. He can protect the same person as much as he wants and that is why the wolves should try to find him instead of trying to kill the detective / seer every time per example. If he guards a wolf, he has 50% of chance to die. It does not count if he protects the traitor.

Nothing new from 12 to 14 players aside from normal villagers.

15 players :

PR :

- 3 wolves
- 1 seer
- 1 village drunk
- 1 harlot
- 1 traitor
- 1 gunner
- 1 Guardian Angel
- 1 Detective

NR :

- 7 villagers

The detective can once every day ID a player, the player's true role will then be shown, traitors & cursed included. He has 2/5 to be revealed when using his power and that is why he should get into contact with GA as soon as possible and guarded as wolves might know his identity since day 1 if the detective is unlucky.

Nothing new until 22 & 29 players where one wolf gets added up every time (for a total of 5 wolves.)

If it wasn't what you were talking about, then thanks for making me write all this for no reason.


Sat Jan 12, 2013 5:13 am
Online
User avatar

Joined: Thu Sep 06, 2012 4:20 pm
Location: Behind you.
Has thanked: 44 times
Been thanked: 70 times
#3 Post Re: #wolfgame style roleset recommendations
Maki wrote:
If you're talking about the channel #wolfgame on freenode, here's what appears and when :

6 = Village Drunk and cursed villager
8 = Harlot and second wolf
10 = Gunner and traitor
11 = GA
15 = Third wolf/Detective
22 = Fourth wolf
29 = Fifth wolf

Basically, a game starts with 4 players minimum, meaning :

Power roles (PR)
- 1 wolf
- 1 seer

Normal Roles (NR)
- 2 villagers

5 players :

PR :

- 1 wolf
- 1 seer

NR :

- 3 villagers

(Should not be played with 5 players.)

6 players :

PR :

- 1 wolf
- 1 seer
- 1 village drunk

NR :

- 3 villagers

One cursed player per game of 6 or more players. The cursed player is seen as wolf and cannot be the wolf.
The village drunk is considered as a power role however he has no real power, it's just a symbol of trust. If you're wolf, you shouldn't counterclaim it but try to kill him as early as possible unless you know who the seer / detective / GA is (we'll come to that after)

7 players :

PR :

- 1 wolf
- 1 seer
- 1 village drunk

NR :

- 4 villagers

Still the cursed (and stays forever starting of 6 players, so I'll stop mentionning it)
(Should not be played with 7 players)

8 players :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 harlot / whore / prostitute

The harlot is often called whore or prostitute as once per night, she is able to visit someone. Most of the time during first night, you'll see people hinting who they're visiting but not obviously (which is right to do so) as they die if they visit a wolf.

NR :

- 3 villagers

9 players :

PR :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 Harlot

NR :

- 4 villagers

10 players :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 harlot
- 1 traitor
- 1 gunner

NR :

- 4 villagers.

Once per game, starting of 10 players, a traitor will appear. He is seen villager by Seer and if visited by Harlot, the harlot will not die. When all the wolves die, he will then transform as a wolf and be seen as one. He holds no power as to who to kill before. He is a normal villager until all wolves die (He is informed he is a traitor at game start and knows who his fellow wolves are). He can be revealed as traitor only by detective that sees every role. (Even the cursed player)

Once per game , starting of 10 players, a gunner will appear. As soon as game starts, he will be bestowed with 2 silver bullets which kill wolves. It might also kill villagers/traitors if it gives a fatal wound. He might also miss the target and instead shoot himself and die.
The drunk gets 3x the normal bullets if he gets the gun but has more chance to explode. (Traitors & wolves cannot get the gun, therefore having the gun is a sign of trust and should be used either early or save them if another safe claimed (usually harlot or gunner/drunk claiming, even detective can if protected by GA)

11 players :

PR :

- 2 wolves
- 1 seer
- 1 village drunk
- 1 harlot
- 1 traitor
- 1 gunner
- 1 Guardian Angel

NR :

- 4 normal villagers.

The Guardian Angel can protect one person per night, starting of 11 players where he appears. The person is then protected from night attacks. He can protect the same person as much as he wants and that is why the wolves should try to find him instead of trying to kill the detective / seer every time per example. If he guards a wolf, he has 50% of chance to die. It does not count if he protects the traitor.

Nothing new from 12 to 14 players aside from normal villagers.

15 players :

PR :

- 3 wolves
- 1 seer
- 1 village drunk
- 1 harlot
- 1 traitor
- 1 gunner
- 1 Guardian Angel
- 1 Detective

NR :

- 7 villagers

The detective can once every day ID a player, the player's true role will then be shown, traitors & cursed included. He has 2/5 to be revealed when using his power and that is why he should get into contact with GA as soon as possible and guarded as wolves might know his identity since day 1 if the detective is unlucky.

Nothing new until 22 & 29 players where one wolf gets added up every time (for a total of 5 wolves.)

If it wasn't what you were talking about, then thanks for making me write all this for no reason.


Yes, this is perfect except that pywolf actually adds the cursed in at 5 players.

_________________
You must disregard the statement I am currently making because every statement I make is inherently false.

ImageImage


Sat Jan 12, 2013 11:14 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.