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#7 (ISO #1)  Re: Werewolf XXVI: Life, Death and Necromancy
[in]

Fri Jul 28, 2017 9:02 pm Profile Send private message
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#25 (ISO #2)  Re: Werewolf XXVI: Life, Death and Necromancy
Live is life

Tue Aug 01, 2017 10:39 pm Profile Send private message
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#36 (ISO #3)  Re: Werewolf XXVI: Life, Death and Necromancy
Dee Dee wrote:
Jenny ◕ ◡ ◕ wrote:
Lawliet wrote:
Larah wrote:
BUT BILLIE JEAN IS NOT MY LOVER
AND THE KID IS NOT MY SON
Sup.

you ok?

I am ok
U?
Hi ok, I am Dee Dee

Was about to say that! xD

I'm Patrick, hi

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#39 (ISO #4)  Re: Werewolf XXVI: Life, Death and Necromancy
Jenny ◕ ◡ ◕ wrote:
Stop faking my name pls? I am the real patrick, I like frogs, I like the color green, they say I am Danish but I dont like eating it, also I am a noob and I look like a GOAT. xdddd

Permban

Wed Aug 02, 2017 7:27 pm Profile Send private message
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#42 (ISO #5)  Re: Werewolf XXVI: Life, Death and Necromancy
Muhaha wrote:
fucking shit admins

Permban.

I wonder how many times I have to write this

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#44 (ISO #6)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
START YOUR ENGINES
READY, STEADY, GO GO GO



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#50 (ISO #7)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
Seems like a well-documented and spot-on analysis - I'm in!

[vote Ultor]

Code:
Lynch tally:
Ultor - 1 - Patrick
No vote - 13 - Dee Dee, Blaze, L.A.P.D, JTc, Ultor, Lawliet, Rawrrz, Toon, Larah, Joel Miller, [email protected]$$, infectedsushi, Muhaha


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#60 (ISO #8)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
JTc wrote:
[Vote Patrick]

Is thanking Blaze for his post against Ultor --> Votes the first person to vote what Blaze said in his post. Troll or mafia? Probably the first.

Remember the vote tally in future votes.

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#61 (ISO #9)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
It also seems like either Emziek has a role or someone has two alignments.
Emziek said that there is 14 players alive, but if you count the players in each alignment they add up to 15.

What are people's thoughts on this?

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#62 (ISO #10)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
Patrick wrote:
It also seems like either Emziek has a role or someone has two alignments.
Emziek said that there is 14 players alive, but if you count the players in each alignment they add up to 15.

What are people's thoughts on this?


Could also be a role that is not considered as "alive" in the beginning of the game

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#64 (ISO #11)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
Dee Dee wrote:
Patrick wrote:
Patrick wrote:
It also seems like either Emziek has a role or someone has two alignments.
Emziek said that there is 14 players alive, but if you count the players in each alignment they add up to 15.

What are people's thoughts on this?


Could also be a role that is not considered as "alive" in the beginning of the game
What do you mean about not considered as "alive"?

Idk.. I'm open to all possibilities at this point of the game. Could be a role that doesn't appear on the "dead"-list because he/she didn't officially die in the game yet.
It's probably just me messing with myself here, but I think it was worth the thought. Anyone else has an input on this?

But.. it's probably the neutral role that somehow has two alignments.

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#68 (ISO #12)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
Dee Dee wrote:
Patrick wrote:
Dee Dee wrote:
Patrick wrote:
Patrick wrote:
It also seems like either Emziek has a role or someone has two alignments.
Emziek said that there is 14 players alive, but if you count the players in each alignment they add up to 15.

What are people's thoughts on this?


Could also be a role that is not considered as "alive" in the beginning of the game
What do you mean about not considered as "alive"?

Idk.. I'm open to all possibilities at this point of the game. Could be a role that doesn't appear on the "dead"-list because he/she didn't officially die in the game yet.
It's probably just me messing with myself here, but I think it was worth the thought. Anyone else has an input on this?

But.. it's probably the neutral role that somehow has two alignments.
Which two?

I believe the neutral role is village-aligned as well

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#69 (ISO #13)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
Why are you so mad Blaze? Tell us something

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#77 (ISO #14)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
Ultor wrote:
Btw I was voting Patrick because he's being extremely aggressive with me, and I remember 1 game where this happened and he was a mafia. Very predictable and easy to read.


I've been a member of the mafia once(note; wolf in another one where you were a third-party role and didn't even interact with me), and you didn't even play that game. The game where you got me lynched r1 for calling you out as mafia (with Dee) I was town, and you were indeed mafia. I don't see how I'm aggressive with you. So far I based my vote on what Blaze wrote in his post and a R1 randomvote. You admitting to not even reading the game and posts just shows that you are the right person to randomvote, since we still don't have a lead. Come on Ultor, at least read the game.

Just to sum up a bit: The only time I've been a member of the mafia ended in a mafia-win, so idk why you claim that I'm easy to read and very predictable.

Ultor is not only lying in his post to cause confusion, but also admitting to not read the game since he didn't know Blaze was hospitalized.

... And if you mean a "better asset to the town" by making one fuck-up after another.. Then yes, you are the best asset we have.

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#86 (ISO #15)  Re: [R1]Werewolf XXVI: Life, Death and Necromancy [R1 ends Friday 23:59 GMT+2]
Ultor wrote:
If I die by lynch today, focus on lynching Patrick/Larah next round, definitely a mafia. I've sent my action anyway.

I actually thought of changing my vote after seeing your claim, but then I saw this message. This is exactly why people are voting you as a random r1 target. You underestimate everyone and you think people are pulling off obvious mafia-plays. You also try to frame everyone voting you for no reason, which just makes you look stupid.

Will reconsider if it's worth keeping you alive based on the claim you gave (look Dee's explanation above).

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#91 (ISO #16)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Well.. Thats just great.
Am I still a main-suspect Ultor?

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#93 (ISO #17)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Maul is exclusive for wolves I believe.
Just wanted to let the wolves(and Ultor) know that I'm coming for you even though I'm dead as the game currently stands.

With the wolf-kill on me I'll go ahead and say that I'm confirmed townie/neutral/third party as it would seem ridiculous to pull off that play as a wolf. I hope the reviving role(s) are going to play this smart.

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#94 (ISO #18)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
In the mind of some of the players before/after R1 ended:

Wolves
: "Lets kill the most active player and take out the communication of this game. We will win this guys!" / "WOOOOOOOOOOOOOOH"
Ultor: "...", "...", "If I tell lies, people might think I'm the best asset to this town" / "PATRICK IS MAFIA/WOLF"
Protection roles: "I'm totally going to protect myself in case the wolves are going to kill an AFK" / "MY PLAN WORKED, YESSSSSSSSS!"
Inactives: "Did the game start yet?" / "Oh, we started now?"
Muhaha: "Money, money, money" / "Money, money, money"

More to come as the game goes.. I hope

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#95 (ISO #19)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
I might be confirmed villager to some people at this point and I think they should claim their role in a pm to me. This will put the town in a very strong position if I get revived at some point in the game. Remember that I wont be able to reply to private messages.

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#97 (ISO #20)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
JTc wrote:
Patrick wrote:
I might be confirmed villager to some people at this point and I think they should claim their role in a pm to me. This will put the town in a very strong position if I get revived at some point in the game. Remember that I wont be able to reply to private messages.

lol, you could be the neutral/third party player, no actual evidence of you being a villager tbh.

Do you even read? I said that I might be confirmed villager to some people. Meaning that if somebody peeked me they would know my alignment and role.

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#99 (ISO #21)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Confusion is benefitting the wolves more than anything.
You seem to have misunderstood the word "might" in the post you both quoted.

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#105 (ISO #22)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
I'm not allowed to have private conversations and wont be able to reply to pm's due to game rules.

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#112 (ISO #23)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Larah wrote:
Patrick is a confirmed Villager, and so am I.
Larah wrote:
Blaze wrote:
Larah wrote:
Patrick is a confirmed Villager, and so am I.


Cause ultor said he wanted u 2 dead..?
I peeked Patrick

THANK GOD!


Muhaha wrote:
shit is getting real

All I hear is money money money money money

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#121 (ISO #24)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Jenny ◕ ◡ ◕ wrote:
+ Larah and Patrick are both mafia and thats why Larah is tynna protect him

Fuck logic.

Will share some info later today

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#123 (ISO #25)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Nvm. Will just share what I got now.

I believe Larah is lying about her claim:

Larah wrote:
Dee Dee wrote:
@Larah, so you are claiming town deputy, to make things clear.

If there are not any counterclaims we can claim to Larah and, needless to say, protections/protects should be on her.
Im not deputy, no. I'm the Pathologist. Just realized I didn't clarify my powers, I can peak alive players' alignment.


Looking into the order of actions it says that peeking is placed after the killing action. As we don't know how peeking abilities works, I find it odd that she can peek a person that was dead at that time.
Quote:
Passives > Drunk > Shadowvotes > Lynch > Roleblocks > Redirects > Protections > Shapeshifts > Revives > Seals > Protects > Kills > Peeks > Drunk


We know the game setup includes seals, and there is a really good chance of both village and wolves having a peeking role in their team. I think it's safe to assume that Larah's role lets her peek dead people (the name of her role also adds to this suspicion) and I don't see how she would be able to predict who dies - and therefore get her peek - without knowing who is going to die beforehand.

I believe that Larah is a member of the wolf-team and she is the peeking role.
This is also backed up by some info I got from infectedsushi, which btw. is allowed to talk in private):

Code:
00:03 - Larah: You're the drunk
00:03 - Larah: You died
00:03 - Larah: You were supposed to sober up this round
00:08 - Larah is now Away.
00:11 - infectedsushi: what?

How did Larah manage to get my alignment and infectedsushi's role out of a claimed peeking role that should give information about alignment only?

I urge everybody alive to vote her before she gets more info about upcoming targets.

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#124 (ISO #26)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
At least I expect an answer from Larah on what I said above, as it seems like your claim is pure bs.

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#126 (ISO #27)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Jenny ◕ ◡ ◕ wrote:
Patrick wrote:
Jenny ◕ ◡ ◕ wrote:
+ Larah and Patrick are both mafia and thats why Larah is tynna protect him

Fuck logic.

Will share some info later today

Right fuck everything as long as you're protected (?)
To this:
I don't see how I'm protected when I'm dead. You are accusing me of being mafia/wolf based on absolutely nothing at all and it wouldn't surprise if you are going to try discredit me for what I said about Larah above.

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#128 (ISO #28)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Why would you claim your role to someone already if you haven't been under suspicion at all?

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#133 (ISO #29)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Larah wrote:
Don't make me ultor this whole shit up, please.
I am the pathologist, I'm aligned with the village.
I may role peak a dead player and alignment peak a living player. I peeked Patrick, he's one of the Lovers. I'm not going to mention his "power", but I'll clear it up to him in PM.
Also, my message to sushi was me assuming he's the Drunk. I said that he was supposed to sober up the second round, but he died first.
Thank you for watching Disney Channel.
Can confirm that she contacted me and she gave me information about my role.

Jenny ◕ ◡ ◕ wrote:
Patrick wrote:
Why would you claim your role to someone already if you haven't been under suspicion at all?

Just to make sure I am safe
This doesn't make you safe at all. You claimed in public for no reason at all and you seem eager to be confirmed, which you simply can't at this point.

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#135 (ISO #30)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Also note that Larah is nowhere near confirmed townie based on what happened above. She still seems confused about her role and she just added more to her role than her original claim said.

She might want to confirm me as a town so she can go free afterwards.

Can we get some more inputs or are we going to have a massive modkill this round?

Added afterwards after Larah's comment above:
She claims to be the closest thing to a confirmed villager at this point, which makes no sense. DON'T CLAIM TO HER!

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#137 (ISO #31)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Your claimed peeking role seems to be overpowered and I doubt it would be that unbalanced in the game setup that you can peek dead and alive players.
You have just proved that you have a peeking role, not that you are not a wolf. Taking the above into count you somehow predicted that I was going to die, which in itself is suspicious. This adding up with the fact that you are asking for claims makes me believe you are a part of the Wolf-team.

I urge everyone to vote Larah in this round for the reasons I've mentioned above.

Edit: Larah also had no reason to claim that I was a townie, since she knows my role and knows that I can do it myself super easily.

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#140 (ISO #32)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Larah wrote:
True I have not confirmed I am not a wolf, but I saw a lot of attention on you so I cleared up your role to everyone, it was mainly LAPD.
I got two claims. Honestly, Patrick since you're aligned with the village I think you should stop trying to make me sound like the bad guy here.
Also my peeking role is powerful, and it is not "unbalanced", that's how my role works.
I'll collect up further more info to confirm fully that I'm a villager.

As already said: LAPD accused me for no reason at all and there was no reason to reveal my role in public.

Basically you are wolf based on the order of actions that shows that you are lying about your role. If you can peek both dead and alive players it wouldn't have mattered if the "peek" action was after the "kill" action.

Added after seeing Larah's reply: I'm indeed aware of a teammates alignment and role, and haven't exposed it yet because I believe it's going to harm the town more than anything at this point.

As said: Vote Larah and get this wolf out of the game.

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#146 (ISO #33)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Can someone actually do something before this game ends in stasis?

GO VOTE, THERE IS 4½ HOURS LEFT OF THE ROUND

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#149 (ISO #34)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Patrick wrote:
I urge everyone to vote Larah in this round for the reasons I've mentioned above.


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#153 (ISO #35)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Ultor wrote:
If I was mafia you would have seen my teammates backing me up last round but guess what? There was none :p
Also I need to be revived as soon as possible before I get sealed, I have something important that I can use :)
Also I urge everyone to vote Patrick.

Again, you are proving that you dont even read the game. I'm dead, my good sir.

If this guy gets revived for not even reading the game and for trying to vote a confirmed townie, then you guys are doomed.

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#157 (ISO #36)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Ultor wrote:
That proves that I don't have teammates backing me up and correcting me on posts :D

Image

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#166 (ISO #37)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Code:
Have not voted yet - 6 -  L.A.P.D, Rawrrz,  Joel Miller, Larah, Muhaha, JTc


...

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#168 (ISO #38)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Correct vote tally
Code:
Lynch tally:
[email protected]$$ - 1 - Blaze
No vote - 1 - Toon
L.A.P.D - 2 - Dee Dee, Lawliet
Larah - 1 - [email protected]$$
Have not voted yet - 6 -  L.A.P.D, Rawrrz,  Joel Miller, Larah, Muhaha, JTc


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#173 (ISO #39)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
Jenny ◕ ◡ ◕ wrote:
Great players, afk for 2 rounds and comes back and votes random ass people without talking to them on private even, GG LAWLIET

I claim village but I am not telling anyone my role nor powers, unless asked in private.

My powers are quite important and they can only be used when I am alive, but if u guys wanna lynch me, why not?

[Vote L.A.P.D]

Because if I voted anyone else you guys are gon say I am mafia, fu

Code:
 Lynch tally:
Joel Miller - 1 - Blaze
No vote - 1 - Toon
L.A.P.D - 3  - Dee Dee, Lawliet, L.A.P.D
Larah - 1 - [email protected]$$
Have not voted yet - 5 - Rawrrz, Joel Miller, Larah, Muhaha, JTc


Didn't you claim to have peeked Dee Dee? How is your role any secret if thats the case xD

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#175 (ISO #40)  Re: [R2]Werewolf XXVI: Life, Death and Necromancy [R2 ends Sunday 23:59 GMT+2]
I still can't talk to people in private.. I said it like 194328478234782374823482 times already omg
... and it's really frustrating

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#181 (ISO #41)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
THANK GOD I CAN TALK, thank you thank you thank you thank you thank you

We should start to focus on the 15th alignment role in this round and find out whats the matter with that.

Welcome Maki!

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#184 (ISO #42)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
Blaze wrote:
Maki wrote:
HeyGuys


So if u die togheter, and you get killed togheteR?


Your roles are linked togheter? And There is no way mafia has 2 roles linked togheter which makes you pretty much a safe deal to claim to am i right?

Correct, roger that. It's spelled together* though.

Spoiler: show
sorry


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#189 (ISO #43)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
Would be useful to get Larah's peek from R2. Either in a pm or in the public thread

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#191 (ISO #44)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
Still waiting for people to claim to me or Maki. Please do so

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#193 (ISO #45)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
Still waiting for claims..
Seems like an easy thing to do, but it doesn't seem like everybody understood it the first or second time I said it.

I'm confirmed villager, claim to me.

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#195 (ISO #46)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
Blaze wrote:
If no roleblocks then I guess one of the inactives are roleblockers?

Or Ultor

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#197 (ISO #47)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
Also Blaze is most likely wolf based on the claim he gave me, which doesn't add up with my own role-ability. Will post why later this round.
[vote Blaze]
Code:
 Lynch tally:
Blaze - 1 - Patrick
Have not voted yet - 10 - Rawrrz, Joel Miller, Larah, Muhaha, JTc, [email protected]$$, Lawliet, Dee Dee, Blaze, Maki


Larah's claim still seems fishy to me and I still don't believe she told the truth when she claimed. Her lack of information this round doesn't help her case either.

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#200 (ISO #48)  Re: [R3]Werewolf XXVI: Life, Death and Necromancy [R3 ends Tuesday 23:59 GMT+2]
Blaze wrote:
I am the politician. My role says

My passive alive is that my vote counts for +1 which means its worth 2 votes. And My active when dead is that I can still shadowvote but my vote counts as only 1.

But Patricks argument is that a politician has to be CORRUPT. Which seems very odd for an argument because the host isnt allowed to chose names for his roles that fit, instead he has to take the roles that exists and has the exact names or he is doing it wrong..? How do I know that you dont need to choose right names for right roles is because in a closed set game game like this, like the last game I've hosted. is that the roles were exactly like this game.

But you havent hosted a closed game set.. Right, Patrick? Made up and selected a name that fits well to a role even though it exists a role with simillar name? But ok, the argument seems fine and you have my vote on myself. Lol, we ofc, have no others to vote that are more fitting as wolves, I must be the best target oh great Patrick.

[Vote Blaze]
I asked if you were corrupt to mess with you. It was a joke and I did it because you claimed to have the same ability as I do.
My vote counts double when I vote the same person as my lover(Larah should be able to confirm this after the peek on me), and I really doubt - even in a closed game - that two people with the same alignment has a double-vote ability. It has nothing to do with the name of your role, I just saw the opportunity to make some fun out of it.

LOOOOOOOOOOOOL

Tue Aug 08, 2017 12:03 pm Profile Send private message
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#212 (ISO #49)  Re: [R4]Werewolf XXVI: Life, Death and Necromancy [R4 ends Thursday 23:59 GMT+2]
Emziek wrote:
Round 3 has ended
Patrick has been mauled
Patrick died
Maki has been mauled
Maki died

This must be some kind of sick joke.. You can kill me, but you can't make me shut up before you seal me.

Wed Aug 09, 2017 7:47 am Profile Send private message
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#216 (ISO #50)  Re: [R4]Werewolf XXVI: Life, Death and Necromancy [R4 ends Thursday 23:59 GMT+2]
Can Larah confirm in public that she got her peek through? (Just yes/no)

I have a roleblocking claim which I told to roleblock Larah multiple times. Will see if it's a fake claim or not.

Wed Aug 09, 2017 6:40 pm Profile Send private message
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#221 (ISO #51)  Re: [R4]Werewolf XXVI: Life, Death and Necromancy [R4 ends Thursday 23:59 GMT+2]
Since nobody else is contributing with anything in the public thread I'll go ahead:

Joel claimed to have a roleblocking ability to me and I told him to roleblock Larah.
Larah texted me on steam as soon as the round ended and told me that she peeked Ultor that night - meaning that she didn't get roleblocked.

There is a chance of Joel forgetting to send the pm, but I tried to remind him a few times. I texted him 6 hours before the round ended and he was ingame at that time.

tl,dr; There is a good chance of Joel lying about his role/ability. Lying is evil(?)

Thu Aug 10, 2017 11:21 am Profile Send private message
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#225 (ISO #52)  Re: [R4]Werewolf XXVI: Life, Death and Necromancy [R4 ends Thursday 23:59 GMT+2]
3½ hours left of the round... 1 vote so far

Thu Aug 10, 2017 6:28 pm Profile Send private message
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#233 (ISO #53)  Re: [R4]Werewolf XXVI: Life, Death and Necromancy [R4 ends Thursday 23:59 GMT+2]
Rip?

Fri Aug 11, 2017 1:26 pm Profile Send private message
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#241 (ISO #54)  Re: [R4]Werewolf XXVI: Life, Death and Necromancy [R4 ends Thursday 23:59 GMT+2]
Emziek wrote:
Patrick has been revived
Maki has been revived
It's a miracleeeee

Emziek wrote:
[The Host] died
Dusk falls upon the village..
What are people's thoughts on this?

Fri Aug 11, 2017 6:22 pm Profile Send private message
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#252 (ISO #55)  Re: [R5]Werewolf XXVI: Life, Death and Necromancy [R5 ends Sunday 23:59 GMT+2]
Ultor wrote:
last mafia is muhaha
Random guessing as you usually does or you actually got anything to back that statement up?

Will contact you today Maki, if it's not too late xD

Sat Aug 12, 2017 8:01 am Profile Send private message
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#253 (ISO #56)  Re: [R5]Werewolf XXVI: Life, Death and Necromancy [R5 ends Sunday 23:59 GMT+2]
[vote Emziek] mind telling us what all this "The Host died" is?
Code:
Emziek - 1 - Patrick
Not voted yet - 5 - Maki, Dee Dee, Muhaha, JTc, Rawrrz


Sat Aug 12, 2017 10:49 pm Profile Send private message
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#270 (ISO #57)  Re: [R5]Werewolf XXVI: Life, Death and Necromancy [R5 ends Sunday 23:59 GMT+2]
Is the game over?

Wed Aug 16, 2017 9:19 am Profile Send private message
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#272 (ISO #58)  Re: [R5]Werewolf XXVI: Life, Death and Necromancy [R5 ends Sunday 23:59 GMT+2]
Well, congrats to the wolf team - well deserved!

Spoiler: show
it was mean to kill me 3 times


Wed Aug 16, 2017 8:53 pm Profile Send private message
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