And so it is, with great sadness that I announce I will be bowing out and leaving my position as admin here on neonDragon.
You guys have for the most part been great and I've had countless hours of fun over the past 5 years that I've been part of this community and I have met lots of amazing people here, including my fiance, so I will always have a fond memory of this place.
For better or for worse my ideas and contributions have made a big impact on this community and the Jailbreak server specifically and I would just like to quickly mention, in no particular order the things I am most proud of achieving here.
- ~5 years ago when I was still kind of a noob to the community I identified a problem for CTs in that not many were taking over when the commander died (and at this time people were literally fighting at the start of each round to command). I noticied that the only way as a CT to see if the commander was dead was by looking at the scoreboard (tab). CT deaths were not displayed at all for CTs. This imo was a problem and I suggested to our then lead Jailbreak developer, Mati, that CT deaths be displayed as suicides so that CTs can more quickly take over once the commander died. I believe this had a great impact on the server and made it so people can take over much more quickly.
- Another suggestion back before I was admin (but this time a member) was to display button presses in the console to members and admins. This was in order to combat those CTs who would rush out the gunroom and open the cells without anyone knowing who it was. This was quite a big problem at the time and would happen at least a few times per map. Since then, the problem is now almost non-existant and the few times it does happen if there are staff online they can easily moderate those people.
- The !warn system was the first plugin that I coded for neonDragon. The general idea was that as a member it was quite tedious to repeat the same things and additionally as someone who was being moderated it was easy to not see a message if the chat was moving fast or you simply weren't looking at it. This system combated both of those problems and for the most part I'm quite happy with it, though I do wonder if perhaps it has degraded member quality in that it reduced the need for members to really interact properly with people who they were moderating. In the end, a moderator's job is to inform people of the rules and I'm dubious as to how many people who are !warn'ed really read the warning or take in the reason(s) for it.
- /tgames is another plugin that (at least at the time...) I was quite proud of. After playing on some CS:S JB servers I noticed how the last 2 Ts could play /LR 2v2 against the CTs. This gave me the idea to allow the last 2 Ts on our server to do any of the LR games against each other in order to get LR and fight the CT. I thought it would diverisfy game play and make things more interesting but truthfully it seems to have had an opposite affect and is almost always played now at the end of a round.
- The fundays rambo day, one in the chamber and jedi day. The latter two are inspired by similar days on AG.
In the past couple of years I felt like the atmosphere on nD was becoming more and more toxic. ~7 months ago I asked myself why this was and came to the conclusion that the admin team was not doing enough to combat this issue and took it upon myself to take a harder stance against those who repeatedly provoke and harass others and also to encourage members to act sooner in cases of harassment. I feel like this has made some difference and that the general atmosphere is more pleasant now than it was then, although there is certainly more room for improvement and I sincerely hope that admins will continue to take a harder stance against those toxic few and continue to motivate the members to keep the servers clean and intervene ASAP in cases of abuse.
A lot of people complain that the admins are inactive/don't do enough, and while in general I do agree to this, I believe the issue is less that current admins do not do enough (most of us have been doing this for years and already done more than enough), I think the real issue is that we do not have people to replace the current admin team and re-inject some life into it. What I think needs to happen going forward is for members (or regulars) to really step up their game and show that they are capable of being an admin so that the team can give those people a chance to do that. As it stands, there are no viable candidates for admin imo and have not been (bar the last two appointed) for several years. Members on the whole are only really playing the game (and in some cases handling reports), which is fine if they want to only be a member, but to become an admin people need to go above and beyond of what is required for a member, do things like hosting events, being active on the forums etc.
There's a lot I want to say but I don't want to turn this into a huge novel so I'll wrap it up.
I wish the community the best of luck, I hope it continues to strive and expand. Perhaps if nD finally manages to break into new games outside of CS 1.6 and CS:GO I might return but I think I'm pretty much done with 1.6 and don't find the current GO servers interesting.
I'll probably stick around the community, join the game servers every now and then, but for I'm definitely done with the admin side of things.