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#13 (ISO #1)  Re: Assassins XII: Power Up!
[in]

Still really busy on weekdays but I will try

Sat Aug 13, 2016 9:36 pm Profile Send private message
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#60 (ISO #2)  Re: Assassins XII: Power Up!
Immunity seems kinda pointless for normal villagers so i suggest you guys get rid of it asap to help out our peeker

Thu Aug 18, 2016 3:47 pm Profile Send private message
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#62 (ISO #3)  Re: Assassins XII: Power Up!
NumBle wrote:
Emziek wrote:
Immunity seems kinda pointless for normal villagers so i suggest you guys get rid of it asap to help out our peeker

Doesn' that depend of what peeker we are talking about Emz? Odd you point that out but anyways.

Shit like shield is far more important than immunity

Thu Aug 18, 2016 6:18 pm Profile Send private message
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#113 (ISO #4)  Re: Assassins XII: Power Up!
Styx wrote:
I think emziek is mafia

What makes you think that?

Sat Aug 20, 2016 9:41 pm Profile Send private message
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#147 (ISO #5)  Re: Assassins XII: Power Up!
Rainboy wrote:
Secondly, why the heck are we intentionally voting people because they're new? That seems harsh. Meta sure has changed since I last checked.

"Welcome to Werewolf, now go die."

QFT

Sun Aug 21, 2016 9:59 pm Profile Send private message
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#167 (ISO #6)  Re: Assassins XII: Power Up!
Are successful doctor protections announced?

Mon Aug 22, 2016 4:25 am Profile Send private message
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#175 (ISO #7)  Re: Assassins XII: Power Up!
Ultor wrote:
Those 3 last votes before round end are very interesting. Had to protect you mafia friend aye?

Rainboy and Numble organized it and got Xen and Lawliet to follow. I forgot to save the logs but Rainboy didn't have any issue sharing that with me over steam.

Mon Aug 22, 2016 9:13 am Profile Send private message
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#177 (ISO #8)  Re: Assassins XII: Power Up!
Ultor wrote:
Emziek wrote:
Ultor wrote:
Those 3 last votes before round end are very interesting. Had to protect you mafia friend aye?

Rainboy and Numble organized it and got Xen and Lawliet to follow. I forgot to save the logs but Rainboy didn't have any issue sharing that with me over steam.

Mind sharing your steam logs with me then?

Uh I ment Rainboy didn't have any problem sharing the fact that he organized it to me. I don't actually have the logs because I closed the window.

The steam window only remembers the last part of our convo which is quite irrelevant
Spoiler: show
Quote:
den 22 augusti 2016
06:56 - Kaebbel: Yeah I was at work at the time
06:57 - Kaebbel: Its only use is to give you immunity to poison as a villager and as a tradeoff you are detrimental to the cop
06:58 - Rainboy: And immunity to don.
06:58 - Rainboy: don't forget that.
06:58 - Kaebbel: In my opinion the mafia should prioritize killing the other team and therefor wouldn't waste shots on normies
06:59 - Rainboy: With vixen being so strong, a don can't assume that a no target immune peek is normal villager.
07:05 - Rainboy: Anywho, I'm off. Yay for dealing with fallout for that mislynch tomorrow...
07:05 - Rainboy: Take care.
07:06 - Kaebbel: Alright
07:06 - Kaebbel: See you later!


Mon Aug 22, 2016 9:20 am Profile Send private message
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#181 (ISO #9)  Re: Assassins XII: Power Up!
Voro's poulo wrote:
I kinda agree with Emziek, the most suspicious person for me is Rainboy and Lawliet. Thus, i think that Panda is villager so they "make" us believe that he is mafia (through support on him).

I don't actually think Rain is mafia though. There is 4 people that worked together to save a 5th while each mafia team only has 4 players each. Also the fact that Rain is being very open about doing it makes me believe hes village.

Mon Aug 22, 2016 12:25 pm Profile Send private message
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#183 (ISO #10)  Re: Assassins XII: Power Up!
He could've just as easily tried to paint me as a lier, who is trying to steer shit up and get me lynched, but instead he went ahead and was completely honest about it.

Mon Aug 22, 2016 12:29 pm Profile Send private message
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#185 (ISO #11)  Re: Assassins XII: Power Up!
SiX wrote:
shoot Sweedygonzales to frame Panda.

Quote:
12:49 AM - Kaebbel: and that Sweedy, first person to vote panda was shot

My exact thought when I wrote this was that Panda was being setup.

Mon Aug 22, 2016 1:13 pm Profile Send private message
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#187 (ISO #12)  Re: Assassins XII: Power Up!
You've proven once again that you completely misread the intentions of my posts. Just like last game.

Mon Aug 22, 2016 1:15 pm Profile Send private message
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#191 (ISO #13)  Re: Assassins XII: Power Up!
SiX wrote:
Emziek wrote:
You've proven once again that you completely misread the intentions of my posts. Just like last game.


And you have proven once again that you create way too ambiguous posts.

You're nitpicking details out of a quote taken out of context and you're also ignoring the later developments of the chat. I'm not being ambiguous, you're just being ignorant.

Mon Aug 22, 2016 2:03 pm Profile Send private message
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#194 (ISO #14)  Re: Assassins XII: Power Up!
Check the timestamps, it rails the conversation off in a different direction and I'm not given the opportunity to further elaborate on Sweedy & Panda. In fact I forgot all about it when Rainboy mentioned having organized the lynch as I thought he might have slipped up.

Mon Aug 22, 2016 2:14 pm Profile Send private message
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#199 (ISO #15)  Re: Assassins XII: Power Up!
K0ntRa wrote:
Who are Xen and Kaebbel btw?

<------ Kaebbel


Xen is Katcrusader

Mon Aug 22, 2016 5:02 pm Profile Send private message
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#250 (ISO #16)  Re: Assassins XII: Power Up!
Kontras flipflopping on the afk issue was weird and out of place in a game where pretty much everyone is active. [vote Kontra] (unknown target)


katCrusader wrote:
PS:
Spoiler: show
Rainboy wrote:
It's so hard to produce decent responses to all the crap being flung around. You guys are too active.
SOMEONE STICK THIS IN THEIR SIGNATURE BEFORE RAIN MAKES IT DISAPPEAR

;)

Wed Aug 24, 2016 1:34 am Profile Send private message
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#252 (ISO #17)  Re: Assassins XII: Power Up!
Rainboy wrote:
They were the first two online (on steam) people for us to bug. Emz was gonna be next if we needed him.

You're forgetting I was hospitalized at the time.

Wed Aug 24, 2016 1:49 am Profile Send private message
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#254 (ISO #18)  Re: Assassins XII: Power Up!
Emziek wrote:
[vote Kontra] (unknown target)

Oops

[vote K0ntRa] (unknown target)

Wed Aug 24, 2016 2:14 am Profile Send private message
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#255 (ISO #19)  Re: Assassins XII: Power Up!
Gerty wrote:
R1
WaywardVole - 1 - Voro's poulo
Voro's poulo - 1 - WaywardVole

R2
Emziek - 1 - WaywardVole
Rainboy - 1 - Voro's poulo



Charging up that vote savant now, are we?

Wed Aug 24, 2016 2:32 am Profile Send private message
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#261 (ISO #20)  Re: Assassins XII: Power Up!
I was roleblocked this round by a Vixen, although the roleblock itself didn't affect me in any way. Good job not having peeked me yet though and wasting a roleblock+frame on a normal villager.

Ultor wrote:
As for the villagers, please do get in touch with me (especially any vote savants). If I'm not a confirmed villager to you by now then you're pretty much stupid. Don't let the mafia manipulate you and win this game, we still got a chance here.

lmao

Wed Aug 24, 2016 9:45 am Profile Send private message
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#262 (ISO #21)  Re: Assassins XII: Power Up!
@Cop: If you're still alive do NOT claim publicly or to anyone that isn't peeked at any point. Your role in this game is that of a Mason Leader, you cannot risk getting caught in the crossfire between the 2 mafia teams.

Wed Aug 24, 2016 10:08 am Profile Send private message
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#267 (ISO #22)  Re: Assassins XII: Power Up!
Rainboy wrote:
Ultor wrote:
Rainboy seems to have survived Brutal from one of our villagers (either Kontra or sweedy) which makes me think that he's using Tough Trainee from team 2. Could also be Fortitude though.

Captain obvious strikes again. I'll let you guess which of those I'm claiming.

Rainboy wrote:
Fortitude: Situational. I don't know how I feel about it. There's two mafia shots to worry about, but it doesn't stop hitman or infector.


Wed Aug 24, 2016 12:25 pm Profile Send private message
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#269 (ISO #23)  Re: Assassins XII: Power Up!
I want a detailed post from you Rainboy why you picked fortitude over Blast shield or Vote Savant.

original full post for context:
Spoiler: show
Rainboy wrote:
Alrighty. Here's my current thoughts on things:

First, I disagree with Emz. Immunity is bad on vanillagers to have for the whole game, but it can be EXTREMELY useful to check the infector. Without immunity, two infectors could wreak havoc on the game. Honestly, without the addition of the two free rounds of Immunity, I would be calling OP on the sheer amount of poison the mafia can pump out.

Normal villagers should strongly consider keeping immunity for the first round or two. I won't try to tell you that keeping it is hands down better, because that really depends on how you value the two. It's just a matter of how much you're willing to trade the potential for the cop to get a bad peek VS the potential for the mafia to poison you. Plus, since Immunity IS actually good on PRs and Mafia, a Don peeking you really has no idea who you are, thus denying some information to the mafia as well.

So, now that's out of the way...

Politician: Meh. I don't want to recommend that a villager pick this up, but with the sheer amount of voting block the mafia comprise (especially with Con Man, and multiple base powers), it's probably wise to have someone take this... we could get pretty screwed late game if we can't comprise a decent voting block.

Soothsayer: Don't take this, in general. Exception: you're the cop, or you think there's a particularly high chance you will get killed early (and want to continue to help the village out).

Poison: Pretty useful to have for a normal villager. Gives us a chance to fight a mafia team who specs into lynch control, as the vig alone probably isn't enough to deal with that.

Brutal: Again, if you're not the Cop, don't take this. The chances of knowing who a mafia is when you die is going to be low. The chance of knowing a mafia who's not going to die to crap the next round is even lower. Cop has an outside chance of knowing stuff, but there's still probably better options to help him survive.

Immunity: Great on literally every PR. I mean, who doesn't like roleblock and poison immunity? Especially great on cop since he doesn't need to worry about screwing his own peek over. In fact, Immunity is my top choice for cop.

Fortitude: Situational. I don't know how I feel about it. There's two mafia shots to worry about, but it doesn't stop hitman or infector.

Spiritborne: We shouldn't have more than one. That said, very useful since I don't recommend the cop to have Soothsayer.

Blast Shield: One of the most useful things I can imagine for normal villagers. Utility and protection.

Vote Savant: Great for a couple normal villagers to have. Second best things I can imagine after Blast Shield.

Insight: Also useful to have one or two of in the village. Seems a little less useful to me since there are just flat out SO MANY MAFIA in the game. It is, however, info and info is always welcome.

Hinder: Now here's an interesting choice. Gotta be careful with it, but a three shot roleblock is VERY interesting, especially to a normal villager who can keep Immunity for a couple rounds while he figures out who to use it on.

Overall, this game seems quite balanced. You can't screw yourself too bad with any choice, though some do obviously make more sense on certain roles than others.


Wed Aug 24, 2016 12:29 pm Profile Send private message
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#270 (ISO #24)  Re: Assassins XII: Power Up!
katCrusader wrote:
The Vigilante just blew both of their shots.

How do you know this?

Wed Aug 24, 2016 12:36 pm Profile Send private message
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#272 (ISO #25)  Re: Assassins XII: Power Up!
HATER wrote:

Rainboy Haunted
Rainboy Survived

KatCrusader Shot
KatCrusader Survived

Lawliet Shot
Lawliet Survived

Arsenic Shot
Arsenic Survived


Keeping in mind the following:
HATER wrote:
Crooked Medic: May choose one player to protect from harm in the night. [Targeted]

All of these players should be all villagers prime suspects this round. The odds are multiple of them are mafia considering there is only 6-7 villagers vs 7-8 mafias still alive in the game.

Wed Aug 24, 2016 12:43 pm Profile Send private message
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#273 (ISO #26)  Re: Assassins XII: Power Up!
katCrusader wrote:
Per Hater, a Hitman will appear in the logs as an Annihilation. Mafia teams get one shot each (For a total of two) and the Vigilante gets two that they can use whenever. I double-checked with him in Skype just to be sure.


Thanks for clearing that up

Wed Aug 24, 2016 12:44 pm Profile Send private message
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#274 (ISO #27)  Re: Assassins XII: Power Up!
[vote Rainboy] for now

Reason @ my ISO #22 #23 #25

Wed Aug 24, 2016 12:45 pm Profile Send private message
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#277 (ISO #28)  Re: Assassins XII: Power Up!
!!!*_Uncle-Leo_*!!! wrote:
katCrusader wrote:
Sweedy's still alive for fuck's sake


May I ask you how that is possible? Only for my understanding :shock:

@Emz,SiX,Ultor:

I think after i saw your posts it could be possible that more Vixen exist, that one Vixen roleblocked you all is very unlikely for me and my thoughts.

Yeah no shit

Vixen is possibly the most overpowered role I have ever seen.

Wed Aug 24, 2016 4:28 pm Profile Send private message
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#286 (ISO #29)  Re: Assassins XII: Power Up!
NumBle wrote:
At this point I'm just waiting for someone clever enough to realize that we have 3 soothsayers and you fuckers are pushing a lynch on me, wasting another round on a villager.

So far nothing unexpected has happened at lynches, so I would assume the 3 soothsayers are not all on the same team.

Wed Aug 24, 2016 9:00 pm Profile Send private message
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#290 (ISO #30)  Re: Assassins XII: Power Up!
NumBle wrote:
Dude, really you're dumb as fuck. Soothsayers can do more damage because they do not reveal they fucking alignment. Politicians however do. Would you rather have a soothsayer mafia telling that X and Y are mafia than having a politician villager helping you lynching a mafia?

HATER wrote:
Insight: 1


On another note can we stop with all this coloured text in other peoples quotes faggotry? L2 construct your posts properly with BBCode please

Wed Aug 24, 2016 9:33 pm Profile Send private message
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#293 (ISO #31)  Re: Assassins XII: Power Up!
NumBle wrote:
If you tell Ultor to stop being a massive asshole about it then I'll stop without a doubt.

I'm not your guardian, Numble... or a forum mod. I do think you need to wind down a bit though lol

NumBle wrote:
And even if someone has insight, we don't know if that someone's already dead and we still don't know if Panda was a mafia or a villager. You point is, Emz?

That's a lot of 'If's. I think you're blowing the Soothsayer shit out of proportion and it hasn't been a problem this far.

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#295 (ISO #32)  Re: Assassins XII: Power Up!
NumBle wrote:
Emziek wrote:
NumBle wrote:
And even if someone has insight, we don't know if that someone's already dead and we still don't know if Panda was a mafia or a villager. You point is, Emz?

That's a lot of 'If's. I think you're blowing the Soothsayer shit out of proportion and it hasn't been a problem this far.

Considering the amount of villagers we've lynched.. yes it's a problem. We don't know how many mafias are left or how many villagers are left. It can be either 7vs7 or 6vs8

7v4v3 or 6v4v4*

Also the lynches has been controlled by politicians this far not Soothsayers. You need to get your facts straight.

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#296 (ISO #33)  Re: Assassins XII: Power Up!
^Before anyone asks, Yes, I'm a Soothsayer so that only leaves out 1 unknown Soothsayer.

Wed Aug 24, 2016 10:13 pm Profile Send private message
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#309 (ISO #34)  Re: Assassins XII: Power Up!
[unvote]

Thu Aug 25, 2016 10:33 am Profile Send private message
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#319 (ISO #35)  Re: Assassins XII: Power Up!
Ultor wrote:
!!!*_Uncle-Leo_*!!! wrote:
After all i put my vote on the one i think is the best choice to vote on and it feels so good if i can do it if i want it and not my Daddy or Ultor the leader. And i hope you do understand all what i typed, i know my english sucks but i'll believe in you you are so smart.

[vote Numble]


Wait so you're voting NumBle to reduce the amount of votes he has? Remember? You are a soothsayer!

lmao

Thu Aug 25, 2016 3:16 pm Profile Send private message
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#335 (ISO #36)  Re: Assassins XII: Power Up!
HATER wrote:
!!!*_Uncle-Leo_*!!! wrote:

4) Really Ultor are you fucking kidding me? Yes i did looking for a coffee, but sry i forgot to tell you that this game is not only what i do if you are on ingame here or at steam...Humans do a lot of things like going for a pee pee and wash their hands after it, talking with his father between all, answering on WhatsApp, needs to talk to stubborn guys like you if the doorbell rings and some Jehovas guys try to get you in their clan to lead you too...wait wouldn't that be a great Job for you?


This has to be one of my favorite quotes in this entire thread, lmfao

Doesn't beat the rainboy quote in my signature though :D

Fri Aug 26, 2016 1:56 am Profile Send private message
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#351 (ISO #37)  Re: Assassins XII: Power Up!
HATER wrote:
Emziek Shot
Emziek Died
Emziek's alignment reveal was hidden
Emziek was a Soothsayer and is able to speak after death and vote.

Good job boys wasting a shot on a normal villager lmao

Fri Aug 26, 2016 4:03 pm Profile Send private message
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#360 (ISO #38)  Re: Assassins XII: Power Up!
[vote Ultor]

For now

HATER wrote:
Emziek was a Soothsayer and is able to speak after death and vote.


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#367 (ISO #39)  Re: Assassins XII: Power Up!
Voro's poulo wrote:
[vote six]

edit: jaa I did mistake xD

Why are you voting for another player when cop has already posted a mafia peek?

[vote SiX]

Maki wrote:
not convinced yet about my vote, knew we had to vote rainboy and the fact nobody wanted to go for him (in fact saving him) aside from emziek makes me doubtful of following any of y'all.

How do you know what Rainboy flipped? He's a Soothsayer.

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#369 (ISO #40)  Re: Assassins XII: Power Up!
Maki wrote:
coz toughness? he survived a night kill

Right, I forgot about that lol

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#376 (ISO #41)  Re: Assassins XII: Power Up!
HAHAHA

Sun Aug 28, 2016 2:19 am Profile Send private message
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#390 (ISO #42)  Re: Assassins XII: Power Up!
WaywardVole wrote:
I'm obviously not going to vote myself, so [vote SiX].

You seem rather confident to be blowing your vote savant charge up this round. Are you sure you can win next lynch?

Mon Aug 29, 2016 1:46 am Profile Send private message
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#397 (ISO #43)  Re: Assassins XII: Power Up!
HATER wrote:
Six Lynched
SiX Died
Remnants of Poison were found in SiX's body.
SiX's alignment was hidden
SiX was a Soothsayer and may vote and speak after death.

Quote:
12:37 AM - Rainboy: I didn't manage to kill you, so you can easily throw out a roleblock next round when you realize that Xen is the only posibile person who can be my last mafia.
12:37 AM - Numble: so Xen is your mafia.
12:37 AM - Numble: not voro.
12:37 AM - Numble: wat.
12:37 AM - Numble: that doesn't make any sense.

Quote:
12:40 AM - Numble: Wait
12:40 AM - Numble: 4 soothsayers?!


I can't believe Team 1 & Village lost to this brilliance

Image

Mon Aug 29, 2016 4:48 am Profile Send private message
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#399 (ISO #44)  Re: Assassins XII: Power Up!
NumBle wrote:
Spoiler: show
Emziek wrote:
HATER wrote:
Six Lynched
SiX Died
Remnants of Poison were found in SiX's body.
SiX's alignment was hidden
SiX was a Soothsayer and may vote and speak after death.

Quote:
12:37 AM - Rainboy: I didn't manage to kill you, so you can easily throw out a roleblock next round when you realize that Xen is the only posibile person who can be my last mafia.
12:37 AM - Numble: so Xen is your mafia.
12:37 AM - Numble: not voro.
12:37 AM - Numble: wat.
12:37 AM - Numble: that doesn't make any sense.

Quote:
12:40 AM - Numble: Wait
12:40 AM - Numble: 4 soothsayers?!


I can't believe Team 1 & Village lost to this brilliance

Image


Well this "brilliance" has a whole lot going and still managed to pull it off. Unlike yourself.

And you almost threw the game in the process. Good job Numble!

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#407 (ISO #45)  Re: Assassins XII: Power Up!
MMage wrote:
Emziek Award: Because he asked for it.

all lies

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#414 (ISO #46)  Re: Assassins XII: Power Up!
Maki wrote:
triple politician + vote savant op

Ultor obliterating team 1 and making a power vacuum for team 2 to take + wasting his own savant charges OP

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#426 (ISO #47)  Re: Assassins XII: Power Up!
NumBle wrote:
I don't mean no offense to you Ultor, but jesus fucking christ you need to learn how to play this game.

LOL thats big coming from you

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#434 (ISO #48)  Re: Assassins XII: Power Up!
Ultor wrote:
MMage wrote:
Ultor wrote:
Anyway, its a gg. Thanks HATER (and whoever helped him)

Rude.

Sorry I don't like tacos.

heathen begone

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