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#11 (ISO #1)  Re: Mafia XXVIII: Revenge
!!!*-Leo-*!!! wrote:
[in]
emmm is it possible to give us the rules yet to read and understand all clearly???
(am i wrong or is this game like the wolf game we played before?)

You can find the rules in this section - but for whomever it may help I made an explanation a long while ago (this isn't very different from his off-section game)

Shadi wrote:
It's a forum based detective game. I will try to give a brief explanation and keep it short.


Plot:
There are 2 teams, one "bad" and one "good". The good guys don't know each other or the enemies. However, the "bad" people know each other's teammates and their powers (but don't know all the "good guy's" powers for each individual so the bad guys can't target the strongest good guy roles). The good guys will investigate for who the bad guys are while the bad guys try to hide and mingle between the good guys and find out information about them.


Game mechanics/how to play:

The game is set up in rounds.

Every round the following stuff happens:
  • Voting (Lynch)
  • Night actions (player abilities)

Every round you vote on someone, the one with most votes on him will be lynched (killed) just like paradise hotel and similar stupid reality shows.

Player A - 5 - John, Alex, Shadi, Heyho, Fifth player
Player B - 4 - 1st player, 2nd player, 3rd player, 4th player

Player A would be killed when the round reaches its deadline.

Then at night player abilities will happen (the bad people can choose whom to kill every round regardless of a person dying by the lynch). A few good guys have powers too, for example there's typically a doctor. A doctor can target a player and prevent the bad guys from killing him if you select their target as well.

Chatting/general play:

And yes, everything happens on chat, through Steam, IRC, voice chat and whatever you prefer. You have to read whether people lie, tell the truth, try to manipulate you. Why they say what they say and make your own reads out of players you see. There's the thread if you wanna contact each player to say something or try to get actions done effectively. You may ask how you get those reads but it's mainly experiencing it.

It might sound all confusing but after playing 1-3 rounds in a game you'll catch up.


I think the main difference now is that we have Gerty to keep the vote tally, so you vote by saying [Vote name] in bold.

Sun Jun 12, 2016 10:51 am Profile Send private message
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#17 (ISO #2)  Re: Mafia XXVIII: Revenge
To add to the godfather thing, does he die then the goon takes over the shot, if the goon dies too the don gets the shot.

Mon Jun 13, 2016 12:34 am Profile Send private message
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#20 (ISO #3)  Re: Mafia XXVIII: Revenge
Rainboy is on holiday and currently GERTY isn't compatible with the Facebook addon on the forum - we might have to wait for next game to get GERTY running.

Wed Jun 15, 2016 2:19 am Profile Send private message
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#25 (ISO #4)  Re: Mafia XXVIII: Revenge
K0ntRa wrote:
Shadi wrote:
Rainboy is on holiday and currently GERTY isn't compatible with the Facebook addon on the forum - we might have to wait for next game to get GERTY running.


We can do this without GERTY. After all, he only tells us who should be lynched.

Well a little more than that, but yes it's possible to do without GERTY.

A quick voting system explanation, when you place a vote it should look like this

Player A - 5 - John, Alex, Shadi, Heyho, Fifth player
Player B - 4 - 1st player, 2nd player, 3rd player, 4th player

So to whoever wants to place the first vote, say it's on me and say GERTY wanted to place it it'd be

Shadi - 1 - GERTY

If Rainboy then decides to vote on me too it'd be

Shadi - 2 - GERTY, Rainboy

So it's "votedplayer - amountofvotesonplayer - nameofvoter1, nameofvoter2, nameofvoter3"

Wed Jun 15, 2016 11:48 am Profile Send private message
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#26 (ISO #5)  Re: Mafia XXVIII: Revenge
HATER wrote:
Fuck it, [in]

Well what a surprise, welcome back.

Wed Jun 15, 2016 11:48 am Profile Send private message
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#28 (ISO #6)  Re: Mafia XXVIII: Revenge
the post wasn't to you but everyone, they are the ones who have to update the voting tally normally not you

Wed Jun 15, 2016 1:47 pm Profile Send private message
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#33 (ISO #7)  Re: Mafia XXVIII: Revenge
@Ultor

As Konijn says and currently the roleset is almost the most simple one you can get, so it'll be great learning experience :)

Wed Jun 15, 2016 6:03 pm Profile Send private message
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#53 (ISO #8)  Re: Mafia XXVIII: Revenge
Konijn wrote:
2) Screenshotting convos/host pms etc is not allowed


I don't think screenshotting a convo is against the rules, at least don't recall that being added and have on numerous occasions seen this happen. If the rule was changed, when was this?

Although a general reminder (will say that in any game, so it's not to sway this game in any way) screenshotting convos to prove a point may shoot yourself in the foot in future games. When you in a future game get asked for a screenshot and suddenly can't provide you're almost confirmed not village as you had no issues doing it in village games. So I as a player refuse to screenshot convos to prove a point in any game.

However screenshotting or quoting a host (pm) leads to a direct modkill, you are allowed to paraphrase it though so if you get a long pm explaining you're a doctor you're of course free to claim this in the game when and if you need to or find it appropriate.

(Given the pm is about your role in any way, or anyone else's, if it's to quote a rule or a game mechanic explanation that's fine obv)

Thu Jun 16, 2016 2:53 am Profile Send private message
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#66 (ISO #9)  Re: Mafia XXVIII: Revenge
Ish wrote:
[vote SiX] for all of the reasons mentioned above.

Remember to update the tally.

SiX - 4 - HATER, !!!*-Leo-*!!!, Ultor, Ish
HATER - 1 - SiX

Also it's "," in between names not "-" and code isn't needed.

Fri Jun 17, 2016 12:39 am Profile Send private message
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#82 (ISO #10)  Re: Mafia XXVIII: Revenge
Added role descriptions on the OP in case it may help someone understand what a role does, an idea Konijn gave me.

It also made me spot that the OP hadn't explained what the GF could avoid and not as he can normally avoid trackers and watchers but that is not the case this game, he's only alignment peek immune meaning it only "messes" with the deputy's alignment check. This wasn't K0ntra's fault but mine, forgot to mention that he should add it in the OP.

Fri Jun 17, 2016 2:30 pm Profile Send private message
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#118 (ISO #11)  Re: Mafia XXVIII: Revenge
K0ntRa wrote:
This round will most likely end two hours later than expected, at 11. I apologize for that, but there's a movie on TV (New Moon) I don't wanna miss.
EDIT: Everybody, you can play from 9 to 11 (illuminati confirmed) normally, after 11 please don't make new lynches or send me actions.
This round ends at 11:00

Kontra, normally the round still ends at 9 but you can post the results after (ignoring anything pást 9 pm), but that's too late for this round I guess?

Sat Jun 18, 2016 4:55 pm Profile Send private message
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#124 (ISO #12)  Re: Mafia XXVIII: Revenge
For people that aren't sure what happens in case of a tie the host chose for this game to be LHLV

LHLV - In the event of a tie, the player with the Longest Held Last Vote, or LHLV, is lynched. Basically, the player with the most votes just before the tie is lynched. If a player is tied with No Lynch, no player will be lynched regardless of LHLV.

Meaning if player X and Y have 5 votes on them, the one who got the 5 votes on them first is the one to be lynched.

Sat Jun 18, 2016 5:21 pm Profile Send private message
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#148 (ISO #13)  Re: Mafia XXVIII: Revenge
HATER wrote:
Zapt0r has requested to be modkilled due to afk and k0ntra has allowed it.

Zapt0r was gonna get modkilled whether he requested it or not for making no game related posts, and you were gonna get lynched either way so requesting a modkill would practically just get someone else lynched which imo shouldn't be granted.

I can see how Zaptor's decisions and AFKing has ruined it for you, and that it's frustrating and honestly it's not that cool of Zaptor either (idk how strong his internet issues are?) but still that sucks a lot because your posts show you fought hard, although that derp at the end was funny (it wasn't intentional was it? xD).

Sat Jun 18, 2016 7:20 pm Profile Send private message
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#149 (ISO #14)  Re: Mafia XXVIII: Revenge
HATER wrote:
Konijn wrote:

I'm sorry but you were lynched, requesting a modkill (and being granted it?) is fucking bullshit. stop trying to ruin the game for everyone else.


Exactly-- I was about to die anyways, it doesn't matter to you guys, how I die.

I asked k0ntra, and he was fine with it. It doesn't affect the rest of the game in any way -- the thing that honestly ruins the game is zaptor requesting a modkill, because he would not be dead and the mafia would still have a chance.


Why does it matter to you? Just get lynched if you think it makes no difference.

And yes he would be dead coz I established with K0ntra that the only thing that can save you from AFK modkill is making game related posts.

The reason is, if you survive for 3 rounds without making a post you are confirmed to be not normal villager, or not goon - which is a mechanic that shouldn't exist. Hence only playing by sending PM actions does not save you from being AFK modkilled.

Sat Jun 18, 2016 7:21 pm Profile Send private message
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#211 (ISO #15)  Re: Mafia XXVIII: Revenge
A few things:

As for comments in the game

@Rain about his thoughts on the Numble post, I don't think Numble's answers to HATER were that bad, except for his logic about lynching R1 or not. I actually think you played this game well Numble.

@Konijn - I don't think what HATER asked for was bad, at first I thought he wanted to modkill himself to get crisp0 lynched, after that I saw that he just wanted himself modkilled although I still fail to see the difference. The only thing that happened about him revealing his and zaptor's role prematurely is that it allowed a couple extra hours discussion for the village, and as HATER said it was p. much gg already, it just allowed the person who was going to die to talk a little longer (in that case it was you)

Hosting:

K0ntra it's good that you can take a stance on opinions but I would like if you listened to me more and just believed me when I told you stuff about how things should run. I have been a permamod, have been participating in like 100 games over numerous communities - when I tell you something it's usually out of experience and I didn't know whether to be annoyed or not, because I was happy you had your own opinions and I can see how you aren't sure of what I was saying but I truly believe it's coz you're yet to experience a lot of things.

There was a while that you wanted to made a rule that to avoid being AFK modkilled you must a) post pms with your role actions to the host b) make a game related post, that means if someone is alive for more than 2 rounds but hasn't made a game related post you CONFIRM them to be a role of power, which is a very flawed thing. I'm glad you gave in at the end but I believe you didn't agree with me even in the end.

Yet another is that K0ntra decided to add a watcher to the roleset without me having given my opinion of it, having 3 investigative role in a game of 14 people is very imbalanced and made this game in favour of village, although they got crushed anyway due to unluck & AFK I think it was almost an inevitable village victory unless they fucked up really hard; I wish I could have spotted it before the game started.

Yet yet another thing I wasn't a fan of, but that worked out OK in the end is 48 hours, as per HATER's vote R1 on SiX which (intentionally or unintentionally) started a bandwagon, HATER then sleeps, and goes to work (I assume?), living in another timezone he comes back from work able to type a post a few hours before deadline, removing his vote off SiX because he thinks it's weird that a mafia would get lynched that easily IS A PERFECTLY NORMAL WAY OF THINKING - I'd have done this as a villager, almost certainly coz as HATER said it's more info, and he's not very likely a member of the mafia. Yet it was seen as suspicious but there was nothing that HATER could say that would make you believe otherwise, and he might not have had time to post at all. I hate fast rounds coz of that and I think village hater would have removed his vote too.


It's a lot easier to accept a speedlynch once the vote is obviously unanimous,.

Other than that, gj to the players and K0ntra, hope to see y'all again.

Sun Jun 19, 2016 8:36 pm Profile Send private message
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#214 (ISO #16)  Re: Mafia XXVIII: Revenge
Konijn wrote:
48h rounds are too slow and boring af, the last few games we played before the community took a deep slumber, people voted for speed rounds and they seemed to make things more interesting. Personally I don't want to go back to 48 hour rounds.

Some peoople work and have things on the side, making it a tiny bit hard to get a decent amount of hours of discussion in

Sun Jun 19, 2016 10:00 pm Profile Send private message
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#216 (ISO #17)  Re: Mafia XXVIII: Revenge
Konijn wrote:
48h rounds are too slow and boring af, the last few games we played before the community took a deep slumber, people voted for speed rounds and they seemed to make things more interesting. Personally I don't want to go back to 48 hour rounds.

Another reason 48 hour rounds are "boring" is coz most people here are terrible at discussing and in addition it's for some reason "a strategy" to be quiet and afk once that mindset is worked away 48 hours should be very little - I'm thinking maybe a midway number though..

Mon Jun 20, 2016 2:44 am Profile Send private message
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