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#1 (ISO #1)  [S2] Assassins XII: Power Up!
Hello, and welcome to Assassins XII: Power up!


It's a pretty standard mafia game with just a few twists: First off, there's two mafia teams. Fun fun fun!




To keep things a little interesting, every player, regardless of alignment will choose ONE base power from the list below.





Base Powers (chosen Round 0 by all mafia and village power roles, Normal Villagers start with Immunity and may switch to a different base power anytime before R2 ends):


Politician: +1 to voting power. Passively consumes this power to survive 1 lynch. [Passive] (Shamelessly stolen from Mage's Assassins II game)

Soothsayer: Vote counts as -1 and may vote and speak after death. Player's alignment will not be revealed publicly upon death. A Soothsayer after death may not communicate with other dead players, only the living. If a soothsayer's grave is quieted by a Pathologist, they become a normal dead player. [Passive]

Poison: May poison one player. A player that is poisoned will die one round after if they do not have the Immunity base power. Players that are poisoned will be cured if the doctor targets them before they die. If a player has a Blast Shield activated on them at the time of death, the progression of the poison will be paused until the Blast Shield wears off. [Targeted]

Brutal: May brutalize one player after death, roleblocking and attempting to kill them the round after. Ignores doc protection, but may be roleblocked. [Targeted]

Immunity: Player is permanently immune to poison, roleblocks, frames, and peeks (shows up as simply "immune" to a cop or Don). Has no effect on tracks. All normal villagers start with this, but may switch to any other base power before R2 ends. [Passive]

Fortitude: Player will survive one nightkill attempt. Does not apply to lynch or poison. [Passive]

Spiritborne: Player may communicate directly with dead players. [Passive]

Blast Shield: Player is given two shots of a Blast Shield to use on himself or another player. Blast Shield will protect from any form of death except lynch the round it is activated. Once a player has been shielded, they may not be shielded again. [Targeted]

Vote Savant: May "store up" unused votes across rounds. +2 is added to the vote savant's voting power for every round that their final vote does not result in a lynch on its target. When the Vote Savant's votes end up up lynching a player, they are used up. The vote savant may store an unlimited amount of unused votes, but per round, they may not use more than 4 (for a total vote weight of 5 or a minimum of -2 if the player has a negative voting power). [Passive]

Insight: May peek a player each round to discover their base power and track them, seeing which players they targeted that round. May target a dead player with this power to find out their full role, or on a dead soothsayer to find out their alignment. A peek on an Immune target will result in a random non-immune base power being shown. A second use of Insight on an Immune will reveal the player's true base power, however. [Targeted]

Hinder: May roleblock 3 targets per game. ALL roleblocks are applied simultaneously. Passive powers are not blockable, but targeted actions are. Charges of X-shot abilities are refunded if the ability is roleblocked and therefore unable to be used. A player is always notified if they were rolebocked, even if it did not block any action. [Targeted]






Village Roles:


Cop: May peek 1 living player each round for alignment. Returns "Village", "Mafia 1", or "Mafia 2". [Targeted]
Doctor: May choose one player to protect from harm in the night. May not protect same target twice consecutively. [Targeted]
Vigilante: May attempt to shoot 2 players during the game. [Targeted]


Mafia

There will be two separate mafia teams of size 4 each. They will each get to pick from the following list of roles for their team. They may not pick a role more than once per team.




Mafia Role Pool:


Spoiler: show
Godfather: Appears as a normal villager to any Cop or Don who peeks him. This is a passive power, not affected by roleblocking. [Passive]
Don++: May receive a full investigation each round on a player, including their role, alignment, and base power, and also tracks and watches them (sees who they targeted and who targeted them). The Track and Watch are not affected by immunity, but the peek is. [Targeted]
Vixen: May choose two players per round to frame AND roleblock, causing them to appear aligned with the same team as the Vixen to any peekers AND voiding any targeted actions from this player. This has no effect on immune players. A player is always notified if they were rolebocked, even if it did not block any action. [Targeted]
Crooked Medic: May choose one player to protect from harm in the night. [Targeted]
Pathologist: Sees a player's role and base power upon death. May choose to hide a player's alignment death reveal ONCE per game. Also, may "quiet" the grave of any dead player ONCE, causing them to be unable to speak to Spiritborne (or permanently silencing them if they are a Soothsayer). [Passive + Targeted]
Con Man: +1 to voting power and cannot be roleblocked via any means. [Passive]
Hitman: Once per game, may shoot 1 player in addition to the mafia team's normal kill. This is an armor-piercing shot, ignoring all "layers" of protection (blast shield, fortitude, doc/medic protection, or toughness). [Targeted]
Infector: May poison 3 (4 with poison base power) players per game (maximum of two targets per night). A player that is poisoned will die one round after if they do not have the Immunity base power. Players that are poisoned will be cured if the doctor targets them before they die. If a player has a Blast Shield activated on them at the time of death, the progression of the poison will be paused until the Blast Shield wears off. [Targeted]
Tough Trainee: Will take the role of the first mafia member to die, adding their base power to his own. Will survive one action that would otherwise kill him. [Passive]



All decisions and actions must be sent via PM to the host.



Notes:

-Trainee does NOT refund abilities that were used at the time of death of the person he's replacing (for instance, if he replaces a Hitman who shot before they died, the trainee will NOT get a new shot when they replace the hitman).
-Insight peeks on a dead soothsayer godfather will return the godfather's true alignment, not "Village".
-A player is always notified if they were roleblocked, even if it did not block any action.



Order of actions:

Lynch -> Roleblocks* (simultaneous) -> Blast shield -> Brutal (from a player who died the previous round) -> Doctor Protection**-> Poison (Application) -> Hitman Shot -> Vigilante shot -> Mafia (faction) Shot -> Poison (Kill from previously applied poison) -> Pathologist Actions -> Peeks -> Watches/Tracks



*includes Vixen frame
**includes Crooked Medic


R0 Order of actions:

Mafia Role choices confirmed -> R0 Peeks sent -> Base powers confirmed -> r0 hospitalize happens


---------------------

So, just to recap: The differences in this game from the standard style of mafia games boils down to three points:

-Every player gets a base power
-There are two mafia teams fighting against each other and the village. they get to pick which 4 roles they want to have from a pool of possible roles.
-Only alignment is revealed upon death


Common Game Type: Open - All rules are posted in the thread and any player may expect answers to any setup questions they ask.
Common Action Timestamp: No Surprises - Voting and actions are held in tight order. Any votes or actions after the deadline will not be counted, even if the Host hasn’t posted Sunset or Dawn yet. Any action not taken will be lost; the Host will not extend a round or give you a random peek or kill. For example, if lynch time is 3PM, all votes and lists submitted on or before 3:00PM count and all votes or lists submitted on or after 3:01PM will not, even if the Host doesn’t post Sunset until 3:10.
Common Voting Type: Timed Lynch - At the end of a certain amount of time, the player with the most votes is lynched.
Common Tie Breaker: LHLV - In the event of a tie, the player with the Longest Held Last Vote, or LHLV, is lynched. Basically, the player with the most votes just before the tie is lynched. If a player is tied with No Lynch, the player will be lynched regardless of LHLV.
Common Ghost Etiquette: RP Play Style - Once dead, players may post in the thread and join public IRC so long as they don't make game related posts or comments. They may not PM other players about the game or have private conversations on IRC. If you have data that you'd like to share, please, do so before your death. Dead Mafia/Wolf players are given a partial exception and are allowed to PM other Mafia/Wolves. All players are always free to talk with their Host in private IRC or PM.
Common Game Start: Hospitalization - Before the First Round starts, the Wolves/Mafia will choose one player to attack. That player will not be killed, but will be hospitalized and thus can’t vote in the first round.
Common R0 Peeks: Random Negative - Every player who can peek is given a random peek from all players who would return "No" or "Not X" other than the peeker.
Alternate Death Reveal: Alignment Reveal- All players, when they die, will have only their alignment revealed publicly. No other information on roles, powers or anything else is given.


48 hour Speedplay Rounds are in effect.



Modkills: No signs of life for 1 complete 48 hour round, quoting host PMs, ignoring death talking rules.




[signups open]



Base Powers in the game at R2 end:
Politician: 4
Soothsayer: 3
Poison: 1
Brutal: 1
Immunity: 3
Fortitude: 2
Spiritborne: 0
Blast Shield: 0
Vote Savant: 2
Insight: 1
Hinder: 0

Thu Aug 11, 2016 7:05 pm Profile Send private message
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#3 (ISO #2)  Re: Assassins XII: Power Up!
K0ntRa wrote:
[in]
Upon death of a player, will you say which of the two mafia he was member of, or just "mafia"?


Simply "mafia", but good question.

As of recent updates, the two mafia teams will be differentiated as "Mafia (Team 1)" and Mafia (Team 2) .

Thu Aug 11, 2016 7:52 pm Profile Send private message
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#4 (ISO #3)  Re: Assassins XII: Power Up!
This game is set up for 12+ players. Significant roleset changes occur at 16, 18, 19, and 21 players.

This game starts on August 18th if there are 12 or more players.

Thu Aug 11, 2016 7:54 pm Profile Send private message
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#8 (ISO #4)  Re: Assassins XII: Power Up!
MMage wrote:
Taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco taco.

I have come to this place, this taco temple, to babysit help Hater with his game.

Because he sucks is a taco.

r000d

also, [cohost mmage]

Fri Aug 12, 2016 3:37 am Profile Send private message
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#12 (ISO #5)  Re: Assassins XII: Power Up!
Buffs incoming!

After talking with Mage and Rain a bit, we determined that a few of our base powers were a bit underpowered and needed a little love.

We felt that in a short, bloody game as this one is apt to be, there's simply not enough time for a villager to get information on a mafia in time to kill them with poison. Since poison is also meant as a way counter fortitude, we decided to make poison tick a little faster:

Posion -- now only takes 1 full round to kill instead of 2


We also felt that vote savant wasn't living up to its full potential. It's supposed to be a charge-up to a nearly unstoppable blast, but it takes too long to get there and can often feel underwhelming. We decided to fix that so we can separate the good vote manipulators from the great:


Vote Savant -- +2 voting power stored for each vote on a target that isn't lynched. Cap on amount of stored votes able to use in one round increased to 5 (from 4). MUST VOTE ON A PLAYER TO STORE UP VOTES.

Insight was looking a little weak in the face of immunity, so we've added in a track to it as well, so players can see sho other players targeted in the night.

Insight -- same as before, but also tracks the target.



Prostitute and framer combined into the Vixen -- roleblocks AND frames target player.
Lookout and Don combined into Don++ -- Receives full investigate on target player, including role, alignment, base power, track and watch. The track and the watch are not affected by immunity.



Finally, a small change was made to the godfather role -- now shows up as a normal villager to enemy Dons.


Thanks for joining in patch 12.1 notes of assassins. See ya next time!

Sat Aug 13, 2016 5:09 am Profile Send private message
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#18 (ISO #6)  Re: Assassins XII: Power Up!
Lien~ wrote:
Me too!! [in]


SweedyGonzales wrote:
[In]





Due to the complex nature of this game, ALL players on any given team must be active and able to vote and send in actions at least once per round. This means logging on at least once per 48 hours, and placing a vote at the very LEAST.


The people whom I've quoted have a history of being afk and/or inactive in previous games. I would like each of you to affirm publicly that you each understand you will indeed be active at least once every 48 hours while the game progresses. If you are not able to confirm this by the time the game starts (August 17, 2016, at 11:59 PM Eastern Daylight Time), you will be removed from the signups.

Each of the above players has been contacted through forum PM and through steam (if possible).

Again, afk-ing cannot be tolerated in this game. I've made the rounds slightly longer to compensate, but there is no reason that in two full days you should not be able to put in at least 1 post containing a vote.


TL;DR: Please post one more time confirming you understand the anti-afking rules and will abide by them. If you can confirm that you are willing to follow the rules, I will be happy to have you in my game. :)

Sun Aug 14, 2016 11:00 pm Profile Send private message
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#22 (ISO #7)  Re: Assassins XII: Power Up!
SweedyGonzales wrote:
HATER wrote:
Panda wrote:
[in] Sweedy


Due to the complex nature of this game, ALL players on any given team must be active and able to vote and send in actions at least once per round. This means logging on at least once per 48 hours, and placing a vote at the very LEAST.

The 3 people whom I've quoted have a history of being afk and/or inactive in previous games. I would like each of you to affirm publicly that you each understand you will indeed be active at least once every 48 hours while the game progresses. If you are not able to confirm this by the time the game starts (August 17, 2016, at 11:59 PM Eastern Daylight Time), you will be removed from the signups.


This Panda is new. How can they have a history of AFKing?



Ah, my apologies. I thought it was the same panda who afked in waywardVole's last game. The proper correction has been made.



SweedyGonzales wrote:
@HATER
With 48 hour rounds and no school, I think I manage not to afk.



Confirmed. :)

Mon Aug 15, 2016 3:19 pm Profile Send private message
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#31 (ISO #8)  Re: Assassins XII: Power Up!
NumBle wrote:
!!!*_Uncle-Leo_*!!! wrote:
NumBle wrote:
ARSENIC wrote:
[In]

Inb4 confirmed villagers gets voted by Arsenic because suspecious.


Haha so ruude Numble...all is called tactic...and he have his thoughts for doing it...nowadays you can't trust anyone also not if he is confirmed villager :lol:

The veterans around here know what I'm talking about.. it's epic.

lol that game was such a clusterfuck lmao

Tue Aug 16, 2016 4:31 pm Profile Send private message
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#40 (ISO #9)  Re: Assassins XII: Power Up!
NumBle wrote:
!!!*_Uncle-Leo_*!!! wrote:
Shadi wrote:
!!!*_Uncle-Leo_*!!! wrote:
Shadi wrote:
hater looking mighty suspicious about now......

Where is your [in] Shadi???
Come on we wont get that much afk's in here ;)

not happening.


:( :o

He only plays standart plain mafia games. Cuz that's what he's good at.

"Good at" is stretching it a bit IMO... ;)

Tue Aug 16, 2016 9:47 pm Profile Send private message
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#46 (ISO #10)  Re: Assassins XII: Power Up!
Well, some significant upgrades are coming to the setup.

Wed Aug 17, 2016 4:07 am Profile Send private message
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#47 (ISO #11)  Re: Assassins XII: Power Up!
Hey guys, so due to the sudden influx of people, several things have happened:

-Each mafia team now has 4 members.

-Vixen buffed, now able to frame+block two players each night. A force to be reckoned with, indeed, and more on par with the rest of the maf roles.

-Hitman buffed, now pierces ALL layers of protection. You get targeted by him and he isn't roleblocked, you die. No questions asked.



We felt that the mafia was very strong with these new changes, so we threw out some buffs to the village as well:


- Vigilante added. able to shoot two players throughout the course of the game.

Secondly, to give the village adequate time to react and adapt to the mafias' plans, we've allowed Normal Villagers to start with Immunity as their base power, and they can wait up to the end of R2 to switch to something else.

-Normal Villagers don't have to choose a base power until R2 (may still choose one r0 if they're sure what they'll want to have). Until they choose a different base power, they will have the Immunity base power by default.


Lastly, in order to give the village a tad bit more info to go off:

All alignment reveals (death reveals and Cop peeks) will return as "Village", Mafia (Team 1)", or "Mafia (Team 2)".

^
Spoiler: show
I know a question was asked about this earlier when we had fewer people, and I answered that it wouldn't be this way. I have since gone back and corrected that answer.



Oh, and finally, hinder needed some love, so it was upgraded to 3 shots instead of just 2.

Wed Aug 17, 2016 5:09 am Profile Send private message
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#49 (ISO #12)  Re: Assassins XII: Power Up!
Order of actions:

Lynch -> Roleblocks* (simultaneous) -> Blast shield -> Brutal (from a player who died the previous round) -> Doctor Protection**-> Poison (Application) -> Hitman Shot -> Vigilante shot -> Mafia (faction) Shot -> Poison (Kill from previously applied poison) -> Pathologist Actions -> Peeks -> Watches/Tracks



*includes Vixen frame
**includes Crooked Medic


R0 Order of actions:

Mafia Role choices confirmed -> R0 Peeks sent -> Base powers confirmed -> r0 hospitalize happens

Wed Aug 17, 2016 6:21 am Profile Send private message
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#52 (ISO #13)  Re: Assassins XII: Power Up!
Okay, R0 has begun and everyone should have a PM from me.


[start]


Here is a sample normal villager PM btw.

Quote:
Hey there!

You are a normal villager.

You have until the end of R2 to choose a Base Power from the list in the main thread. Until you do so, you will have the Immunity base power.

You may choose a different base power at any time before Round 2 ends, but keep in mind two things:

1. The change will not take effect until the next round.
2. Once you have changed your base power and the change has taken effect, you may not change it again.


If you do not choose a base power by the end of Round 2, you will simply keep the Immunity base power for the rest of the game.



You are aligned with the Village, meaning you win when all players on both Mafia teams are completely killed.

Good luck!





Good luck to all 3 teams!




R0 will end Friday, August 19, at 11:59 PM EDT.

Thu Aug 18, 2016 4:37 am Profile Send private message
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#57 (ISO #14)  Re: Assassins XII: Power Up!
Ultor wrote:
Will the player be notified if they were poisoned?

Yes.

Thu Aug 18, 2016 1:13 pm Profile Send private message
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#59 (ISO #15)  Re: Assassins XII: Power Up!
SweedyGonzales wrote:
OMGOMGOMG!!!!
I'm a normal villager for once! :3

Random Vote:
[Vote K0ntRa]

<3333333

It's round 0, so no votes yet.

I will however encourage discussion in the village to co-ordinate their Base Power picking strategies.

Thu Aug 18, 2016 2:05 pm Profile Send private message
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#69 (ISO #16)  Re: Assassins XII: Power Up!
>numble using MY lime green to respond to things

Image





Also, blast shield only protects for the round it is used. It is a targeted skill, meaning it can be roleblocked. You get two shots of it, but you have to use one of those shots on another player, since once a blast shield is used on a player, they can't be blast shielded again for the rest of the game.




Oh and something extra for you guys:


Killtypes and ways to survive them:


Deleted (Modkill) -- No way to survive, but can be avoided by being active and not using lime green to respond to posts.
Annhilated (Hitman) -- No way to survive shot, but the shot can be roleblocked.
Lynch -- Can survive with Politician or Trainee Tough.
Brutal -- Can survive with Fortitude, Trainee Tough, or Blast Shield (since brutal also roleblocks its target, blast shield will be blocked if it is self-cast, though).
Poison -- Can survive with Immunity, Doc protection, or Trainee Tough. Delayed by Blast Shield.
Mafia/Vig shot -- Can survive with Fortitude, Doc Protection, Trainee Tough, or Blast Shield.

Fri Aug 19, 2016 12:50 am Profile Send private message
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#77 (ISO #17)  Re: Assassins XII: Power Up!
Remember guys, all mafia teams and village PRs MUST send in roles (if mafia) and base powers for the team. Failure to do so will result in powers being random'd.

Fri Aug 19, 2016 5:57 pm Profile Send private message
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#80 (ISO #18)  Re: Assassins XII: Power Up!
Styx wrote:

also i have no idea what im doing



Well, it's good to know some things never change.

Fri Aug 19, 2016 7:59 pm Profile Send private message
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#90 (ISO #19)  Re: Assassins XII: Power Up!
NumBle wrote:
katCrusader wrote:
Rainboy wrote:
[[color=#I]color[/color]=#nope]Thank you, Hater, for showing me the [color=#can]error[/color] of my ways. [color=#do]Lime green[/color] is, in [color=#this]truth[/color], the best [color=#all]color[/color] in the [color=#day]universe[/color] and making people (particularly, in this case, [color=#lol]the host[/color]) [color=#it]edit[/color] every last one of my [color=#takes]future posts[/color] will serve to provide [color=#much]ample entertainment[/color] for my [color=#less]needs[/color]. You have my [color=#time]undying gratitude[/color], my [color=#mess]friend[/color].[/[color=#themup]color[/color]]

Image

[color=#nope]H[/color][color=#nope]o[/color][color=#nope]l[/color][color=#nope]y[/color] [color=#nope]s[/color][color=#nope]*[/color][color=#nope]*[/color][color=#nope]*[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]e[/color] [color=#nope]a[/color][color=#nope]m[/color][color=#nope]o[/color][color=#nope]u[/color][color=#nope]n[/color][color=#nope]t[/color] [color=#nope]o[/color][color=#nope]f[/color] [color=#nope]t[/color][color=#nope]i[/color][color=#nope]m[/color][color=#nope]e[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]a[/color][color=#nope]t[/color] [color=#nope]t[/color][color=#nope]o[/color][color=#nope]o[/color][color=#nope]k[/color] [color=#nope]y[/color][color=#nope]o[/color][color=#nope]u[/color] [color=#nope]t[/color][color=#nope]o[/color] [color=#nope]d[/color][color=#nope]o[/color][color=#nope].[/color][color=#nope].[/color]

Spoiler: show
Code:
[color=#nope]H[/color][color=#nope]o[/color][color=#nope]l[/color][color=#nope]y[/color] [color=#nope]s[/color][color=#nope]*[/color][color=#nope]*[/color][color=#nope]*[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]e[/color] [color=#nope]a[/color][color=#nope]m[/color][color=#nope]o[/color][color=#nope]u[/color][color=#nope]n[/color][color=#nope]t[/color] [color=#nope]o[/color][color=#nope]f[/color] [color=#nope]t[/color][color=#nope]i[/color][color=#nope]m[/color][color=#nope]e[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]a[/color][color=#nope]t[/color] [color=#nope]t[/color][color=#nope]o[/color][color=#nope]o[/color][color=#nope]k[/color] [color=#nope]y[/color][color=#nope]o[/color][color=#nope]u[/color] [color=#nope]t[/color][color=#nope]o[/color] [color=#nope]d[/color][color=#nope]o[/color][color=#nope].[/color][color=#nope].[/color]


Gonna have to do better than that, Numble. I'm barely even /trying/ here.

Sat Aug 20, 2016 3:18 am Profile Send private message
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#92 (ISO #20)  Re: Assassins XII: Power Up!
NumBle wrote:
HATER wrote:
Gonna have to do better than that, Numble. I'm barely even /trying/ here.


Give me 24 hours and we'll see who's barely trying then.

I mean, if it takes you 24 hours, I'd say you're trying a little more than barely. :P

Sat Aug 20, 2016 3:22 am Profile Send private message
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#95 (ISO #21)  Re: Assassins XII: Power Up!
katCrusader wrote:
HATER wrote:
Spoiler: show
NumBle wrote:
katCrusader wrote:
Rainboy wrote:
[[color=#I]color[/color]=#nope]Thank you, Hater, for showing me the [color=#can]error[/color] of my ways. [color=#do]Lime green[/color] is, in [color=#this]truth[/color], the best [color=#all]color[/color] in the [color=#day]universe[/color] and making people (particularly, in this case, [color=#lol]the host[/color]) [color=#it]edit[/color] every last one of my [color=#takes]future posts[/color] will serve to provide [color=#much]ample entertainment[/color] for my [color=#less]needs[/color]. You have my [color=#time]undying gratitude[/color], my [color=#mess]friend[/color].[/[color=#themup]color[/color]]

Image

[color=#nope]H[/color][color=#nope]o[/color][color=#nope]l[/color][color=#nope]y[/color] [color=#nope]s[/color][color=#nope]*[/color][color=#nope]*[/color][color=#nope]*[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]e[/color] [color=#nope]a[/color][color=#nope]m[/color][color=#nope]o[/color][color=#nope]u[/color][color=#nope]n[/color][color=#nope]t[/color] [color=#nope]o[/color][color=#nope]f[/color] [color=#nope]t[/color][color=#nope]i[/color][color=#nope]m[/color][color=#nope]e[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]a[/color][color=#nope]t[/color] [color=#nope]t[/color][color=#nope]o[/color][color=#nope]o[/color][color=#nope]k[/color] [color=#nope]y[/color][color=#nope]o[/color][color=#nope]u[/color] [color=#nope]t[/color][color=#nope]o[/color] [color=#nope]d[/color][color=#nope]o[/color][color=#nope].[/color][color=#nope].[/color]

[spoiler]
Code:
[color=#nope]H[/color][color=#nope]o[/color][color=#nope]l[/color][color=#nope]y[/color] [color=#nope]s[/color][color=#nope]*[/color][color=#nope]*[/color][color=#nope]*[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]e[/color] [color=#nope]a[/color][color=#nope]m[/color][color=#nope]o[/color][color=#nope]u[/color][color=#nope]n[/color][color=#nope]t[/color] [color=#nope]o[/color][color=#nope]f[/color] [color=#nope]t[/color][color=#nope]i[/color][color=#nope]m[/color][color=#nope]e[/color] [color=#nope]t[/color][color=#nope]h[/color][color=#nope]a[/color][color=#nope]t[/color] [color=#nope]t[/color][color=#nope]o[/color][color=#nope]o[/color][color=#nope]k[/color] [color=#nope]y[/color][color=#nope]o[/color][color=#nope]u[/color] [color=#nope]t[/color][color=#nope]o[/color] [color=#nope]d[/color][color=#nope]o[/color][color=#nope].[/color][color=#nope].[/color]
[/spoiler]

Gonna have to do better than that, Numble. I'm barely even /trying/ here.

Image
So exactly which greens are too close to /your/ green? I mean, there are so many of them it gets really hard to tell. Where do you draw the line? I mean, you've already laid claim to #00FF00 and #01FF01. Exactly how much of the colorspace are you allowed to monopolize as an almighty mod of the werewolf forums here at neonDragon?
\


As long as you're willing to put in the work to maintain a smooth spectrum from yellow to blue, I ain't even mad.



Also, still calc'ing round end stuff. Results will be out shortly.

Sat Aug 20, 2016 4:28 am Profile Send private message
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Joined: Thu Sep 06, 2012 4:20 pm
#96 (ISO #22)  Re: Assassins XII: Power Up!
Emziek shot
Emziek Hospitalized
Maki Shot
Maki Hospitalized


[injure emziek]
[injure maki]

[dawn]

Round 1 has begun.

Round 1 will end Sunday, August 21st, at 11:59 PM EDT (Miami Time)


Sat Aug 20, 2016 4:53 am Profile Send private message
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Joined: Thu Sep 06, 2012 4:20 pm
#97 (ISO #23)  Re: Assassins XII: Power Up!
A couple of important notes for you guys:




Peeks, tracks and roleblocks:

AGAIN: All recipients of a roleblock WILL be notified that someone roleblocked them, even if no actions were blocked by the roleblock.

Tracks only count non-blocked actions. Any track on a player whose actions were successfully roleblocked will come back as if that player targeted nobody.

Don++'s peek counts as one action for the purposes of any tracks on the Don.


Votes:


Vote Savant only charges up votes on valid targets. No Vote is NOT a valid target (No Lynch is, though). Basically, in order to charge up Vote Savant, you have to vote for SOMETHING (no afk strats please), just make sure whoever you're voting for doesn't get lynched.

Hospitalization does not count as a roleblock, so it is unaffected by immunity and Con Man.



At the end of Round 2, when all base powers are locked in permanently, there will be a public posting of how many of each base power are in the game. Any dead players will be included in the tally.

For example:

Politician -- 2
Spiritborne -- 2
Poison -- 1


etc, etc...

Sat Aug 20, 2016 5:24 am Profile Send private message
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Joined: Thu Sep 06, 2012 4:20 pm
#103 (ISO #24)  Re: Assassins XII: Power Up!
Spoiler: show
Rainboy wrote:
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[color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]I[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]'[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color] [color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]m[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]v[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]=[/color][color=#Disallowed-GERTY]#[/color][color=#Disallowed-GERTY]D[/color][color=#Disallowed-GERTY]i[/color][color=#Disallowed-GERTY]s[/color][color=#Disallowed-GERTY]a[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]w[/color][color=#Disallowed-GERTY]e[/color][color=#Disallowed-GERTY]d[/color][color=#Disallowed-GERTY]-[/color][color=#Disallowed-GERTY]G[/color][color=#Disallowed-GERTY]E[/color][color=#Disallowed-GERTY]R[/color][color=#Disallowed-GERTY]T[/color][color=#Disallowed-GERTY]Y[/color][color=#Disallowed-GERTY]][/color][color=#Disallowed-GERTY].[/color][color=#Disallowed-GERTY][[/color][color=#Disallowed-GERTY]/[/color][color=#Disallowed-GERTY]c[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]l[/color][color=#Disallowed-GERTY]o[/color][color=#Disallowed-GERTY]r[/color][color=#Disallowed-GERTY]][/color]

[vote SiX]



Jesus christ what have we done

Sat Aug 20, 2016 3:56 pm Profile Send private message
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#105 (ISO #25)  Re: Assassins XII: Power Up!
WaywardVole wrote:
Can we modkill one of the hosts? Please?

I mean, why would you modkill mmage?

Rainbo's a player, not a host.

But hey, don't blame me -- Rain's the one who decided to escalate this into a bot war here. ;)

Sat Aug 20, 2016 3:58 pm Profile Send private message
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#107 (ISO #26)  Re: Assassins XII: Power Up!
Rainboy wrote:
HATER wrote:
WaywardVole wrote:
Can we modkill one of the hosts? Please?

I mean, why would you modkill mmage?

Rainbo's a player, not a host.

But hey, don't blame me -- Rain's the one who decided to escalate this into a bot war here. ;)


'Scuse me, you were the first one to use GERTY. I just used a very simple Javascript function to convert what I typed.


I mean it's still automation ;)

Sat Aug 20, 2016 4:35 pm Profile Send private message
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#116 (ISO #27)  Re: Assassins XII: Power Up!
katCrusader wrote:
And here I was, thinking that rainbows could bring everyone together again </3

[vote - no lynch] (unknown target) (Placeholder)



No "-" between the vote and the target.

Sun Aug 21, 2016 12:26 am Profile Send private message
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#119 (ISO #28)  Re: Assassins XII: Power Up!
Keep in mind that you must post at least once a round or you will be up for modkill. There's 48 hours in every round -- plenty of time to post.

If you have not posted since Round 1 started, please post in the following 24 hours or risk a modkill.


Sun Aug 21, 2016 4:35 am Profile Send private message
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#140 (ISO #29)  Re: Assassins XII: Power Up!
K0ntRa wrote:
NumBle wrote:
K0ntRa wrote:
Been busy lately, and still am, so I'm probably going to be a bit quieter this game.
About the game; I don't think random voting will do as much good as everyone participating has played WW before. Although, having 8/17 mafia has it's bright side too, if we vote someone randomly, the chances of him being mafia are 47.06%. We've gotta lynch or else we lose the game, so I say we vote out somebody new or mostly AFK.

Thing is, we don't lynch, mafias shoot people and we lose 2 villagers. I personally am willing to risk those 47.06% of lynching a mafia rather than just no lynch the heck outta of this game. It would even prove useful to create random bandwagons to see who's protecting who and how can that be of correlation between those players. Odds are either they know what are their roles or are related(mafia).



Yeah that's what I said in the last couple of sentences.

@HATER, will everybody who haven't made a grp by the end of this round be modkilled, or will they be given another chance?


Most likely everyone -- unless there are special circumstances and I have reason to believe you aren't afk (for instance, if you have pmed me beforehand saying you may be inactive for a certain round and you are otherwise an active and reliable player, I may be less inclined to modkill you).


If anyone is modkilled for inactivity, they will replaced as soon as possible with another player, if possible.

Sun Aug 21, 2016 7:19 pm Profile Send private message
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#150 (ISO #30)  Re: Assassins XII: Power Up!
Image

Sun Aug 21, 2016 10:43 pm Profile Send private message
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#164 (ISO #31)  Re: Assassins XII: Power Up!
Round 1 has ended. Calculating results, should be out in a few moments.

Mon Aug 22, 2016 4:06 am Profile Send private message
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#165 (ISO #32)  Re: Assassins XII: Power Up!
Styx lynched
Styx died
Styx was aligned with the Village

SweedyGonzales shot
SweedyGonzales died
SweedyGonzales was aligned with the Village




Round 2 has begun.

Round 2 will end Tuesday, August 23rd, at 11:59 PM EDT (Miami Time).





[kill styx, lynched]
[dusk]
[kill SweedyGonzales, shot]
[dawn]

Mon Aug 22, 2016 4:12 am Profile Send private message
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#166 (ISO #33)  Re: Assassins XII: Power Up!
Sending out PMs now. Everyone who is getting a pm this round should have theirs within 30 minutes.

Mon Aug 22, 2016 4:14 am Profile Send private message
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#169 (ISO #34)  Re: Assassins XII: Power Up!
Emziek wrote:
Are successful doctor protections announced?



Any event in which a kill is submitted and is not blocked, but the target survives, is denoted simply by the following notation:

Player Shot (or other type of kill)
Player Survived





There is a special exception to this in the case of poison that is delayed using a blast shield, which is not announced publicly.


SweedyGonzales wrote:
Is this how it went?


Something like that, probably :P

Mon Aug 22, 2016 4:32 am Profile Send private message
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#170 (ISO #35)  Re: Assassins XII: Power Up!
Also, a small note for anyone that's interested:

-Doc protects against poison application and poison kill.


Also, example dead player PM for a village-aligned player looks like this:

Spoiler: show
Hello, you are dead!

Please do not speak with living players about game related topics or make game-related posts in the game thread.


As you probably know, there is a base power called "Spiritborne" that allows a living player to speak to dead players, like yourself.

A player with the Spiritborne power will contact you if they wish to speak with you. Please do not converse with a Spiritborne unless they have contacted you first. You will know that person is a spiritborne because they will have been given special permission to quote a PM from me.


Keep in mind that if a spiritborne contacts you, they may not be on your team. You are not obligated to speak with them or tell them anything if you don't want to. You can lie to them if you wish. It's still werewolf. ;)

Thanks for playing, and enjoy watching the rest of the game!


Mon Aug 22, 2016 4:44 am Profile Send private message
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#208 (ISO #36)  Re: Assassins XII: Power Up!
Rainboy wrote:
Maki wrote:
woo 10 people not voting.

busy with uni stuff so sorry for inactivity, shrug, shit time for me :|


So much for the gung ho "rainboy is the only one for me."

I've been replaced by an institution. I'm hurt.


Oh no you didn't!

Is this the end for the passionate Rainboy-Maki relationship we all know and love? Will Maki go back to his first love: MMage? Or will they work out their differences in time to become a happy couple again?

#WWDrama #Rainaki #MakBoy #breakup

Tue Aug 23, 2016 3:32 am Profile Send private message
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#234 (ISO #37)  Re: Assassins XII: Power Up!
ARSENIC wrote:
In the wise words of the UltraNig, "Bitches ain't shit but hoes and tricks".

Which basically means Kontra is probably being framed by one of the Mafia.


How...specific an interpretation, to be sure...

Tue Aug 23, 2016 8:51 pm Profile Send private message
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#245 (ISO #38)  Re: Assassins XII: Power Up!
Rainboy wrote:
You guys are too active.

ronbo pls

I think you're just used to the constant afking that used to define nD. This is the way it should have been before, tbh.

I'm actually quite pleased about activity this game. I've really only had to bug a couple people to be active this round, and they both have made posts.

In fact, every living player has made at least 1 post each round this game. I think that's a nD record for activity. Most of the time there have been at least a couple people not posting each round, but this game has been pretty on point.

Keep it up, people.


plus ther's so many arguments and debates and drama going on it's very entertaining to watch

Tue Aug 23, 2016 11:16 pm Profile Send private message
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#256 (ISO #39)  Re: Assassins XII: Power Up!
K0ntra Lynched
K0ntra Died
K0ntra was aligned with the Village

Rainboy Haunted
Rainboy Survived

KatCrusader Shot
KatCrusader Survived

Lawliet Shot
Lawliet Survived

Arsenic Shot
Arsenic Survived


Panda Shot
Panda Died
Panda's alignment reveal was hidden.
Panda was a Soothsayer and is able to post in the thread and vote.

Panda will not count for or against parity for any faction.


Round 3 has begun.
Round 3 will end on Thursday, August 25th at 11:59:59 EDT (Miami Time).



[kill k0ntra, lynched]
[dusk]
[log Rainboy, survived Brutal]
[log katcrusader, survived Shot]
[log Lawliet, survived Shot]
[log Arsenic, Survived Shot]
[log Panda, Killed by Shot (soothsayer)]
[dawn]

Wed Aug 24, 2016 4:08 am Profile Send private message
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#257 (ISO #40)  Re: Assassins XII: Power Up!
The final distribution of all Base Powers of all players in the game, living or dead, is as follows:

Politician: 4
Soothsayer: 3
Poison: 1
Brutal: 1
Immunity: 3
Fortitude: 2
Spiritborne: 0
Blast Shield: 0
Vote Savant: 2
Insight: 1
Hinder: 0




Any extra base powers gained by any player with the Trainee role are not counted in this tally.

Wed Aug 24, 2016 4:08 am Profile Send private message
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#259 (ISO #41)  Re: Assassins XII: Power Up!
One more thing:

Dead soothsayers are also subject to (somewhat relaxed) anti-afk rules.


If a dead soothsayer does not make a game related post at least one every 2 rounds, their grave will be quieted, turning them into a normal dead player. They will not be able to vote, post in the thread about game-related topics, or speak with living players about the game. Their alignment will still remain obscured.


They may, however speak with a spiritborne if the spiritborne contacts them first. (Not applicable in this game since there are no spiritbornes)

Wed Aug 24, 2016 5:15 am Profile Send private message
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#334 (ISO #42)  Re: Assassins XII: Power Up!
!!!*_Uncle-Leo_*!!! wrote:

4) Really Ultor are you fucking kidding me? Yes i did looking for a coffee, but sry i forgot to tell you that this game is not only what i do if you are on ingame here or at steam...Humans do a lot of things like going for a pee pee and wash their hands after it, talking with his father between all, answering on WhatsApp, needs to talk to stubborn guys like you if the doorbell rings and some Jehovas guys try to get you in their clan to lead you too...wait wouldn't that be a great Job for you?


This has to be one of my favorite quotes in this entire thread, lmfao

Fri Aug 26, 2016 1:06 am Profile Send private message
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#344 (ISO #43)  Re: Assassins XII: Power Up!
sorry about round ending being late. My net went down last night.

Fri Aug 26, 2016 1:02 pm Profile Send private message
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#345 (ISO #44)  Re: Assassins XII: Power Up!
Round 3 ended.


!!!*_Uncle-Leo_*!!! Lynched
!!!*_Uncle-Leo_*!!! Died
!!!*_Uncle-Leo_*!!! was aligned with the Mafia (Team 1)


Voro's Poulo poisoned
Voro's Poulo survived

Emziek Shot
Emziek Died
Emziek's alignment reveal was hidden
Emziek was a Soothsayer and is able to speak after death and vote.


Rainboy Shot
Rainboy Died
Rainboy's alignment reveal was hidden
Rainboy was a Soothsayer and is able to speak after death and vote.


Round 4 has begun.
Round 4 will end on Saturday, August 27th, at 11:59:59 PM EDT (Miami Time).



[kill !!!*_Uncle-Leo_*!!!, lynched]
[dusk]
[log voro's poulo, survived Poison]
[log emziek, Killed by Shot]
[log Rainboy, Killed by Shot]

[dawn]

Fri Aug 26, 2016 1:15 pm Profile Send private message
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#346 (ISO #45)  Re: Assassins XII: Power Up!
Pms will likely not be coming out for a while.

Fri Aug 26, 2016 1:21 pm Profile Send private message
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#349 (ISO #46)  Re: Assassins XII: Power Up!
I apologize -- there was one event that I forgot to include in the results:

Voro's Poulo poisoned
Voro's Poulo survived


Fri Aug 26, 2016 3:12 pm Profile Send private message
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#356 (ISO #47)  Re: Assassins XII: Power Up!
I should note, that to avoid any confusion, poison resolves (and is posted publicly) whenever its outcome is clear. (e.g. If it's immediately clear you won't be affected by the poison, it will resolve the round it is applied and your survival will be posted publicly).

Fri Aug 26, 2016 8:07 pm Profile Send private message
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#375 (ISO #48)  Re: Assassins XII: Power Up!
So apparently the alias command breaks GERTY.

Damn you k0ntra, why'd you have to go and change your name mid-game?

Sun Aug 28, 2016 2:18 am Profile Send private message
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#378 (ISO #49)  Re: Assassins XII: Power Up!
Attention:

Due to technical difficulties with GERTY (everyone give a big ol' "thanks a lot" to k0ntra!) and the fact that the round was started roughly 9 hours later than scheduled, the round has been extended by 24 hours.

We apologize for any inconvenience this causes.


This round will end at on August 28th at 11:59:59 PM EDT (Miami Time).


Sun Aug 28, 2016 3:41 am Profile Send private message
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#379 (ISO #50)  Re: Assassins XII: Power Up!
[kill Donald Dump, Lynched R2]

Sun Aug 28, 2016 3:47 am Profile Send private message
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#386 (ISO #51)  Re: Assassins XII: Power Up!
Donald Dump wrote:
HATER wrote:
[kill Donald Dump, Lynched R2]

I bet none of you WW pros didn't get lynched twice in one game... :dance: :mrgreen:


We have -- due to toughness, temp lynch immunity, and/or revives, trust me. As recently as last year, cml got lynched 3 times I think.

Sun Aug 28, 2016 4:59 pm Profile Send private message
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#388 (ISO #52)  Re: Assassins XII: Power Up!
Rainboy wrote:
HATER wrote:
Donald Dump wrote:
HATER wrote:
[kill Donald Dump, Lynched R2]

I bet none of you WW pros didn't get lynched twice in one game... :dance: :mrgreen:


We have -- due to toughness, temp lynch immunity, and/or revives, trust me. As recently as last year, cml got lynched 3 times I think.


Actually, if you read exactly what he says, he's saying that none of us DIDN'T get lynched twice in one game... or in more plain english, that all of us have been lynched twice in every game, which is also wrong. I can think of plenty of games (this game, for example) where I was not lynched twice.


But either way, he's wrong ;P

Sun Aug 28, 2016 6:20 pm Profile Send private message
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#391 (ISO #53)  Re: Assassins XII: Power Up!
Conditional Vote Activated for SiX below.

Mon Aug 29, 2016 3:55 am Profile Send private message
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#395 (ISO #54)  Re: Assassins XII: Power Up!
Round has ended. Results coming out soon.

Mon Aug 29, 2016 4:05 am Profile Send private message
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#396 (ISO #55)  Re: Assassins XII: Power Up!
Six Lynched
SiX Died
Remnants of Poison were found in SiX's body.
SiX's alignment was hidden
SiX was a Soothsayer and may vote and speak after death.

Voro's Poulo Shot
Voro's Poulo Died
Voro's Poulo was aligned with the Village.


WaywardVole Shot
WaywardVole Survived




The game has been called! Stay tuned for further results.





Mon Aug 29, 2016 4:43 am Profile Send private message
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#404 (ISO #56)  Re: Assassins XII: Power Up!
Mage and I have analyzed the game and decided to call it in favor of Mafia Team 2. Barring Mafia Team 2 doing anything 100% detrimental (like shooting themselves), they win in approximately 2-3 turns.


Details:


Spoiler: show
Given that Mafia Team 2 has all their members, successfully peeked KatCrusader (the last remaining mafia and politician), and already know the identity of the doctor due to a peek last round, it is safe to say that their shot next round would be on KatCrusader, with her and Ish being roleblocked.

As for the lynch, the town technically has enough voting power to lynch 1 mafia the round xen would have gotten shot -- the only way a mafia would successfully be lynched is if the town managed to get all its votes off on waywardvole (the only non-politician maf). (If this did not happen, the mafia successfully shoot Xen and reach parity easily.)

At this point another villager would be shot while Ish was roleblocked, still unable to use his poison or protect. Cue the mafia successfully overriding the village's 6 votes with their 7, reaching parity at the end of the round.


tl;dr: Mafia Team 2 Wins the game in all rational outcomes.




Mafia Team 2 (Winners!):


WaywardVole (Crooked Medic, Vote Savant)
Lawliet (Don++, Politican)
Maki (Con Man, Poltician)
Numble(Vixen, Politician)





Mafia Team 1:

Rainboy (Tough Trainee, Immunity)
KatCrusader (Crooked Medic, Politician)
!!!*_Uncle-Leo_*!!! (Vixen, Insight)
Panda (Infector, Soothsayer)



Village:

Voro's Poulo (Cop, Immunity)
Ish (Doctor, Poison)
ARSENIC (Vigilante, Fortitude)

SiX (Soothsayer)
SweedyGonzales (Brutal)
K0ntra (Fortitude)
Styx (Immunity)
Emziek (Soothsayer)
Ultor (Vote Savant)







Spreadsheet here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing


Awards coming up soon

Mon Aug 29, 2016 5:51 am Profile Send private message
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#413 (ISO #57)  Re: Assassins XII: Power Up!
MVPs:


Maf T2:

Lawliet, for being a voice of reason and logic in the mafia, constantly thinking through the mafia's moves cautiously.
WaywardVole, for being spot-on on both of his successful protection hunches.





Maf T1:


Katcrusader, for her array of colorful responses and arguments, and actually being active
Rainboy, for making the sick hardcore plays after he died, nearly tilting Numble into a loss.


Village:

Emziek, for being active and reasonable, collaborating with Rainboy to almost bring Maf T2 down.
Voro's Poulo, for managing to peek a ton of mafia and keeping quite safe until the last round.






Mon Aug 29, 2016 6:29 am Profile Send private message
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#437 (ISO #58)  Re: Assassins XII: Power Up!
I procrastinated on this post for about 3 days, it was sitting at around 90% done when I slapped an ending onto it and decided to post.



Considering that I had a unique view into the actions of every team individually, and the game as whole, I think I can shed some light:


Pretty much everything you guys are arguing about boils down to:

1. Panda
2. Lack of Teamwork/Co-ordination on Maf T1 + Village for most of the game, and on Maf T2's side very very late in the game, almost causing them to throw.
3. Failing to understand the kind of stance necessary to win

Let's take it from the top:

1. Panda honestly screwed things up for his team -- not just because he revealed himself + Rainboy to Sweedy, which is a mistake that sometimes happens with new players (and tbh since it sounds like it happened r0, I might have considered a re-roll if he had told me or even his team what happened -- PLEASE communicate with your host if something like this happens or at least your team) -- but because he really failed to do anything ABOUT that mistake. Honestly, I'm disappointed in him for seemingly not trying -- only making 1 short post really for every round he was living. Furthermore, he completely failed to do anything with his soothsayer status, not voting or even speaking in crucial situations -- up until Rainboy died, pretty much nobody thought Panda was a mafia and that perception could have been very helpful in misleading the other two teams if panda had, y'know, actually talked.



2.

Co-ordination and teamwork is always a big problem for the village in /any/ mafia game, don't get me wrong-- but in this game, there was an extra heap of village failure to co-ordinate, starting with Round 0, where Rainboy was the only one to make a full analysis of all Base Powers, including recommendations for other players.

Villagers also heavily dropped the ball on picking team-centric powers -- the only Insight in the game was taken by Leo, a mafia (though he never got to use it due to being perma-vixened). Honestly, this would have been a very, very different game for the village if there was just 1 insight, 1 blast shield, and 1 hinder instead of the host of soothsayers + other crap the village took.

Voro and Arsenic did well with their base power picks -- but not with their choices AFTER their picks. While I admire ARSENIC's accuracy on his shots, he took little time to wait for more info/co-ordinate with other villagers. A better strategy would probably have been to shoot once to prove himself, then claim publicly. His fortitude + the Doc could keep him protected for at least 2 rounds afterward, all the while ensuring each mafia would have only 1 frameblock (Assuming they were smart and both mafia teams kept him perma-roleblocked after). An earlier pro-village claim (or even a massclaim of base powers after R2 would have been VERY helpful for villagers, and yet I saw nothing on that front) would have done wonders for actually linking villagers together.



Voro, as mentioned by ultor, didn't reveal himself to his r0 until R3. However, Ultor made MAJOR mistakes:

A. He claimed Cop AFTER ARSENIC had already claimed Vig in the thread, needlessly putting himself in danger, instead of contacting ARSENIC and relaying to him that the cop had peeked two maf. ARSENIC had an uncontested Vig claim, and was indeed the best choice for village co-ordination.

B. He revealed Voro's Poulo as the cop. At least one member from BOTH Mafia teams (Maki and Rainboy, I think they were) deducted this immediately from his post because he claimed the still-living Voro was his r0 negative. Which would then beg the question: If your r0 Neg was still alive, why wouldn't you have him claim as the R0 neg instead of outing yourself as the cop to be roleblocked/killed? It didn't add up logically, so the conclusion was reached on both maf teams that Voro had to be cop.

C. He insisted on a Leo lynch. Now, this wasn't completely his fault -- Leo had been peeked as Maf T2 because of the Vixen's frameblock on him. So Ultor understandably thought he was lynching one of the other team. Regardless, Ultor bragging about how he'd "eliminated one of the mafia teams" was not something to be proud of at all, because it was the wrong way of looking at the game (See: point #3 below)




Now, as for mafia Team 1, they obviously had a communication breakdown between:

-Panda being afk and impossible to reach
-Leo also being impossible to reach due to IRL stuff
-Rainboy and katcrusader not being on each other's respective mediums (Ts + Steam vs. skype + discord)

However, unlike T2 who had a similar problem (Wayward and maki weren't on steam) and found a solution to it by asking me to make a quicktopic for them, which I did, Team1 seemed to make very little co-ordinated effort to communicate with each other over the course of the game.


Meanwhile, throughout the first part of the game Mafia Team 2 did pretty darn well. They made some good decisions, manipulated lynches, and overall did the things necessary to kill off other players and keep their teammates alive. Special props to Lawliet for being the only person to IMMEDIATELY arrive at the correct conclusion after Rainboy's soothsayer flip -- all the information was there, but Lawliet was able to piece it together into the only logical explanation:

Spoiler: show
Rain was brutalized. Brutal -- Can survive with Fortitude, Trainee Tough, or Blast Shield.
When we peeked Rain the result was: Lawliet investigates Rainboy, finding him Immune.
When the results of R2 came out he said he picked Fortitude early because he expected to be shot early by the mafia (check his ISO#21).
R3 results: Rainboy was a Soothsayer and is able to speak after death and vote.
The only valid explanation: Rain is the Tough Trainee. He started with immunity as his base power.. gained soothsayer from Panda's death. Survived brutal because of his passive.


However, communication broke down in this last round, where Numble kinda went insanely derp and actually started believing Rain's claims, despite pretty much his entire team screaming not to. There were some bad analyses of the situation, and had wayward not thrown in his action in the last moment to protect himself, this would have been a very different game.


3. A fundamental misunderstanding of how to win this setup:

You all heard me so many times when I said that opposing teams would have to manipulate each other well and communication/deal-making would be key to winning the game. It seems that most people ignored this advice and kind of did their own thing the same way they would work with an ordinary mafia game (e.g. ignoring the fact there were 3 teams vying for position instead of a binary "village vs. mafia" setup. Most players (especially Ultor and k0ntra) ignored the fact that completely focusing on eliminating one maf team while ignoring the other makes it very easy for the other mafia team to win unopposed.

Tbh, the first I saw of any kind of teamwork with a known member of an unfriendly team was with Rainboy and Emziek, though this was after they'd died and it was already too late to do jack shit about it (even though they got were really close from just a relatively small amount of teamwork -- imagine what might have happened if they'd started to work together on the previous round).



tl;dr: Most of the things that people think went wrong for their side aren't as bad as they think.

Fri Sep 02, 2016 7:44 pm Profile Send private message
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